diff options
| author | Spp <spp@jorge.gr> | 2012-01-31 11:49:53 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-01-31 11:49:53 +0100 |
| commit | 37b66384f3d905fb8de506aae48237900a1b6065 (patch) | |
| tree | f6c36187e06f76704d7a661179857916b18b6469 /src/server/scripts/Commands | |
| parent | fdbb3e52bcbaa236a26bd2bf8293a5deccb34a01 (diff) | |
| parent | d4670a558dd40fc03c9b143dcffa763c834ab966 (diff) | |
Merge branch 'master' into 4.x
Conflicts:
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_account.cpp | 5 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_gm.cpp | 3 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 9 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 211 |
5 files changed, 117 insertions, 113 deletions
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index bd415c0f79f..7372c92c4dd 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -109,7 +109,8 @@ public: { case AOR_OK: handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName); - sLog->outChar("Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.", handler->GetSession()->GetAccountId(),handler->GetSession()->GetRemoteAddress().c_str(), handler->GetSession()->GetPlayer()->GetName(), handler->GetSession()->GetPlayer()->GetGUIDLow()); + if (handler->GetSession()) + sLog->outChar("Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.", handler->GetSession()->GetAccountId(),handler->GetSession()->GetRemoteAddress().c_str(), handler->GetSession()->GetPlayer()->GetName(), handler->GetSession()->GetPlayer()->GetGUIDLow()); break; case AOR_NAME_TOO_LONG: handler->SendSysMessage(LANG_ACCOUNT_TOO_LONG); @@ -509,7 +510,7 @@ public: stmt->setUInt32(0, targetAccountId); stmt->setUInt8(1, uint8(gm)); - stmt->setUInt32(2, gmRealmID); + stmt->setInt32(2, gmRealmID); LoginDatabase.Execute(stmt); } diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp index ac57d9c9425..0dcb6995cb1 100644 --- a/src/server/scripts/Commands/cs_gm.cpp +++ b/src/server/scripts/Commands/cs_gm.cpp @@ -26,6 +26,7 @@ EndScriptData */ #include "ObjectMgr.h" #include "Chat.h" #include "AccountMgr.h" +#include "World.h" class gm_commandscript : public CommandScript { @@ -152,7 +153,7 @@ public: static bool HandleGMListFullCommand(ChatHandler* handler, char const* /*args*/) { ///- Get the accounts with GM Level >0 - QueryResult result = LoginDatabase.PQuery("SELECT a.username, aa.gmlevel FROM account a, account_access aa WHERE a.id=aa.id AND aa.gmlevel >= %u", SEC_MODERATOR); + QueryResult result = LoginDatabase.PQuery("SELECT a.username, aa.gmlevel FROM account a, account_access aa WHERE a.id=aa.id AND aa.gmlevel >= %u AND (aa.realmid = -1 OR aa.realmid = %u)", SEC_MODERATOR, realmID); if (result) { handler->SendSysMessage(LANG_GMLIST); diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 2fb6c3f0d10..74b8272201b 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -97,7 +97,7 @@ public: // Activate object->SetLootState(GO_READY); - object->UseDoorOrButton(10000); + object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer()); handler->PSendSysMessage("Object activated!"); diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 54dac404f03..57932ef56c6 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -130,7 +130,7 @@ public: { uint32 tguid = chr->GetTransport()->AddNPCPassenger(0, id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO()); if (tguid > 0) - WorldDatabase.PQuery("INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f, %u)", tguid, id, chr->GetTransport()->GetEntry(), chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO()); + WorldDatabase.PExecute("INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f, %u)", tguid, id, chr->GetTransport()->GetEntry(), chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO()); return true; } @@ -679,7 +679,7 @@ public: if (target->GetTransport()) if (target->GetGUIDTransport()) - WorldDatabase.PQuery("UPDATE creature_transport SET emote=%u WHERE transport_entry=%u AND guid=%u", emote, target->GetTransport()->GetEntry(), target->GetGUIDTransport()); + WorldDatabase.PExecute("UPDATE creature_transport SET emote=%u WHERE transport_entry=%u AND guid=%u", emote, target->GetTransport()->GetEntry(), target->GetGUIDTransport()); target->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote); @@ -1036,15 +1036,14 @@ public: } if (/*creature->GetMotionMaster()->empty() ||*/ - creature->GetMotionMaster()->GetCurrentMovementGeneratorType () != TARGETED_MOTION_TYPE) + creature->GetMotionMaster()->GetCurrentMovementGeneratorType () != FOLLOW_MOTION_TYPE) { handler->PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU, creature->GetName()); handler->SetSentErrorMessage(true); return false; } - TargetedMovementGenerator<Creature> const* mgen - = static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top())); + FollowMovementGenerator<Creature> const* mgen = static_cast<FollowMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top())); if (mgen->GetTarget() != player) { diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 4d8ce4ef4ed..363f7645f6f 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -404,113 +404,116 @@ public: if (!*args) return false; - uint32 entry = (uint32) atoi((char*)args); - QueryResult result = WorldDatabase.PQuery("SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = %u", entry); - if (!result) - { - handler->PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry); - handler->SetSentErrorMessage(true); - return false; - } - - CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry); - if (!cInfo) - { - handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry); - handler->SetSentErrorMessage(true); - return false; - } + Tokens entries(std::string(args), ' '); - sLog->outString("Reloading creature template entry %u", entry); - - Field* fields = result->Fetch(); - - const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->KillCredit[0] = fields[3].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->KillCredit[1] = fields[4].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->Modelid1 = fields[5].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->Modelid2 = fields[6].