diff options
| author | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
|---|---|---|
| committer | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
| commit | 0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch) | |
| tree | b88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/scripts/Commands | |
| parent | 0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff) | |
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_account.cpp | 26 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 8 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_event.cpp | 22 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_go.cpp | 10 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 22 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_learn.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_modify.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 32 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_quest.cpp | 6 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 184 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_tele.cpp | 8 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_wp.cpp | 10 |
12 files changed, 167 insertions, 167 deletions
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index 8641d70ceb4..122d034e86e 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -99,11 +99,11 @@ public: if (!szAcc || !szPassword) return false; - // normalized in sAccountMgr.CreateAccount + // normalized in sAccountMgr->CreateAccount std::string account_name = szAcc; std::string password = szPassword; - AccountOpResult result = sAccountMgr.CreateAccount(account_name, password); + AccountOpResult result = sAccountMgr->CreateAccount(account_name, password); switch(result) { case AOR_OK: @@ -150,7 +150,7 @@ public: return false; } - uint32 account_id = sAccountMgr.GetId(account_name); + uint32 account_id = sAccountMgr->GetId(account_name); if (!account_id) { handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); @@ -164,7 +164,7 @@ public: if (handler->HasLowerSecurityAccount (NULL,account_id,true)) return false; - AccountOpResult result = sAccountMgr.DeleteAccount(account_id); + AccountOpResult result = sAccountMgr->DeleteAccount(account_id); switch(result) { case AOR_OK: @@ -286,7 +286,7 @@ public: std::string password_new = new_pass; std::string password_new_c = new_pass_c; - if (!sAccountMgr.CheckPassword(handler->GetSession()->GetAccountId(), password_old)) + if (!sAccountMgr->CheckPassword(handler->GetSession()->GetAccountId(), password_old)) { handler->SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD); handler->SetSentErrorMessage(true); @@ -300,7 +300,7 @@ public: return false; } - AccountOpResult result = sAccountMgr.ChangePassword(handler->GetSession()->GetAccountId(), password_new); + AccountOpResult result = sAccountMgr->ChangePassword(handler->GetSession()->GetAccountId(), password_new); switch(result) { case AOR_OK: @@ -346,7 +346,7 @@ public: return false; account_id = player->GetSession()->GetAccountId(); - sAccountMgr.GetName(account_id,account_name); + sAccountMgr->GetName(account_id,account_name); szExp = szAcc; } else @@ -360,7 +360,7 @@ public: return false; } - account_id = sAccountMgr.GetId(account_name); + account_id = sAccountMgr->GetId(account_name); if (!account_id) { handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); @@ -433,17 +433,17 @@ public: } // handler->getSession() == NULL only for console - targetAccountId = (isAccountNameGiven) ? sAccountMgr.GetId(targetAccountName) : handler->getSelectedPlayer()->GetSession()->GetAccountId(); + targetAccountId = (isAccountNameGiven) ? sAccountMgr->GetId(targetAccountName) : handler->getSelectedPlayer()->GetSession()->GetAccountId(); int32 gmRealmID = (isAccountNameGiven) ? atoi(arg3) : atoi(arg2); uint32 plSecurity; if (handler->GetSession()) - plSecurity = sAccountMgr.GetSecurity(handler->GetSession()->GetAccountId(), gmRealmID); + plSecurity = sAccountMgr->GetSecurity(handler->GetSession()->GetAccountId(), gmRealmID); else plSecurity = SEC_CONSOLE; // can set security level only for target with less security and to less security that we have // This is also reject self apply in fact - targetSecurity = sAccountMgr.GetSecurity(targetAccountId, gmRealmID); + targetSecurity = sAccountMgr->GetSecurity(targetAccountId, gmRealmID); if (targetSecurity >= plSecurity || gm >= plSecurity) { handler->SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); @@ -505,7 +505,7 @@ public: return false; } - uint32 targetAccountId = sAccountMgr.GetId(account_name); + uint32 targetAccountId = sAccountMgr->GetId(account_name); if (!targetAccountId) { handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); @@ -525,7 +525,7 @@ public: return false; } - AccountOpResult result = sAccountMgr.ChangePassword(targetAccountId, szPassword1); + AccountOpResult result = sAccountMgr->ChangePassword(targetAccountId, szPassword1); switch (result) { diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index cc041f08ced..bb3374234f3 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -723,13 +723,13 @@ public: static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, const char* /*args*/) { - sBattlegroundMgr.ToggleTesting(); + sBattlegroundMgr->ToggleTesting(); return true; } static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, const char* /*args*/) { - sBattlegroundMgr.ToggleArenaTesting(); + sBattlegroundMgr->ToggleArenaTesting(); return true; } @@ -865,7 +865,7 @@ public: Map *map = handler->GetSession()->GetPlayer()->GetMap(); - if (!v->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, handler->GetSession()->GetPlayer()->GetTeam(), x, y, z, o)) + if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, handler->GetSession()->GetPlayer()->GetTeam(), x, y, z, o)) { delete v; return false; @@ -971,7 +971,7 @@ public: return false; handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true); - sScriptMgr.OnItemExpire(handler->GetSession()->GetPlayer(), i->GetProto()); + sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetProto()); return true; } diff --git a/src/server/scripts/Commands/cs_event.cpp b/src/server/scripts/Commands/cs_event.cpp index 2ef88bf8738..24721760460 100644 --- a/src/server/scripts/Commands/cs_event.cpp +++ b/src/server/scripts/Commands/cs_event.cpp @@ -53,8 +53,8 @@ public: { uint32 counter = 0; - GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap(); - GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList(); + GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); + GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList(); char const* active = handler->GetTrinityString(LANG_ACTIVE); @@ -90,7 +90,7 @@ public: uint32 event_id = atoi(cId); - GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap(); + GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (event_id >=events.size()) { @@ -107,14 +107,14 @@ public: return false; } - GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList(); + GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList(); bool active = activeEvents.find(event_id) != activeEvents.end(); char const* activeStr = active ? handler->GetTrinityString(LANG_ACTIVE) : ""; std::string startTimeStr = TimeToTimestampStr(eventData.start); std::string endTimeStr = TimeToTimestampStr(eventData.end); - uint32 delay = sGameEventMgr.NextCheck(event_id); + uint32 delay = sGameEventMgr->NextCheck(event_id); time_t nextTime = time(NULL)+delay; std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-"; @@ -139,7 +139,7 @@ public: int32 event_id = atoi(cId); - GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap(); + GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (event_id < 1 || uint32(event_id) >= events.size()) { @@ -156,7 +156,7 @@ public: return false; } - GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList(); + GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList(); if (activeEvents.find(event_id) != activeEvents.end()) { handler->PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id); @@ -164,7 +164,7 @@ public: return false; } - sGameEventMgr.StartEvent(event_id,true); + sGameEventMgr->StartEvent(event_id,true); return true; } @@ -180,7 +180,7 @@ public: int32 event_id = atoi(cId); - GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap(); + GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (event_id < 1 || uint32(event_id) >= events.size()) { @@ -197,7 +197,7 @@ public: return false; } - GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList(); + GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList(); if (activeEvents.find(event_id) == activeEvents.end()) { @@ -206,7 +206,7 @@ public: return false; } - sGameEventMgr.StopEvent(event_id,true); + sGameEventMgr->StopEvent(event_id,true); return true; } }; diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp index 7d4591fe70b..0007ad62e40 100644 --- a/src/server/scripts/Commands/cs_go.cpp +++ b/src/server/scripts/Commands/cs_go.cpp @@ -245,7 +245,7 @@ public: else _player->SaveRecallPosition(); - Map const *map = sMapMgr.CreateBaseMap(mapid); + Map const *map = sMapMgr->CreateBaseMap(mapid); float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y)); _player->TeleportTo(mapid, x, y, z, _player->GetOrientation()); @@ -272,7 +272,7 @@ public: int mapid; // by DB guid - if (GameObjectData const* go_data = sObjectMgr.GetGOData(guid)) + if (GameObjectData const* go_data = sObjectMgr->GetGOData(guid)) { x = go_data->posX; y = go_data->posY; @@ -433,7 +433,7 @@ public: // update to parent zone if exist (client map show only zones without parents) AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry; - Map const *map = sMapMgr.CreateBaseMap(zoneEntry->mapid); + Map const *map = sMapMgr->CreateBaseMap(zoneEntry->mapid); if (map->Instanceable()) { @@ -506,7 +506,7 @@ public: else _player->SaveRecallPosition(); - Map const *map = sMapMgr.CreateBaseMap(mapid); + Map const *map = sMapMgr->CreateBaseMap(mapid); float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y)); _player->TeleportTo(mapid, x, y, z, _player->GetOrientation()); @@ -573,7 +573,7 @@ public: if (!ticket_id) return false; - GM_Ticket *ticket = sTicketMgr.GetGMTicket(ticket_id); + GM_Ticket *ticket = sTicketMgr->GetGMTicket(ticket_id); if (!ticket) { handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST); diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 866deba41e3..f36a876abdc 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -85,7 +85,7 @@ public: GameObject* obj = NULL; // by DB guid - if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid)) + if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid)) obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); if (!obj) @@ -147,7 +147,7 @@ public: Map *map = chr->GetMap(); GameObject* pGameObj = new GameObject; - uint32 db_lowGUID = sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); + uint32 db_lowGUID = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT); if (!