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authorccrs <ccrs@users.noreply.github.com>2017-05-02 14:18:42 +0200
committerfunjoker <funjoker109@gmail.com>2020-06-14 20:04:17 +0200
commit55576d20d837a9b4575c11a73940c29c0e8e605b (patch)
tree8b4db4405e3664aac4a779fd6a75257ca88a70e9 /src/server/scripts/Commands
parenta90f60f7d3b482072d0ae3dbfd49580a3ef9ce88 (diff)
Core/Creature: drop method SetPosition
eeeevil, use UpdatePosition. It was there just for old scripts compatibility. (cherry picked from commit 17579f8d91e0dcc6990fe581de9ca51ed444b754)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 595af9223bc..4d818db8f9d 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -891,7 +891,7 @@ public:
const_cast<CreatureData*>(data)->posZ = z;
const_cast<CreatureData*>(data)->orientation = o;
}
- creature->SetPosition(x, y, z, o);
+ creature->UpdatePosition(x, y, z, o);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{