aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Commands
diff options
context:
space:
mode:
authorJozef DĂșc <D0d0@users.noreply.github.com>2019-04-24 20:39:01 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-04-24 20:39:01 +0200
commit32e1de39a26628dcb64bc21ad415afb2ad938925 (patch)
treee5e18dc5bf3958fd241f4176b0be56696cd06bd8 /src/server/scripts/Commands
parent16a154c4e87ff1ff89323a8960bf601e6c18589b (diff)
Core/Object: Range check (#23179)
* Should solve #23062. All credits to @xvwyh * Remove unused variables * Remove unused variable * Cast int32 to uint32 * Remove G3D headers from core header file * Change door distance * Update GameObject.cpp Add newline * Update GameObject.h Indentation
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 0e65130fe61..5b1be208e06 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -433,7 +433,7 @@ public:
Map* map = object->GetMap();
object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), oz);
- object->SetWorldRotationAngles(oz, oy, ox);
+ object->SetLocalRotationAngles(oz, oy, ox);
object->SaveToDB();
// Generate a completely new spawn with new guid