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) { @@ -177,7 +177,7 @@ public: map->Add(pGameObj); // TODO: is it really necessary to add both the real and DB table guid here ? - sObjectMgr.AddGameobjectToGrid(db_lowGUID, sObjectMgr.GetGOData(db_lowGUID)); + sObjectMgr->AddGameobjectToGrid(db_lowGUID, sObjectMgr->GetGOData(db_lowGUID)); handler->PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z); return true; @@ -219,7 +219,7 @@ public: { Player* pl = handler->GetSession()->GetPlayer(); QueryResult result; - GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr.GetActiveEventList(); + GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList(); if (*args) { // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r @@ -293,8 +293,8 @@ public: o = fields[5].GetFloat(); mapid = fields[6].GetUInt16(); phase = fields[7].GetUInt16(); - pool_id = sPoolMgr.IsPartOfAPool<GameObject>(lowguid); - if (!pool_id || sPoolMgr.IsSpawnedObject<GameObject>(lowguid)) + pool_id = sPoolMgr->IsPartOfAPool<GameObject>(lowguid); + if (!pool_id || sPoolMgr->IsSpawnedObject<GameObject>(lowguid)) found = true; } while (result->NextRow() && (!found)); @@ -345,7 +345,7 @@ public: GameObject* obj = NULL; // by DB guid - if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid)) + if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid)) obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); if (!obj) @@ -393,7 +393,7 @@ public: GameObject* obj = NULL; // by DB guid - if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid)) + if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid)) obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); if (!obj) @@ -444,7 +444,7 @@ public: GameObject* obj = NULL; // by DB guid - if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid)) + if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid)) obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); if (!obj) @@ -509,7 +509,7 @@ public: GameObject* obj = NULL; // by DB guid - if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid)) + if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid)) obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); if (!obj) @@ -624,7 +624,7 @@ public: GameObject* gobj = NULL; - if (GameObjectData const* goData = sObjectMgr.GetGOData(lowguid)) + if (GameObjectData const* goData = sObjectMgr->GetGOData(lowguid)) gobj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid, goData->id); if (!gobj) diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp index 750395ff67c..eabfc4f3b2b 100644 --- a/src/server/scripts/Commands/cs_learn.cpp +++ b/src/server/scripts/Commands/cs_learn.cpp @@ -110,7 +110,7 @@ public: else targetPlayer->learnSpell(spell, false); - uint32 first_spell = sSpellMgr.GetFirstSpellInChain(spell); + uint32 first_spell = sSpellMgr->GetFirstSpellInChain(spell); if (GetTalentSpellCost(first_spell)) targetPlayer->SendTalentsInfoData(false); @@ -814,7 +814,7 @@ public: continue; // skip spells with first rank learned as talent (and all talents then also) - uint32 first_rank = sSpellMgr.GetFirstSpellInChain(spellInfo->Id); + uint32 first_rank = sSpellMgr->GetFirstSpellInChain(spellInfo->Id); if (GetTalentSpellCost(first_rank) > 0) continue; diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 32586f0c9c6..99e8d06e204 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -1320,7 +1320,7 @@ public: return false; } - PlayerInfo const* info = sObjectMgr.GetPlayerInfo(target->getRace(), target->getClass()); + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->getRace(), target->getClass()); if (!info) return false; diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index dff80798a99..3a45f774672 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -137,7 +137,7 @@ public: } Creature* pCreature = new Creature; - if (!pCreature->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, (uint32)teamval, x, y, z, o)) + if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, (uint32)teamval, x, y, z, o)) { delete pCreature; return false; @@ -151,7 +151,7 @@ public: pCreature->LoadFromDB(db_guid, map); map->Add(pCreature); - sObjectMgr.AddCreatureToGrid(db_guid, sObjectMgr.GetCreatureData(db_guid)); + sObjectMgr->AddCreatureToGrid(db_guid, sObjectMgr->GetCreatureData(db_guid)); return true; } @@ -193,13 +193,13 @@ public: uint32 vendor_entry = vendor ? vendor->GetEntry() : 0; - if (!sObjectMgr.IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,handler->GetSession()->GetPlayer())) + if (!sObjectMgr->IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,handler->GetSession()->GetPlayer())) { handler->SetSentErrorMessage(true); return false; } - sObjectMgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost); + sObjectMgr->AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost); ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId); @@ -228,7 +228,7 @@ public: // attempt check creature existence by DB data if (!pCreature) { - CreatureData const* data = sObjectMgr.GetCreatureData(lowguid); + CreatureData const* data = sObjectMgr->GetCreatureData(lowguid); if (!data) { handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); @@ -335,7 +335,7 @@ public: { if (((Pet*)pCreature)->getPetType() == HUNTER_PET) { - pCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForLevel(lvl)/4); + pCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr->GetXPForLevel(lvl)/4); pCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); } ((Pet*)pCreature)->GivePetLevel(lvl); @@ -366,7 +366,7 @@ public: if (!lowguid) return false; - if (CreatureData const* cr_data = sObjectMgr.GetCreatureData(lowguid)) + if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid)) unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT)); } else @@ -412,7 +412,7 @@ public: } uint32 itemId = atol(pitem); - if (!sObjectMgr.RemoveVendorItem(vendor->GetEntry(),itemId)) + if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(),itemId)) { handler->PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId); handler->SetSentErrorMessage(true); @@ -548,7 +548,7 @@ public: handler->PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ())); if (const CreatureData* const linked = target->GetLinkedRespawnCreatureData()) if (CreatureInfo const *master = GetCreatureInfo(linked->id)) - handler->PSendSysMessage(LANG_NPCINFO_LINKGUID, sObjectMgr.GetLinkedRespawnGuid(target->GetDBTableGUIDLow()), linked->id, master->Name); + handler->PSendSysMessage(LANG_NPCINFO_LINKGUID, sObjectMgr->GetLinkedRespawnGuid(target->GetDBTableGUIDLow()), linked->id, master->Name); if ((npcflags & UNIT_NPC_FLAG_VENDOR)) { @@ -586,7 +586,7 @@ public: // Attempting creature load from DB data if (!pCreature) { - CreatureData