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->Modelid3 = fields[7].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->Modelid4 = fields[8].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->Name = fields[9].GetString(); - const_cast<CreatureTemplate*>(cInfo)->SubName = fields[10].GetString(); - const_cast<CreatureTemplate*>(cInfo)->IconName = fields[11].GetString(); - const_cast<CreatureTemplate*>(cInfo)->GossipMenuId = fields[12].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->minlevel = fields[13].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->maxlevel = fields[14].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->expansion = fields[15].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->faction_A = fields[16].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->faction_H = fields[17].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->npcflag = fields[18].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->speed_walk = fields[19].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->speed_run = fields[20].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->scale = fields[21].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->rank = fields[22].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->mindmg = fields[23].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->maxdmg = fields[24].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->dmgschool = fields[25].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->attackpower = fields[26].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->dmg_multiplier = fields[27].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->baseattacktime = fields[28].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = fields[29].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->unit_class = fields[30].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->unit_flags = fields[31].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->dynamicflags = fields[32].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->family = fields[33].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->trainer_type = fields[34].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->trainer_spell = fields[35].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->trainer_class = fields[36].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->trainer_race = fields[37].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->minrangedmg = fields[38].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->maxrangedmg = fields[39].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->rangedattackpower = fields[40].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->type = fields[41].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->type_flags = fields[42].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->lootid = fields[43].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->pickpocketLootId = fields[44].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->SkinLootId = fields[45].GetUInt32(); - - for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + for (Tokens::const_iterator itr = entries.begin(); itr != entries.end(); ++itr) { - const_cast<CreatureTemplate*>(cInfo)->resistance[i] = fields[46 + i -1].GetUInt32(); + uint32 entry = uint32(atoi(*itr)); + QueryResult result = WorldDatabase.PQuery("SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = %u", entry); + if (!result) + { + handler->PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry); + continue; + } + + CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry); + if (!cInfo) + { + handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry); + continue; + } + + sLog->outString("Reloading creature template entry %u", entry); + + Field* fields = result->Fetch(); + + const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->KillCredit[0] = fields[3].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->KillCredit[1] = fields[4].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->Modelid1 = fields[5].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->Modelid2 = fields[6].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->Modelid3 = fields[7].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->Modelid4 = fields[8].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->Name = fields[9].GetString(); + const_cast<CreatureTemplate*>(cInfo)->SubName = fields[10].GetString(); + const_cast<CreatureTemplate*>(cInfo)->IconName = fields[11].GetString(); + const_cast<CreatureTemplate*>(cInfo)->GossipMenuId = fields[12].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->minlevel = fields[13].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->maxlevel = fields[14].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->expansion = fields[15].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->faction_A = fields[16].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->faction_H = fields[17].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->npcflag = fields[18].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->speed_walk = fields[19].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->speed_run = fields[20].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->scale = fields[21].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->rank = fields[22].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->mindmg = fields[23].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->maxdmg = fields[24].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->dmgschool = fields[25].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->attackpower = fields[26].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->dmg_multiplier = fields[27].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->baseattacktime = fields[28].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = fields[29].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->unit_class = fields[30].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->unit_flags = fields[31].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->dynamicflags = fields[32].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->family = fields[33].