diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-10-16 15:33:39 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-10-16 15:33:39 +0200 |
| commit | 641390dca2329041a6ef513c2c9f7b28d42d2762 (patch) | |
| tree | bcbaef70c3999e56d38ad4381e01d7eb52878ba9 /src/server/scripts/Commands | |
| parent | a4e9542e37b3659f3688daeeaa16f6164d5e8fbf (diff) | |
Core/Loot: Initial support for personal loot in gameobjects (non-instanced content)
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 027c72e1c23..4a20f423892 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -528,6 +528,8 @@ public: displayId = gameObjectInfo->displayId; name = gameObjectInfo->name; lootId = gameObjectInfo->GetLootId(); + if (type == GAMEOBJECT_TYPE_CHEST && !lootId) + lootId = gameObjectInfo->chest.chestPersonalLoot; // If we have a real object, send some info about it if (thisGO) |
