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authorTreeston <treeston.mmoc@gmail.com>2020-09-10 15:19:17 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-05 21:29:53 +0100
commit013c9b2cb7404a6d03443eb39f49622dcc99a7fa (patch)
tree93aa3e890b93528742a7ea0753499c4d1ae7c5c7 /src/server/scripts/Commands
parentbdd4ccbd7882f4006717522a6d250e48943ba854 (diff)
Core/ChatCommands: make ExactSequence more readable
(cherry picked from commit feaaa595cae735bb6093b24a88562c27b2723cfe)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_ahbot.cpp4
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp14
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp6
-rw-r--r--src/server/scripts/Commands/cs_message.cpp4
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp14
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp2
7 files changed, 24 insertions, 24 deletions
diff --git a/src/server/scripts/Commands/cs_ahbot.cpp b/src/server/scripts/Commands/cs_ahbot.cpp
index bb932fdb0dc..8ce3331d1fe 100644
--- a/src/server/scripts/Commands/cs_ahbot.cpp
+++ b/src/server/scripts/Commands/cs_ahbot.cpp
@@ -115,7 +115,7 @@ public:
return true;
}
- static bool HandleAHBotRebuildCommand(ChatHandler* /*handler*/, Optional<ExactSequence<'a', 'l', 'l'>> all)
+ static bool HandleAHBotRebuildCommand(ChatHandler* /*handler*/, Optional<EXACT_SEQUENCE("all")> all)
{
sAuctionBot->Rebuild(all.has_value());
return true;
@@ -128,7 +128,7 @@ public:
return true;
}
- static bool HandleAHBotStatusCommand(ChatHandler* handler, Optional<ExactSequence<'a', 'l', 'l'>> all)
+ static bool HandleAHBotStatusCommand(ChatHandler* handler, Optional<EXACT_SEQUENCE("all")> all)
{
std::unordered_map<AuctionHouseType, AuctionHouseBotStatusInfoPerType> statusInfo;
sAuctionBot->PrepareStatusInfos(statusInfo);
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 0ab2286f3b5..d1f81fac578 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -164,7 +164,7 @@ public:
return true;
}
- static bool HandleDebugWarModeFactionBalanceCommand(ChatHandler* handler, Variant<uint32, ExactSequence<'a','l','l','i','a','n','c','e'>, ExactSequence<'h','o','r','d','e'>, ExactSequence<'n','e','u','t','r','a','l'>, ExactSequence<'o','f','f'>> command, Optional<int32> rewardValue)
+ static bool HandleDebugWarModeFactionBalanceCommand(ChatHandler* handler, Variant<uint32, EXACT_SEQUENCE("alliance"), EXACT_SEQUENCE("horde"), EXACT_SEQUENCE("neutral"), EXACT_SEQUENCE("off")> command, Optional<int32> rewardValue)
{
// USAGE: .debug pvp fb <alliance|horde|neutral|off> [pct]
// neutral Sets faction balance off.
@@ -1227,7 +1227,7 @@ public:
return true;
}
- static bool HandleDebugBoundaryCommand(ChatHandler* handler, Optional<ExactSequence<'f', 'i', 'l','l'>> fill, Optional<uint32> durationArg)
+ static bool HandleDebugBoundaryCommand(ChatHandler* handler, Optional<EXACT_SEQUENCE("fill")> fill, Optional<uint32> durationArg)
{
Player* player = handler->GetPlayer();
if (!player)
@@ -1351,7 +1351,7 @@ public:
return true;
}
- static bool HandleDebugNearGraveyard(ChatHandler* handler, Optional<ExactSequence<'l', 'i', 'n', 'k', 'e', 'd'>> linked)
+ static bool HandleDebugNearGraveyard(ChatHandler* handler, Optional<EXACT_SEQUENCE("linked")> linked)
{
Player* player = handler->GetPlayer();
WorldSafeLocsEntry const* nearestLoc = nullptr;
@@ -1399,7 +1399,7 @@ public:
return true;
}
- static bool HandleDebugInstanceSpawns(ChatHandler* handler, Variant<uint32, ExactSequence<'e', 'x', 'p', 'l', 'a', 'i', 'n'>> optArg)
+ static bool HandleDebugInstanceSpawns(ChatHandler* handler, Variant<uint32, EXACT_SEQUENCE("explain")> optArg)
{
Player const* const player = handler->GetPlayer();
