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authorTreeston <treeston.mmoc@gmail.com>2018-08-14 16:09:51 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-14 16:09:51 +0200
commit077bf43ab5e4a646d2898eea28e4b8752a93fc89 (patch)
tree2b27d68caeecf09d4adda1fb717cafa639494e9f /src/server/scripts/Commands
parent9f3e6bfe9b76c4b0829cc4bc702d9a31144ce83f (diff)
Scripts/Commands: Fix .quest complete to properly work with PvP kill quests. Closes #16321.
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_quest.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp
index 6d333866606..1c6b5d55f6a 100644
--- a/src/server/scripts/Commands/cs_quest.cpp
+++ b/src/server/scripts/Commands/cs_quest.cpp
@@ -230,6 +230,11 @@ public:
player->KillCreditGO(creature);
}
+ // player kills
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
+ if (uint32 reqPlayers = quest->GetPlayersSlain())
+ player->KilledPlayerCreditForQuest(reqPlayers, quest);
+
// If the quest requires reputation to complete
if (uint32 repFaction = quest->GetRepObjectiveFaction())
{