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authorShauren <shauren.trinity@gmail.com>2024-06-21 15:35:12 +0200
committerShauren <shauren.trinity@gmail.com>2024-06-21 15:35:12 +0200
commitac73edc268bc8d5bbda9f4b05168e3e24c25ca45 (patch)
treefd150f29abd3fd39a163a24d8322832865f93ccb /src/server/scripts/Battlegrounds
parent721103c1c9649fc769a4230216b871319a5f7643 (diff)
Core/Movement: Allow setting position or object facing targets for jump movement
Diffstat (limited to 'src/server/scripts/Battlegrounds')
-rw-r--r--src/server/scripts/Battlegrounds/IsleOfConquest/isle_of_conquest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Battlegrounds/IsleOfConquest/isle_of_conquest.cpp b/src/server/scripts/Battlegrounds/IsleOfConquest/isle_of_conquest.cpp
index 357e7bba238..460572978d5 100644
--- a/src/server/scripts/Battlegrounds/IsleOfConquest/isle_of_conquest.cpp
+++ b/src/server/scripts/Battlegrounds/IsleOfConquest/isle_of_conquest.cpp
@@ -258,7 +258,7 @@ class StartLaunchEvent : public BasicEvent
float dist = player->GetExactDist2d(&_pos);
player->ExitVehicle();
- player->GetMotionMaster()->MoveJump(_pos, dist, speedZ, EVENT_JUMP, true);
+ player->GetMotionMaster()->MoveJump(_pos, dist, speedZ, EVENT_JUMP, _pos.GetOrientation());
return true;
}