if (!player)
@@ -1407,10 +1407,10 @@ public:
bool explain = false;
uint32 groupID = 0;
- if (optArg.holds_alternative<ExactSequence<'e', 'x', 'p', 'l', 'a', 'i', 'n'>>())
- explain = true;
- else
+ if (optArg.holds_alternative<uint32>())
groupID = optArg.get<uint32>();
+ else
+ explain = true;
if (groupID && !sObjectMgr->GetSpawnGroupData(groupID))
{
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index f2556ba8804..f87498b76c5 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -51,8 +51,8 @@ using GameObjectSpawnId = Variant<Hyperlink<gameobject>, ObjectGuid::LowType>;
using GameObjectEntry = Variant<Hyperlink<gameobject_entry>, uint32>;
// definitions are over in cs_npc.cpp
-bool HandleNpcSpawnGroup(ChatHandler* handler, std::vector<Variant<uint32, ExactSequence<'f','o','r','c','e'>, ExactSequence<'i','g','n','o','r','e','r','e','s','p','a','w','n'>>> const& opts);
-bool HandleNpcDespawnGroup(ChatHandler* handler, std::vector<Variant<uint32, ExactSequence<'r','e','m','o','v','e','r','e','s','p','a','w','n','t','i','m','e'>>> const& opts);
+bool HandleNpcSpawnGroup(ChatHandler* handler, std::vector<Variant<uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")>> const& opts);
+bool HandleNpcDespawnGroup(ChatHandler* handler, std::vector<Variant<uint32, EXACT_SEQUENCE("removerespawntime")>> const& opts);
class gobject_commandscript : public CommandScript
{
@@ -496,7 +496,7 @@ public:
}
//show info of gameobject
- static bool HandleGameObjectInfoCommand(ChatHandler* handler, Optional<ExactSequence<'g', 'u', 'i', 'd'>> isGuid, Variant<Hyperlink<gameobject_entry>, Hyperlink<gameobject>, uint32> data)
+ static bool HandleGameObjectInfoCommand(ChatHandler* handler, Optional<EXACT_SEQUENCE("guid")> isGuid, Variant<Hyperlink<gameobject_entry>, Hyperlink<gameobject>, uint32> data)
{
uint32 entry = 0;
uint32 type = 0;
diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp
index 157961594ab..503912ef564 100644
--- a/src/server/scripts/Commands/cs_message.cpp
+++ b/src/server/scripts/Commands/cs_message.cpp
@@ -205,7 +205,7 @@ public:
}
// Enable/Disable accepting whispers (for GM)
- static bool HandleWhispersCommand(ChatHandler* handler, Optional<Variant<bool, ExactSequence<'r', 'e', 'm', 'o', 'v', 'e'>>> operationArg, Optional<std::string> playerNameArg)
+ static bool HandleWhispersCommand(ChatHandler* handler, Optional<Variant<bool, EXACT_SEQUENCE("remove")>> operationArg, Optional<std::string> playerNameArg)
{
if (!operationArg)
{
@@ -231,7 +231,7 @@ public:
}
}
- if (operationArg->holds_alternative<ExactSequence<'r', 'e', 'm', 'o', 'v', 'e'>>())
+ if (operationArg->holds_alternative<EXACT_SEQUENCE("remove")>())
{
if (!playerNameArg)
return false;
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index a46df10186a..49eb1b27807 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -323,7 +323,7 @@ public:
return true;
}
- static bool HandleUnAuraCommand(ChatHandler* handler, Variant<SpellInfo const*, ExactSequence<'a', 'l', 'l'>> spellArg)
+ static bool HandleUnAuraCommand(ChatHandler* handler, Variant<SpellInfo const*, EXACT_SEQUENCE("all")> spellArg)
{
Unit* target = handler->getSelectedUnit();
if (!target)
@@ -333,7 +333,7 @@ public:
return false;
}
- if (spellArg.holds_alternative<ExactSequence<'a', 'l', 'l'>>())
+ if (spellArg.holds_alternative<EXACT_SEQUENCE("all")>())
{
target->RemoveAllAuras();
return true;
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index b4bd7f6fc51..6112f51c7a9 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -53,8 +53,8 @@ using CreatureSpawnId = Variant<Hyperlink<creature>, ObjectGuid::LowType>;
using CreatureEntry = Variant<Hyperlink<creature_entry>, uint32>;
