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authorccrs <ccrs@users.noreply.github.com>2017-05-02 14:18:42 +0200
committerccrs <ccrs@users.noreply.github.com>2017-05-02 14:18:42 +0200
commit17579f8d91e0dcc6990fe581de9ca51ed444b754 (patch)
treed855acf7caa87fdfdf5f8e3174db41cb21aebbfa /src/server/scripts/Commands
parentdd2151cc7a6a92c4103560609517e32220e51950 (diff)
Core/Creature: drop method SetPosition
eeeevil, use UpdatePosition. It was there just for old scripts compatibility.
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index d201469a0ef..e037eff5bbc 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -823,7 +823,7 @@ public:
const_cast<CreatureData*>(data)->posZ = z;
const_cast<CreatureData*>(data)->orientation = o;
}
- creature->SetPosition(x, y, z, o);
+ creature->UpdatePosition(x, y, z, o);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{