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authorNay <dnpd.dd@gmail.com>2013-02-18 12:24:18 +0000
committerNay <dnpd.dd@gmail.com>2013-02-18 12:24:18 +0000
commit028c72a9f2c606e8af391d284931c60247ad0160 (patch)
tree36e084637e6d9ad0bc954b506fefd0e839724d08 /src/server/scripts/Commands
parent87d4e8c0673c6482b27bd2135a1e3c04874eb0ca (diff)
Core/NPCs: Refactor equipments
- creature_template.equipment_id deleted - creature_equip_template.entry == creature_template.entry - id field added to creature_equip_template -> PK(entry, id) - id field in creature_equip_template starts at 1 - creature.equipment_id references id of creature_equip_template - creature.equipment_id = 0 means no equipment at all (default 1) - creature.equipment_id = -1 means pick a random equipment from creature_equip_template - add equipment info to .npc info command While table creature_equip_template got bigger in size, this system is easier to mantain and allows creatures to have a random template from a group of equipments
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp1
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp7
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 7ccd5ed1177..818a17438bf 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -645,6 +645,7 @@ public:
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), target->GetGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
+ handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 43c2001fbf7..b2542d6a668 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -508,10 +508,9 @@ public:
cInfo->questItems[5] = fields[78].GetUInt32();
cInfo->movementId = fields[79].GetUInt32();
cInfo->RegenHealth = fields[80].GetBool();
- cInfo->equipmentId = fields[81].GetUInt32();
- cInfo->MechanicImmuneMask = fields[82].GetUInt32();
- cInfo->flags_extra = fields[83].GetUInt32();
- cInfo->ScriptID = sObjectMgr->GetScriptId(fields[84].GetCString());
+ cInfo->MechanicImmuneMask = fields[81].GetUInt32();
+ cInfo->flags_extra = fields[82].GetUInt32();
+ cInfo->ScriptID = sObjectMgr->GetScriptId(fields[83].GetCString());
sObjectMgr->CheckCreatureTemplate(cInfo);
}