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authorTreeston <treeston.mmoc@gmail.com>2018-04-06 18:09:55 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-24 23:37:43 +0200
commit14939204955d1a24fe465cdfcbf307daf3ce4f09 (patch)
tree18e2bc2c0fa726bdcea65384c99742805e6d0cdf /src/server/scripts/Commands
parent27fa6f3e341bb5a52b8c9b37b5a018d40b8e88a5 (diff)
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925. - Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs. - Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924. (cherry picked from commit 2a84562dc85516f432bb1e5de9add23c28b26ce4)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp15
-rw-r--r--src/server/scripts/Commands/cs_mmaps.cpp1
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp4
3 files changed, 6 insertions, 14 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 54426cf8471..2e5fadef27f 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -20,10 +20,12 @@
#include "ArenaTeamMgr.h"
#include "CellImpl.h"
#include "CharacterCache.h"
+#include "ChaseMovementGenerator.h"
#include "Chat.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "DisableMgr.h"
+#include "FollowMovementGenerator.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "GroupMgr.h"
@@ -48,7 +50,6 @@
#include "SpellAuras.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
-#include "TargetedMovementGenerator.h"
#include "Transport.h"
#include "Weather.h"
#include "WeatherMgr.h"
@@ -2236,11 +2237,7 @@ public:
break;
case CHASE_MOTION_TYPE:
{
- Unit* target = nullptr;
- if (unit->GetTypeId() == TYPEID_PLAYER)
- target = static_cast<ChaseMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
- else
- target = static_cast<ChaseMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
+ Unit* target = static_cast<ChaseMovementGenerator const*>(movementGenerator)->GetTarget();
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
@@ -2252,11 +2249,7 @@ public:
}
case FOLLOW_MOTION_TYPE:
{
- Unit* target = nullptr;
- if (unit->GetTypeId() == TYPEID_PLAYER)
- target = static_cast<FollowMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
- else
- target = static_cast<FollowMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
+ Unit* target = static_cast<FollowMovementGenerator const*>(movementGenerator)->GetTarget();
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp
index 125bd880ce0..20213f392d2 100644
--- a/src/server/scripts/Commands/cs_mmaps.cpp
+++ b/src/server/scripts/Commands/cs_mmaps.cpp
@@ -35,7 +35,6 @@
#include "Player.h"
#include "PointMovementGenerator.h"
#include "RBAC.h"
-#include "TargetedMovementGenerator.h"
#include "WorldSession.h"
class mmaps_commandscript : public CommandScript
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 071c02394af..07d2e01b6d2 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "CreatureAI.h"
#include "CreatureGroups.h"
#include "DatabaseEnv.h"
+#include "FollowMovementGenerator.h"
#include "GameTime.h"
#include "Language.h"
#include "Log.h"
@@ -37,7 +38,6 @@ EndScriptData */
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
-#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "Transport.h"
#include "World.h"
#include "WorldSession.h"
@@ -1391,7 +1391,7 @@ public:
return false;
}
- FollowMovementGenerator<Creature> const* mgen = static_cast<FollowMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
+ FollowMovementGenerator const* mgen = static_cast<FollowMovementGenerator const*>((creature->GetMotionMaster()->top()));
if (mgen->GetTarget() != player)
{