const* data = sObjectMgr.GetCreatureData(lowguid); + CreatureData const* data = sObjectMgr->GetCreatureData(lowguid); if (!data) { handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); @@ -620,7 +620,7 @@ public: if (pCreature) { - if (CreatureData const* data = sObjectMgr.GetCreatureData(pCreature->GetDBTableGUIDLow())) + if (CreatureData const* data = sObjectMgr->GetCreatureData(pCreature->GetDBTableGUIDLow())) { const_cast<CreatureData*>(data)->posX = x; const_cast<CreatureData*>(data)->posY = y; @@ -773,7 +773,7 @@ public: // attempt check creature existence by DB data if (!pCreature) { - CreatureData const* data = sObjectMgr.GetCreatureData(lowguid); + CreatureData const* data = sObjectMgr->GetCreatureData(lowguid); if (!data) { handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); @@ -1044,7 +1044,7 @@ public: uint64 receiver_guid= atol(receiver_str); // check online security - if (handler->HasLowerSecurity(sObjectMgr.GetPlayer(receiver_guid), 0)) + if (handler->HasLowerSecurity(sObjectMgr->GetPlayer(receiver_guid), 0)) return false; pCreature->MonsterWhisper(text,receiver_guid); @@ -1259,7 +1259,7 @@ public: return false; } - if (!sObjectMgr.SetCreatureLinkedRespawn(pCreature->GetDBTableGUIDLow(), linkguid)) + if (!sObjectMgr->SetCreatureLinkedRespawn(pCreature->GetDBTableGUIDLow(), linkguid)) { handler->PSendSysMessage("Selected creature can't link with guid '%u'", linkguid); handler->SetSentErrorMessage(true); @@ -1377,7 +1377,7 @@ public: } pCreature->SetName(args); - uint32 idname = sObjectMgr.AddCreatureTemplate(pCreature->GetName()); + uint32 idname = sObjectMgr->AddCreatureTemplate(pCreature->GetName()); pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); pCreature->SaveToDB(); @@ -1423,7 +1423,7 @@ public: return true; } - uint32 idname = sObjectMgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID)); + uint32 idname = sObjectMgr->AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID)); pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); pCreature->SaveToDB(); diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index 62984862ff9..a083b62f973 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -66,7 +66,7 @@ public: uint32 entry = atol(cId); - Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry); + Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); if (!pQuest) { @@ -120,7 +120,7 @@ public: uint32 entry = atol(cId); - Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry); + Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); if (!pQuest) { @@ -170,7 +170,7 @@ public: uint32 entry = atol(cId); - Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry); + Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); // If player doesn't have the quest if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index aeb507cf344..676daa6a22f 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -166,7 +166,7 @@ public: //reload commands static bool HandleReloadGMTicketsCommand(ChatHandler* /*handler*/, const char* /*args*/) { - sTicketMgr.LoadGMTickets(); + sTicketMgr->LoadGMTickets(); return true; } @@ -217,7 +217,7 @@ public: sLog.outString("Re-Loading Loot Tables..."); LoadLootTables(); handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -239,7 +239,7 @@ public: HandleReloadQuestTemplateCommand(handler,"a"); sLog.outString("Re-Loading Quests Relations..."); - sObjectMgr.LoadQuestRelations(); + sObjectMgr->LoadQuestRelations(); handler->SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded."); return true; } @@ -328,7 +328,7 @@ public: { sLog.outString("Re-Loading config settings..."); sWorld.LoadConfigSettings(true); - sMapMgr.InitializeVisibilityDistanceInfo(); + sMapMgr->InitializeVisibilityDistanceInfo(); handler->SendGlobalGMSysMessage("World config settings reloaded."); return true; } @@ -336,7 +336,7 @@ public: static bool HandleReloadAccessRequirementCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Access Requirement definitions..."); - sObjectMgr.LoadAccessRequirements(); + sObjectMgr->LoadAccessRequirements(); handler->SendGlobalGMSysMessage("DB table `access_requirement` reloaded."); return true; } @@ -344,7 +344,7 @@ public: static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Additional Achievement Criteria Data..."); - sAchievementMgr.LoadAchievementCriteriaData(); + sAchievementMgr->LoadAchievementCriteriaData(); handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded."); return true; } @@ -352,7 +352,7 @@ public: static bool HandleReloadAchievementRewardCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Achievement Reward Data..."); - sAchievementMgr.LoadRewards(); + sAchievementMgr->LoadRewards(); handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded."); return true; } @@ -360,7 +360,7 @@ public: static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Tavern Area Triggers..."); - sObjectMgr.LoadTavernAreaTriggers(); + sObjectMgr->LoadTavernAreaTriggers(); handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded."); return true; } @@ -368,7 +368,7 @@ public: static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading AreaTrigger teleport definitions..."); - sObjectMgr.LoadAreaTriggerTeleports(); + sObjectMgr->LoadAreaTriggerTeleports(); handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded."); return true; } @@ -391,7 +391,7 @@ public: static bool HandleReloadOnKillReputationCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading creature award reputation definitions..."); - sObjectMgr.LoadReputationOnKill(); + sObjectMgr->LoadReputationOnKill(); handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded."); return true; } @@ -529,9 +529,9 @@ public: const_cast<CreatureInfo*>(cInfo)->equipmentId = fields[79].GetUInt32(); const_cast<CreatureInfo*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32(); const_cast<CreatureInfo*>(cInfo)->flags_extra = fields[81].GetUInt32(); - const_cast<CreatureInfo*>(cInfo)->ScriptID = sObjectMgr.GetScriptId(fields[82].GetCString()); + const_cast<CreatureInfo*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString()); - sObjectMgr.CheckCreatureTemplate(cInfo); + sObjectMgr->CheckCreatureTemplate(cInfo); handler->SendGlobalGMSysMessage("Creature template reloaded."); return true; @@ -540,7 +540,7 @@ public: static bool HandleReloadCreatureQuestRelationsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Loading Quests Relations... (`creature_questrelation`)"); - sObjectMgr.LoadCreatureQuestRelations(); + sObjectMgr->LoadCreatureQuestRelations(); handler->SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded."); return true; } @@ -548,7 +548,7 @@ public: static bool HandleReloadCreatureLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Loading Linked Respawns... (`creature_linked_respawn`)"); - sObjectMgr.LoadCreatureLinkedRespawn(); + sObjectMgr->LoadCreatureLinkedRespawn(); handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded."); return true; } @@ -556,7 +556,7 @@ public: static bool HandleReloadCreatureQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Loading Quests Relations... (`creature_involvedrelation`)"); - sObjectMgr.LoadCreatureInvolvedRelations(); + sObjectMgr->LoadCreatureInvolvedRelations(); handler->SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded."); return true; } @@ -564,25 +564,25 @@ public: static bool HandleReloadGossipMenuCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading `gossip_menu` Table!"); - sObjectMgr.LoadGossipMenu(); + sObjectMgr->LoadGossipMenu(); handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading `gossip_menu_option` Table!"); - sObjectMgr.LoadGossipMenuItems(); + sObjectMgr->LoadGossipMenuItems(); handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } static bool HandleReloadGOQuestRelationsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Loading Quests Relations... (`gameobject_questrelation`)"); - sObjectMgr.LoadGameobjectQuestRelations(); + sObjectMgr->LoadGameobjectQuestRelations(); handler->SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded."); return true; } @@ -590,7 +590,7 @@ public: static bool HandleReloadGOQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Loading Quests Relations... (`gameobject_involvedrelation`)"); - sObjectMgr.LoadGameobjectInvolvedRelations(); + sObjectMgr->LoadGameobjectInvolvedRelations(); handler->SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded."); return true; } @@ -598,7 +598,7 @@ public: static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Quest Area Triggers..."); - sObjectMgr.LoadQuestAreaTriggers(); + sObjectMgr->LoadQuestAreaTriggers(); handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded."); return true; } @@ -606,12 +606,12 @@ public: static bool HandleReloadQuestTemplateCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Quest Templates..."); - sObjectMgr.LoadQuests(); + sObjectMgr->LoadQuests(); handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded."); /// dependent also from `gameobject` but this table not reloaded anyway sLog.outString("Re-Loading GameObjects for quests..."); - sObjectMgr.LoadGameObjectForQuests(); + sObjectMgr->LoadGameObjectForQuests(); handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded."); return true; } @@ -622,7 +622,7 @@ public: LoadLootTemplates_Creature(); LootTemplates_Creature.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -632,7 +632,7 @@ public: LoadLootTemplates_Disenchant(); LootTemplates_Disenchant.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -642,7 +642,7 @@ public: LoadLootTemplates_Fishing(); LootTemplates_Fishing.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -652,7 +652,7 @@ public: LoadLootTemplates_Gameobject(); LootTemplates_Gameobject.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -662,7 +662,7 @@ public: LoadLootTemplates_Item(); LootTemplates_Item.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -672,7 +672,7 @@ public: LoadLootTemplates_Milling(); LootTemplates_Milling.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -682,7 +682,7 @@ public: LoadLootTemplates_Pickpocketing(); LootTemplates_Pickpocketing.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -692,7 +692,7 @@ public: LoadLootTemplates_Prospecting(); LootTemplates_Prospecting.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -702,7 +702,7 @@ public: LoadLootTemplates_Mail(); LootTemplates_Mail.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -711,7 +711,7 @@ public: sLog.outString("Re-Loading Loot Tables... (`reference_loot_template`)"); LoadLootTemplates_Reference(); handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -721,7 +721,7 @@ public: LoadLootTemplates_Skinning(); LootTemplates_Skinning.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } @@ -731,14 +731,14 @@ public: LoadLootTemplates_Spell(); LootTemplates_Spell.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); return true; } static bool HandleReloadTrinityStringCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading trinity_string Table!"); - sObjectMgr.LoadTrinityStrings(); + sObjectMgr->LoadTrinityStrings(); handler->SendGlobalGMSysMessage("DB table `trinity_string` reloaded."); return true; } @@ -746,7 +746,7 @@ public: static bool HandleReloadNpcGossipCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading `npc_gossip` Table!"); - sObjectMgr.LoadNpcTextId(); + sObjectMgr->LoadNpcTextId(); handler->SendGlobalGMSysMessage("DB table `npc_gossip` reloaded."); return true; } @@ -754,7 +754,7 @@ public: static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading `npc_trainer` Table!"); - sObjectMgr.LoadTrainerSpell(); + sObjectMgr->LoadTrainerSpell(); handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded."); return true; } @@ -762,7 +762,7 @@ public: static bool HandleReloadNpcVendorCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading `npc_vendor` Table!"); - sObjectMgr.LoadVendors(); + sObjectMgr->LoadVendors(); handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded."); return true; } @@ -770,7 +770,7 @@ public: static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading `points_of_interest` Table!"); - sObjectMgr.LoadPointsOfInterest(); + sObjectMgr->LoadPointsOfInterest(); handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded."); return true; } @@ -778,7 +778,7 @@ public: static bool HandleReloadQuestPOICommand(ChatHandler* handler, const char* /*args*/) { sLog.outString( "Re-Loading Quest POI ..." ); - sObjectMgr.LoadQuestPOI(); + sObjectMgr->LoadQuestPOI(); handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded."); return true; } @@ -786,7 +786,7 @@ public: static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading `npc_spellclick_spells` Table!"); - sObjectMgr.LoadNPCSpellClickSpells(); + sObjectMgr->LoadNPCSpellClickSpells(); handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded."); return true; } @@ -794,7 +794,7 @@ public: static bool HandleReloadReservedNameCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Loading ReservedNames... (`reserved_name`)"); - sObjectMgr.LoadReservedPlayersNames(); + sObjectMgr->LoadReservedPlayersNames(); handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded."); return true; } @@ -802,7 +802,7 @@ public: static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString( "Re-Loading `reputation_reward_rate` Table!" ); - sObjectMgr.LoadReputationRewardRate(); + sObjectMgr->LoadReputationRewardRate(); handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded."); return true; } @@ -810,7 +810,7 @@ public: static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString( "Re-Loading `reputation_spillover_template` Table!" ); - sObjectMgr.LoadReputationSpilloverTemplate(); + sObjectMgr->LoadReputationSpilloverTemplate(); handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded."); return true; } @@ -834,7 +834,7 @@ public: static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Skill Fishing base level requirements..."); - sObjectMgr.LoadFishingBaseSkillLevel(); + sObjectMgr->LoadFishingBaseSkillLevel(); handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded."); return true; } @@ -842,7 +842,7 @@ public: static bool HandleReloadSpellAreaCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading SpellArea Data..."); - sSpellMgr.LoadSpellAreas(); + sSpellMgr->LoadSpellAreas(); handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded."); return true; } @@ -850,7 +850,7 @@ public: static bool HandleReloadSpellRequiredCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Spell Required Data... "); - sSpellMgr.LoadSpellRequired(); + sSpellMgr->LoadSpellRequired(); handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded."); return true; } @@ -858,7 +858,7 @@ public: static bool HandleReloadSpellGroupsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Spell Groups..."); - sSpellMgr.LoadSpellGroups(); + sSpellMgr->LoadSpellGroups(); handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded."); return true; } @@ -866,7 +866,7 @@ public: static bool HandleReloadSpellLearnSpellCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Spell Learn Spells..."); - sSpellMgr.LoadSpellLearnSpells(); + sSpellMgr->LoadSpellLearnSpells(); handler->SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded."); return true; } @@ -874,7 +874,7 @@ public: static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Spell Linked Spells..."); - sSpellMgr.LoadSpellLinked(); + sSpellMgr->LoadSpellLinked(); handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded."); return true; } @@ -882,7 +882,7 @@ public: static bool HandleReloadSpellProcEventCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Spell Proc Event conditions..."); - sSpellMgr.LoadSpellProcEvents(); + sSpellMgr->LoadSpellProcEvents(); handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded."); return true; } @@ -890,7 +890,7 @@ public: static bool HandleReloadSpellBonusesCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Spell Bonus Data..."); - sSpellMgr.LoadSpellBonusess(); + sSpellMgr->LoadSpellBonusess(); handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded."); return true; } @@ -898,7 +898,7 @@ public: static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Spell target coordinates..."); - sSpellMgr.LoadSpellTargetPositions(); + sSpellMgr->LoadSpellTargetPositions(); handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded."); return true; } @@ -906,7 +906,7 @@ public: static bool HandleReloadSpellThreatsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Aggro Spells Definitions..."); - sSpellMgr.LoadSpellThreats(); + sSpellMgr->LoadSpellThreats(); handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded."); return true; } @@ -914,7 +914,7 @@ public: static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Spell Group Stack Rules..."); - sSpellMgr.LoadSpellGroupStackRules(); + sSpellMgr->LoadSpellGroupStackRules(); handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded."); return true; } @@ -922,7 +922,7 @@ public: static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Spell pet auras..."); - sSpellMgr.LoadSpellPetAuras(); + sSpellMgr->LoadSpellPetAuras(); handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded."); return true; } @@ -930,7 +930,7 @@ public: static bool HandleReloadPageTextsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Page Texts..."); - sObjectMgr.LoadPageTexts(); + sObjectMgr->LoadPageTexts(); handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded."); return true; } @@ -963,7 +963,7 @@ public: if (*args != 'a') sLog.outString("Re-Loading Scripts from `gossip_scripts`..."); - sObjectMgr.LoadGossipScripts(); + sObjectMgr->LoadGossipScripts(); if (*args != 'a') handler->SendGlobalGMSysMessage("DB table `gossip_scripts` reloaded."); @@ -983,7 +983,7 @@ public: if (*args != 'a') sLog.outString("Re-Loading Scripts from `gameobject_scripts`..."); - sObjectMgr.LoadGameObjectScripts(); + sObjectMgr->LoadGameObjectScripts(); if (*args != 'a') handler->SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded."); @@ -1003,7 +1003,7 @@ public: if (*args != 'a') sLog.outString("Re-Loading Scripts from `event_scripts`..."); - sObjectMgr.LoadEventScripts(); + sObjectMgr->LoadEventScripts(); if (*args != 'a') handler->SendGlobalGMSysMessage("DB table `event_scripts` reloaded."); @@ -1023,7 +1023,7 @@ public: if (*args != 'a') sLog.outString("Re-Loading Scripts from `waypoint_scripts`..."); - sObjectMgr.LoadWaypointScripts(); + sObjectMgr->LoadWaypointScripts(); if (*args != 'a') handler->SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded."); @@ -1035,7 +1035,7 @@ public: { sLog.outString("Re-Loading Texts from `creature_ai_texts`..."); - sEventAIMgr.LoadCreatureEventAI_Texts(); + sEventAIMgr->LoadCreatureEventAI_Texts(); handler->SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded."); return true; } @@ -1043,7 +1043,7 @@ public: static bool HandleReloadEventAISummonsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Summons from `creature_ai_summons`..."); - sEventAIMgr.LoadCreatureEventAI_Summons(); + sEventAIMgr->LoadCreatureEventAI_Summons(); handler->SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded."); return true; } @@ -1051,7 +1051,7 @@ public: static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Scripts from `creature_ai_scripts`..."); - sEventAIMgr.LoadCreatureEventAI_Scripts(); + sEventAIMgr->LoadCreatureEventAI_Scripts(); handler->SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded."); return true; } @@ -1068,7 +1068,7 @@ public: if (*args != 'a') sLog.outString("Re-Loading Scripts from `quest_end_scripts`..."); - sObjectMgr.LoadQuestEndScripts(); + sObjectMgr->LoadQuestEndScripts(); if (*args != 'a') handler->SendGlobalGMSysMessage("DB table `quest_end_scripts` reloaded."); @@ -1088,7 +1088,7 @@ public: if (*args != 'a') sLog.outString("Re-Loading Scripts from `quest_start_scripts`..."); - sObjectMgr.LoadQuestStartScripts(); + sObjectMgr->LoadQuestStartScripts(); if (*args != 'a') handler->SendGlobalGMSysMessage("DB table `quest_start_scripts` reloaded."); @@ -1108,7 +1108,7 @@ public: if (*args != 'a') sLog.outString("Re-Loading Scripts from `spell_scripts`..."); - sObjectMgr.LoadSpellScripts(); + sObjectMgr->LoadSpellScripts(); if (*args != 'a') handler->SendGlobalGMSysMessage("DB table `spell_scripts` reloaded."); @@ -1119,7 +1119,7 @@ public: static bool HandleReloadDbScriptStringCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Script strings from `db_script_string`..."); - sObjectMgr.LoadDbScriptStrings(); + sObjectMgr->LoadDbScriptStrings(); handler->SendGlobalGMSysMessage("DB table `db_script_string` reloaded."); return true; } @@ -1128,7 +1128,7 @@ public: { sLog.outString("Re-Loading Graveyard-zone links..."); - sObjectMgr.LoadGraveyardZones(); + sObjectMgr->LoadGraveyardZones(); handler->SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded."); @@ -1139,7 +1139,7 @@ public: { sLog.outString("Re-Loading Game Tele coordinates..."); - sObjectMgr.LoadGameTele(); + sObjectMgr->LoadGameTele(); handler->SendGlobalGMSysMessage("DB table `game_tele` reloaded."); @@ -1149,9 +1149,9 @@ public: static bool HandleReloadDisablesCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading disables table..."); - sDisableMgr.LoadDisables(); + sDisableMgr->LoadDisables(); sLog.outString("Checking quest disables..."); - sDisableMgr.CheckQuestDisables(); + sDisableMgr->CheckQuestDisables(); handler->SendGlobalGMSysMessage("DB table `disables` reloaded."); return true; } @@ -1159,7 +1159,7 @@ public: static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Locales Achievement Reward Data..."); - sAchievementMgr.LoadRewardLocales(); + sAchievementMgr->LoadRewardLocales(); handler->SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded."); return true; } @@ -1167,7 +1167,7 @@ public: static bool HandleReloadLfgEncountersCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading dungeon encounter lfg associations..."); - sLFGMgr.LoadDungeonEncounters(); + sLFGMgr->LoadDungeonEncounters(); handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_encounters` reloaded."); return true; } @@ -1175,7 +1175,7 @@ public: static bool HandleReloadLfgRewardsCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading lfg dungeon rewards..."); - sLFGMgr.LoadRewards(); + sLFGMgr->LoadRewards(); handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded."); return true; } @@ -1183,7 +1183,7 @@ public: static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Locales Creature ..."); - sObjectMgr.LoadCreatureLocales(); + sObjectMgr->LoadCreatureLocales(); handler->SendGlobalGMSysMessage("DB table `locales_creature` reloaded."); return true; } @@ -1191,7 +1191,7 @@ public: static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Locales Gameobject ... "); - sObjectMgr.LoadGameObjectLocales(); + sObjectMgr->LoadGameObjectLocales(); handler->SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded."); return true; } @@ -1199,7 +1199,7 @@ public: static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString( "Re-Loading Locales Gossip Menu Option ... "); - sObjectMgr.LoadGossipMenuItemsLocales(); + sObjectMgr->LoadGossipMenuItemsLocales(); handler->SendGlobalGMSysMessage("DB table `locales_gossip_menu_option` reloaded."); return true; } @@ -1207,7 +1207,7 @@ public: static bool HandleReloadLocalesItemCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Locales Item ... "); - sObjectMgr.LoadItemLocales(); + sObjectMgr->LoadItemLocales(); handler->SendGlobalGMSysMessage("DB table `locales_item` reloaded."); return true; } @@ -1215,7 +1215,7 @@ public: static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Locales Item set name... "); - sObjectMgr.LoadItemSetNameLocales(); + sObjectMgr->LoadItemSetNameLocales(); handler->SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded."); return true; } @@ -1223,7 +1223,7 @@ public: static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Locales NPC Text ... "); - sObjectMgr.LoadNpcTextLocales(); + sObjectMgr->LoadNpcTextLocales(); handler->SendGlobalGMSysMessage("DB table `locales_npc_text` reloaded."); return true; } @@ -1231,7 +1231,7 @@ public: static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Locales Page Text ... "); - sObjectMgr.LoadPageTextLocales(); + sObjectMgr->LoadPageTextLocales(); handler->SendGlobalGMSysMessage("DB table `locales_page_text` reloaded."); return true; } @@ -1239,7 +1239,7 @@ public: static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Locales Points Of Interest ... "); - sObjectMgr.LoadPointOfInterestLocales(); + sObjectMgr->LoadPointOfInterestLocales(); handler->SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded."); return true; } @@ -1247,7 +1247,7 @@ public: static bool HandleReloadLocalesQuestCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Locales Quest ... "); - sObjectMgr.LoadQuestLocales(); + sObjectMgr->LoadQuestLocales(); handler->SendGlobalGMSysMessage("DB table `locales_quest` reloaded."); return true; } @@ -1255,7 +1255,7 @@ public: static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Player level dependent mail rewards..."); - sObjectMgr.LoadMailLevelRewards(); + sObjectMgr->LoadMailLevelRewards(); handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded."); return true; } @@ -1264,8 +1264,8 @@ public: { ///- Reload dynamic data tables from the database sLog.outString("Re-Loading Auctions..."); - sAuctionMgr.LoadAuctionItems(); - sAuctionMgr.LoadAuctions(); + sAuctionMgr->LoadAuctionItems(); + sAuctionMgr->LoadAuctions(); handler->SendGlobalGMSysMessage("Auctions reloaded."); return true; } @@ -1273,7 +1273,7 @@ public: static bool HandleReloadConditions(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Conditions..."); - sConditionMgr.LoadConditions(true); + sConditionMgr->LoadConditions(true); handler->SendGlobalGMSysMessage("Conditions reloaded."); return true; } @@ -1281,7 +1281,7 @@ public: static bool HandleReloadCreatureText(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Creature Texts..."); - sCreatureTextMgr.LoadCreatureTexts(); + sCreatureTextMgr->LoadCreatureTexts(); handler->SendGlobalGMSysMessage("Creature Texts reloaded."); return true; } @@ -1289,7 +1289,7 @@ public: static bool HandleReloadSmartScripts(ChatHandler* handler, const char* /*args*/) { sLog.outString("Re-Loading Smart Scripts..."); - sSmartScriptMgr.LoadSmartAIFromDB(); + sSmartScriptMgr->LoadSmartAIFromDB(); handler->SendGlobalGMSysMessage("Smart Scripts reloaded."); return true; } diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp index cada62a684c..f17ddec56cd 100644 --- a/src/server/scripts/Commands/cs_tele.cpp +++ b/src/server/scripts/Commands/cs_tele.cpp @@ -63,7 +63,7 @@ public: std::string name = args; - if (sObjectMgr.GetGameTele(name)) + if (sObjectMgr->GetGameTele(name)) { handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST); handler->SetSentErrorMessage(true); @@ -78,7 +78,7 @@ public: tele.mapId = player->GetMapId(); tele.name = name; - if (sObjectMgr.AddGameTele(tele)) + if (sObjectMgr->AddGameTele(tele)) { handler->SendSysMessage(LANG_COMMAND_TP_ADDED); } @@ -99,7 +99,7 @@ public: std::string name = args; - if (!sObjectMgr.DeleteGameTele(name)) + if (!sObjectMgr->DeleteGameTele(name)) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); @@ -175,7 +175,7 @@ public: handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE), tele->name.c_str()); Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation, - sMapMgr.GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid); + sMapMgr->GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid); } return true; diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index ed09879e1b1..17e2ef27907 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -599,7 +599,7 @@ public: wpCreature->AddObjectToRemoveList(); // re-create Creature* wpCreature2 = new Creature; - if (!wpCreature2->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0, 0, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation())) + if (!wpCreature2->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0, 0, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation())) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); delete wpCreature2; @@ -610,7 +610,7 @@ public: // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map); map->Add(wpCreature2); - //sMapMgr.GetMap(npcCreature->GetMapId())->Add(wpCreature2); + //sMapMgr->GetMap(npcCreature->GetMapId())->Add(wpCreature2); } WorldDatabase.PExecute("UPDATE waypoint_data SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'", @@ -804,7 +804,7 @@ public: float o = chr->GetOrientation(); Creature* wpCreature = new Creature; - if (!wpCreature->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) + if (!wpCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete wpCreature; @@ -856,7 +856,7 @@ public: Map *map = chr->GetMap(); Creature* pCreature = new Creature; - if (!pCreature->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT),map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) + if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT),map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete pCreature; @@ -904,7 +904,7 @@ public: Map *map = chr->GetMap(); Creature* pCreature = new Creature; - if (!pCreature->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) + if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id); delete pCreature; |
