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authorShauren <shauren.trinity@gmail.com>2022-10-16 15:33:39 +0200
committerShauren <shauren.trinity@gmail.com>2022-10-16 15:33:39 +0200
commit641390dca2329041a6ef513c2c9f7b28d42d2762 (patch)
treebcbaef70c3999e56d38ad4381e01d7eb52878ba9 /src/server/scripts/Commands
parenta4e9542e37b3659f3688daeeaa16f6164d5e8fbf (diff)
Core/Loot: Initial support for personal loot in gameobjects (non-instanced content)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 027c72e1c23..4a20f423892 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -528,6 +528,8 @@ public:
displayId = gameObjectInfo->displayId;
name = gameObjectInfo->name;
lootId = gameObjectInfo->GetLootId();
+ if (type == GAMEOBJECT_TYPE_CHEST && !lootId)
+ lootId = gameObjectInfo->chest.chestPersonalLoot;
// If we have a real object, send some info about it
if (thisGO)