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authorAntonio <antonio.liubchev@gmail.com>2025-08-16 01:11:36 +0300
committerGitHub <noreply@github.com>2025-08-16 00:11:36 +0200
commit7de212a6407095d25d7437541ada469118cad102 (patch)
tree09e50790063e3e16c6acd260a4f2139cd3ff4b10 /src/server/scripts/Commands
parentf277835e4d0173aeef21c2fe58c6b44bdfb476d0 (diff)
Core/Misc: Include source object information in ObjectMgr::GetClosestGraveyard() log message (#31194)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 6706173cc00..7c8bc42f663 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1534,7 +1534,7 @@ public:
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
nearestLoc = bf->GetClosestGraveyard(player);
else
- nearestLoc = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam());
+ nearestLoc = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam(), player);
}
}
else
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 8b26d375c28..a2f085b4596 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1043,7 +1043,7 @@ public:
Player* player = handler->GetSession()->GetPlayer();
uint32 zone_id = player->GetZoneId();
- WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), team);
+ WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), team, nullptr);
if (graveyard)
{
uint32 graveyardId = graveyard->ID;