// shared with cs_gobject.cpp, definitions are at the bottom of this file
-bool HandleNpcSpawnGroup(ChatHandler* handler, std::vector<Variant<uint32, ExactSequence<'f','o','r','c','e'>, ExactSequence<'i','g','n','o','r','e','r','e','s','p','a','w','n'>>> const& opts);
-bool HandleNpcDespawnGroup(ChatHandler* handler, std::vector<Variant<uint32, ExactSequence<'r','e','m','o','v','e','r','e','s','p','a','w','n','t','i','m','e'>>> const& opts);
+bool HandleNpcSpawnGroup(ChatHandler* handler, std::vector<Variant<uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")>> const& opts);
+bool HandleNpcDespawnGroup(ChatHandler* handler, std::vector<Variant<uint32, EXACT_SEQUENCE("removerespawntime")>> const& opts);
class npc_commandscript : public CommandScript
{
@@ -724,7 +724,7 @@ public:
* additional parameter: NODEL - so no waypoints are deleted, if you
* change the movement type
*/
- static bool HandleNpcSetMoveTypeCommand(ChatHandler* handler, Optional<CreatureSpawnId> lowGuid, Variant<ExactSequence<'s','t','a','y'>, ExactSequence<'r','a','n','d','o','m'>, ExactSequence<'w','a','y'>> type, Optional<ExactSequence<'n','o','d','e','l'>> nodel)
+ static bool HandleNpcSetMoveTypeCommand(ChatHandler* handler, Optional<CreatureSpawnId> lowGuid, Variant<EXACT_SEQUENCE("stay"), EXACT_SEQUENCE("random"), EXACT_SEQUENCE("way")> type, Optional<EXACT_SEQUENCE("nodel")> nodel)
{
// 3 arguments:
// GUID (optional - you can also select the creature)
@@ -1149,7 +1149,7 @@ public:
return true;
}
- static bool HandleNpcEvadeCommand(ChatHandler* handler, Optional<CreatureAI::EvadeReason> why, Optional<ExactSequence<'f','o','r','c','e'>> force)
+ static bool HandleNpcEvadeCommand(ChatHandler* handler, Optional<CreatureAI::EvadeReason> why, Optional<EXACT_SEQUENCE("force")> force)
{
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->IsPet())
@@ -1202,7 +1202,7 @@ public:
}
}
}
- static bool HandleNpcShowLootCommand(ChatHandler* handler, Optional<ExactSequence<'a','l','l'>> all)
+ static bool HandleNpcShowLootCommand(ChatHandler* handler, Optional<EXACT_SEQUENCE("all")> all)
{
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->IsPet())
@@ -1388,7 +1388,7 @@ void AddSC_npc_commandscript()
new npc_commandscript();
}
-bool HandleNpcSpawnGroup(ChatHandler* handler, std::vector<Variant<uint32, ExactSequence<'f','o','r','c','e'>, ExactSequence<'i','g','n','o','r','e','r','e','s','p','a','w','n'>>> const& opts)
+bool HandleNpcSpawnGroup(ChatHandler* handler, std::vector<Variant<uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")>> const& opts)
{
if (opts.empty())
return false;
@@ -1429,7 +1429,7 @@ bool HandleNpcSpawnGroup(ChatHandler* handler, std::vector<Variant<uint32, Exact
return true;
}
-bool HandleNpcDespawnGroup(ChatHandler* handler, std::vector<Variant<uint32, ExactSequence<'r','e','m','o','v','e','r','e','s','p','a','w','n','t','i','m','e'>>> const& opts)
+bool HandleNpcDespawnGroup(ChatHandler* handler, std::vector<Variant<uint32, EXACT_SEQUENCE("removerespawntime")>> const& opts)
{
if (opts.empty())
return false;
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index 1ea36d72dda..de6812816d3 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -109,7 +109,7 @@ public:
}
// teleport player to given game_tele.entry
- static bool HandleTeleNameCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, Variant<GameTele const*, ExactSequence<'$','h','o','m','e'>> where)
+ static bool HandleTeleNameCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, Variant<GameTele const*, EXACT_SEQUENCE("$home")> where)
{
if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler);