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authorMaks Szokalski <42069493+illunix@users.noreply.github.com>2020-09-10 16:57:11 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-05 22:18:19 +0100
commitbc04acb72652882290cef49b2055d3cf1ab12f36 (patch)
treeb430b10375254570eb8c4c9ed802066ba0c14b96 /src/server/scripts/BrokenIsles
parent013c9b2cb7404a6d03443eb39f49622dcc99a7fa (diff)
Add "On" to some gossip methods in AI (#25415)
* Add "On" to some methods * Update npc_innkeeper.cpp * Update zone_borean_tundra.cpp (cherry picked from commit 41188eb535e445b73909659980257da2939e4be4)
Diffstat (limited to 'src/server/scripts/BrokenIsles')
-rw-r--r--src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp b/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp
index 488c6110c34..be311fcf60e 100644
--- a/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp
+++ b/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp
@@ -164,7 +164,7 @@ struct npc_danica_the_reclaimer : public ScriptedAI
}
// Should be some other way to do this...
- void QuestAccept(Player* player, Quest const* /*quest*/) override
+ void OnQuestAccept(Player* player, Quest const* /*quest*/) override
{
TempSummon* summon = player->SummonCreature(NPC_DANICA_THE_RECLAIMER, 1059.613f, 7224.605f, 100.4608f, 0.03462749f, TEMPSUMMON_MANUAL_DESPAWN, 0s, player->GetGUID());
if (!summon)