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authorVincent-Michael <Vincent_Michael@gmx.de>2014-08-24 02:11:33 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-08-24 02:11:33 +0200
commit547115476f363096483197863e8bbc24064a99ef (patch)
tree847450158d5fd445326d41115f551d7bb15e356d /src/server/scripts/Commands
parent4a29c73403c4dc713a8a31cb96289adff2b910c1 (diff)
parent2a36d2bf5b7f14284a499a14f476c4633b1fc0eb (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/StatSystem.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Spells/Spell.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Spells/spell_warrior.cpp
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 84716ad9590..9ee0411c302 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -1405,7 +1405,7 @@ public:
// place pet before player
float x, y, z;
player->GetClosePoint (x, y, z, creatureTarget->GetObjectSize(), CONTACT_DISTANCE);
- pet->Relocate(x, y, z, M_PI-player->GetOrientation());
+ pet->Relocate(x, y, z, float(M_PI) - player->GetOrientation());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
pet->SetReactState(REACT_DEFENSIVE);
@@ -1460,8 +1460,8 @@ public:
FormationInfo* group_member;
group_member = new FormationInfo;
- group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI;
- group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - creature->GetPositionX(), int(2))+pow(chr->GetPositionY() - creature->GetPositionY(), int(2)));
+ group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / float(M_PI);
+ group_member->follow_dist = std::sqrt(std::pow(chr->GetPositionX() - creature->GetPositionX(), 2.f) + std::pow(chr->GetPositionY() - creature->GetPositionY(), 2.f));
group_member->leaderGUID = leaderGUID;
group_member->groupAI = 0;