diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-24 02:11:33 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-24 02:11:33 +0200 |
| commit | 547115476f363096483197863e8bbc24064a99ef (patch) | |
| tree | 847450158d5fd445326d41115f551d7bb15e356d /src/server/scripts/Commands | |
| parent | 4a29c73403c4dc713a8a31cb96289adff2b910c1 (diff) | |
| parent | 2a36d2bf5b7f14284a499a14f476c4633b1fc0eb (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/StatSystem.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Spells/Spell.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Spells/spell_warrior.cpp
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 84716ad9590..9ee0411c302 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -1405,7 +1405,7 @@ public: // place pet before player float x, y, z; player->GetClosePoint (x, y, z, creatureTarget->GetObjectSize(), CONTACT_DISTANCE); - pet->Relocate(x, y, z, M_PI-player->GetOrientation()); + pet->Relocate(x, y, z, float(M_PI) - player->GetOrientation()); // set pet to defensive mode by default (some classes can't control controlled pets in fact). pet->SetReactState(REACT_DEFENSIVE); @@ -1460,8 +1460,8 @@ public: FormationInfo* group_member; group_member = new FormationInfo; - group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI; - group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - creature->GetPositionX(), int(2))+pow(chr->GetPositionY() - creature->GetPositionY(), int(2))); + group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / float(M_PI); + group_member->follow_dist = std::sqrt(std::pow(chr->GetPositionX() - creature->GetPositionX(), 2.f) + std::pow(chr->GetPositionY() - creature->GetPositionY(), 2.f)); group_member->leaderGUID = leaderGUID; group_member->groupAI = 0; |
