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| author | ccrs <ccrs@users.noreply.github.com> | 2017-05-02 14:18:42 +0200 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-06-14 20:04:17 +0200 |
| commit | 55576d20d837a9b4575c11a73940c29c0e8e605b (patch) | |
| tree | 8b4db4405e3664aac4a779fd6a75257ca88a70e9 /src/server/scripts/Commands | |
| parent | a90f60f7d3b482072d0ae3dbfd49580a3ef9ce88 (diff) | |
Core/Creature: drop method SetPosition
eeeevil, use UpdatePosition. It was there just for old scripts compatibility.
(cherry picked from commit 17579f8d91e0dcc6990fe581de9ca51ed444b754)
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 595af9223bc..4d818db8f9d 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -891,7 +891,7 @@ public: const_cast<CreatureData*>(data)->posZ = z; const_cast<CreatureData*>(data)->orientation = o; } - creature->SetPosition(x, y, z, o); + creature->UpdatePosition(x, y, z, o); creature->GetMotionMaster()->Initialize(); if (creature->IsAlive()) // dead creature will reset movement generator at respawn { |
