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authorSeyden <saiifii@live.de>2022-12-27 16:39:05 +0100
committerGitHub <noreply@github.com>2022-12-27 16:39:05 +0100
commit61c51b76c00d932a9180bc6781a244dc18375ef7 (patch)
tree291da8d7ade7f1eb9663007550c84936a51f21d3 /src/server/scripts/Commands
parent8e6842b8b6c12a1a7537909ceea386a215250b89 (diff)
Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier (#28500)
Allows targeting specific spawns without hardcoding guids or find a bunch of different creatures with a single search Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 4305ba8b10e..6a6b543b6d0 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -535,6 +535,8 @@ public:
handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
handler->PSendSysMessage(LANG_NPCINFO_POSITION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
handler->PSendSysMessage(LANG_OBJECTINFO_AIINFO, target->GetAIName().c_str(), target->GetScriptName().c_str());
+ handler->PSendSysMessage(LANG_OBJECTINFO_STRINGIDS, STRING_VIEW_FMT_ARG(target->GetStringIds()[0]),
+ STRING_VIEW_FMT_ARG(target->GetStringIds()[1]), STRING_VIEW_FMT_ARG(target->GetStringIds()[2]));
handler->PSendSysMessage(LANG_NPCINFO_REACTSTATE, DescribeReactState(target->GetReactState()));
if (CreatureAI const* ai = target->AI())
handler->PSendSysMessage(LANG_OBJECTINFO_AITYPE, GetTypeName(*ai).c_str());