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authorShauren <shauren.trinity@gmail.com>2018-09-15 17:55:26 +0200
committerShauren <shauren.trinity@gmail.com>2018-09-15 17:55:26 +0200
commit738f37d3cf45d4e10eda9d44a4cb17079b7bbc1b (patch)
tree9db45160ed8a0c68090dec2aebb9b73c9f2ea335 /src/server/scripts/Commands
parent0f3156d324ff8134171bada01b40f5c23f5c43cc (diff)
Core/Maps: Replaced spawnmask with difficulty list
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
-rw-r--r--src/server/scripts/Commands/cs_instance.cpp53
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp8
4 files changed, 38 insertions, 29 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 8f1f2b98120..cf1d0fe3543 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -156,7 +156,7 @@ public:
}
// fill the gameobject data and save to the db
- object->SaveToDB(map->GetId(), UI64LIT(1) << map->GetSpawnMode());
+ object->SaveToDB(map->GetId(), { map->GetDifficultyID() });
ObjectGuid::LowType spawnId = object->GetSpawnId();
// delete the old object and do a clean load from DB with a fresh new GameObject instance.
diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp
index a68d74a4ec6..10abea19971 100644
--- a/src/server/scripts/Commands/cs_instance.cpp
+++ b/src/server/scripts/Commands/cs_instance.cpp
@@ -81,13 +81,16 @@ public:
uint32 counter = 0;
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
- Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
- for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ auto binds = player->GetBoundInstances(Difficulty(i));
+ if (binds != player->m_boundInstances.end())
{
- InstanceSave* save = itr->second.save;
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", itr->second.extendState == EXTEND_STATE_EXPIRED ? "expired" : itr->second.extendState == EXTEND_STATE_EXTENDED ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
- counter++;
+ for (auto itr = binds->second.begin(); itr != binds->second.end(); ++itr)
+ {
+ InstanceSave* save = itr->second.save;
+ std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
+ handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", itr->second.extendState == EXTEND_STATE_EXPIRED ? "expired" : itr->second.extendState == EXTEND_STATE_EXTENDED ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
+ counter++;
+ }
}
}
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, counter);
@@ -97,13 +100,16 @@ public:
{
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
- Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i));
- for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ auto binds = group->GetBoundInstances(Difficulty(i));
+ if (binds != group->GetBoundInstanceEnd())
{
- InstanceSave* save = itr->second.save;
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", "-", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
- counter++;
+ for (auto itr = binds->second.begin(); itr != binds->second.end(); ++itr)
+ {
+ InstanceSave* save = itr->second.save;
+ std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
+ handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", "-", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
+ counter++;
+ }
}
}
}
@@ -138,19 +144,22 @@ public:
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
- Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
- for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
+ auto binds = player->GetBoundInstances(Difficulty(i));
+ if (binds != player->m_boundInstances.end())
{
- InstanceSave* save = itr->second.save;
- if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficultyID()))
+ for (auto itr = binds->second.begin(); itr != binds->second.end();)
{
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
- player->UnbindInstance(itr, Difficulty(i));
- counter++;
+ InstanceSave* save = itr->second.save;
+ if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficultyID()))
+ {
+ std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
+ handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
+ player->UnbindInstance(itr, binds);
+ counter++;
+ }
+ else
+ ++itr;
}
- else
- ++itr;
}
}
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, counter);
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 7b9d16502bb..c72893c77a9 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -301,7 +301,7 @@ public:
Creature* creature = trans->CreateNPCPassenger(guid, &data);
- creature->SaveToDB(trans->GetGOInfo()->moTransport.SpawnMap, UI64LIT(1) << map->GetSpawnMode());
+ creature->SaveToDB(trans->GetGOInfo()->moTransport.SpawnMap, { map->GetDifficultyID() });
sObjectMgr->AddCreatureToGrid(guid, &data);
return true;
@@ -312,7 +312,7 @@ public:
return false;
PhasingHandler::InheritPhaseShift(creature, chr);
- creature->SaveToDB(map->GetId(), UI64LIT(1) << map->GetSpawnMode());
+ creature->SaveToDB(map->GetId(), { map->GetDifficultyID() });
ObjectGuid::LowType db_guid = creature->GetSpawnId();
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 47f466c7c61..8e6f486448a 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -674,7 +674,7 @@ public:
}
PhasingHandler::InheritPhaseShift(wpCreature, chr);
- wpCreature->SaveToDB(map->GetId(), UI64LIT(1) << map->GetSpawnMode());
+ wpCreature->SaveToDB(map->GetId(), { map->GetDifficultyID() });
ObjectGuid::LowType dbGuid = wpCreature->GetSpawnId();
@@ -892,7 +892,7 @@ public:
}
PhasingHandler::InheritPhaseShift(wpCreature, chr);
- wpCreature->SaveToDB(map->GetId(), UI64LIT(1) << map->GetSpawnMode());
+ wpCreature->SaveToDB(map->GetId(), { map->GetDifficultyID() });
ObjectGuid::LowType dbGuid = wpCreature->GetSpawnId();
@@ -961,7 +961,7 @@ public:
}
PhasingHandler::InheritPhaseShift(creature, chr);
- creature->SaveToDB(map->GetId(), UI64LIT(1) << map->GetSpawnMode());
+ creature->SaveToDB(map->GetId(), { map->GetDifficultyID() });
ObjectGuid::LowType dbGuid = creature->GetSpawnId();
@@ -1018,7 +1018,7 @@ public:
}
PhasingHandler::InheritPhaseShift(creature, chr);
- creature->SaveToDB(map->GetId(), UI64LIT(1) << map->GetSpawnMode());
+ creature->SaveToDB(map->GetId(), { map->GetDifficultyID() });
ObjectGuid::LowType dbGuid = creature->GetSpawnId();