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| author | Shocker <shocker@freakz.ro> | 2016-05-27 12:29:12 +0300 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-09 20:52:48 +0100 |
| commit | 0cddecf2d4d2863bbd0c400c67227a07cbac1f7e (patch) | |
| tree | 6c1ba0bee039a22e6f63705bde10c0deb638838e /src/server/scripts/Commands | |
| parent | 5d4569a11b36a97cf211681e127ea91b958f042c (diff) | |
Merge pull request #17138 from ForesterDev/creature_family
Core/Misc: Define CREATURE_FAMILY_NONE to avoid magic numbers in code
(cherry picked from commit 62635f07d0838ac94c2d1329849e1825406eaaff)
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_pet.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp index 28324c5a96d..c82129ca7ec 100644 --- a/src/server/scripts/Commands/cs_pet.cpp +++ b/src/server/scripts/Commands/cs_pet.cpp @@ -69,10 +69,10 @@ public: } CreatureTemplate const* creatureTemplate = creatureTarget->GetCreatureTemplate(); - // Creatures with family 0 crashes the server - if (!creatureTemplate->family) + // Creatures with family CREATURE_FAMILY_NONE crashes the server + if (creatureTemplate->family == CREATURE_FAMILY_NONE) { - handler->PSendSysMessage("This creature cannot be tamed. (family id: 0)."); + handler->PSendSysMessage("This creature cannot be tamed. Family id: 0 (CREATURE_FAMILY_NONE)."); handler->SetSentErrorMessage(true); return false; } |