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->trainer_type = fields[34].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->trainer_spell = fields[35].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->trainer_class = fields[36].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->trainer_race = fields[37].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->minrangedmg = fields[38].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->maxrangedmg = fields[39].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->rangedattackpower = fields[40].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->type = fields[41].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->type_flags = fields[42].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->lootid = fields[43].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->pickpocketLootId = fields[44].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->SkinLootId = fields[45].GetUInt32(); + + for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + { + const_cast<CreatureTemplate*>(cInfo)->resistance[i] = fields[46 + i -1].GetUInt32(); + } + + const_cast<CreatureTemplate*>(cInfo)->spells[0] = fields[52].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->spells[1] = fields[53].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->spells[2] = fields[54].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->spells[3] = fields[55].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->spells[4] = fields[56].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->spells[5] = fields[57].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->spells[6] = fields[58].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->spells[7] = fields[59].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->PetSpellDataId = fields[60].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->VehicleId = fields[61].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->mingold = fields[62].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->maxgold = fields[63].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->AIName = fields[64].GetString(); + const_cast<CreatureTemplate*>(cInfo)->MovementType = fields[65].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->InhabitType = fields[66].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->ModHealth = fields[67].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->ModMana = fields[68].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->ModArmor = fields[69].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->RacialLeader = fields[70].GetBool(); + const_cast<CreatureTemplate*>(cInfo)->questItems[0] = fields[71].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[1] = fields[72].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[2] = fields[73].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[3] = fields[74].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[4] = fields[75].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[5] = fields[76].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->movementId = fields[77].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->RegenHealth = fields[78].GetBool(); + const_cast<CreatureTemplate*>(cInfo)->equipmentId = fields[79].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->flags_extra = fields[81].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString()); + + sObjectMgr->CheckCreatureTemplate(cInfo); } - const_cast<CreatureTemplate*>(cInfo)->spells[0] = fields[52].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->spells[1] = fields[53].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->spells[2] = fields[54].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->spells[3] = fields[55].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->spells[4] = fields[56].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->spells[5] = fields[57].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->spells[6] = fields[58].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->spells[7] = fields[59].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->PetSpellDataId = fields[60].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->VehicleId = fields[61].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->mingold = fields[62].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->maxgold = fields[63].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->AIName = fields[64].GetString(); - const_cast<CreatureTemplate*>(cInfo)->MovementType = fields[65].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->InhabitType = fields[66].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->ModHealth = fields[67].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->ModMana = fields[68].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->ModArmor = fields[69].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->RacialLeader = fields[70].GetBool(); - const_cast<CreatureTemplate*>(cInfo)->questItems[0] = fields[71].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[1] = fields[72].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[2] = fields[73].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[3] = fields[74].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[4] = fields[75].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[5] = fields[76].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->movementId = fields[77].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->RegenHealth = fields[78].GetBool(); - const_cast<CreatureTemplate*>(cInfo)->equipmentId = fields[79].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->flags_extra = fields[81].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString()); - - sObjectMgr->CheckCreatureTemplate(cInfo); - handler->SendGlobalGMSysMessage("Creature template reloaded."); return true; } @@ -989,7 +992,7 @@ public: return true; } - static bool HandleReloadWpCommand(ChatHandler* handler, const char* args) + static bool HandleReloadWpCommand(ChatHandler* /*handler*/, const char* args) { if (*args != 'a') sLog->outString("Re-Loading Waypoints data from 'waypoints_data'"); 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