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| author | Shocker <shocker@freakz.ro> | 2016-05-27 12:29:12 +0300 |
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2016-05-27 12:29:12 +0300 |
| commit | 62635f07d0838ac94c2d1329849e1825406eaaff (patch) | |
| tree | 83c6625c875ca10e441804c8d32c0b182c6370cb /src/server/scripts/Commands | |
| parent | dc67505a081fed7d59fe833ad9ec5a3741a78e8f (diff) | |
| parent | c73c51d7b106c11e96e8f11054f3c87e5de426e5 (diff) | |
Merge pull request #17138 from ForesterDev/creature_family
Core/Misc: Define CREATURE_FAMILY_NONE to avoid magic numbers in code
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_pet.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp index 787265cc19b..a86de766117 100644 --- a/src/server/scripts/Commands/cs_pet.cpp +++ b/src/server/scripts/Commands/cs_pet.cpp @@ -69,10 +69,10 @@ public: } CreatureTemplate const* creatureTemplate = creatureTarget->GetCreatureTemplate(); - // Creatures with family 0 crashes the server - if (!creatureTemplate->family) + // Creatures with family CREATURE_FAMILY_NONE crashes the server + if (creatureTemplate->family == CREATURE_FAMILY_NONE) { - handler->PSendSysMessage("This creature cannot be tamed. (family id: 0)."); + handler->PSendSysMessage("This creature cannot be tamed. Family id: 0 (CREATURE_FAMILY_NONE)."); handler->SetSentErrorMessage(true); return false; } |
