aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Commands
diff options
context:
space:
mode:
authorShocker <shocker@freakz.ro>2016-05-27 12:29:12 +0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-09 20:52:48 +0100
commit0cddecf2d4d2863bbd0c400c67227a07cbac1f7e (patch)
tree6c1ba0bee039a22e6f63705bde10c0deb638838e /src/server/scripts/Commands
parent5d4569a11b36a97cf211681e127ea91b958f042c (diff)
Merge pull request #17138 from ForesterDev/creature_family
Core/Misc: Define CREATURE_FAMILY_NONE to avoid magic numbers in code (cherry picked from commit 62635f07d0838ac94c2d1329849e1825406eaaff)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_pet.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp
index 28324c5a96d..c82129ca7ec 100644
--- a/src/server/scripts/Commands/cs_pet.cpp
+++ b/src/server/scripts/Commands/cs_pet.cpp
@@ -69,10 +69,10 @@ public:
}
CreatureTemplate const* creatureTemplate = creatureTarget->GetCreatureTemplate();
- // Creatures with family 0 crashes the server
- if (!creatureTemplate->family)
+ // Creatures with family CREATURE_FAMILY_NONE crashes the server
+ if (creatureTemplate->family == CREATURE_FAMILY_NONE)
{
- handler->PSendSysMessage("This creature cannot be tamed. (family id: 0).");
+ handler->PSendSysMessage("This creature cannot be tamed. Family id: 0 (CREATURE_FAMILY_NONE).");
handler->SetSentErrorMessage(true);
return false;
}