diff options
| author | Antonio <antonio.liubchev@gmail.com> | 2025-08-16 01:11:36 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-16 00:11:36 +0200 |
| commit | 7de212a6407095d25d7437541ada469118cad102 (patch) | |
| tree | 09e50790063e3e16c6acd260a4f2139cd3ff4b10 /src/server/scripts/Commands | |
| parent | f277835e4d0173aeef21c2fe58c6b44bdfb476d0 (diff) | |
Core/Misc: Include source object information in ObjectMgr::GetClosestGraveyard() log message (#31194)
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 6706173cc00..7c8bc42f663 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1534,7 +1534,7 @@ public: if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId())) nearestLoc = bf->GetClosestGraveyard(player); else - nearestLoc = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam()); + nearestLoc = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam(), player); } } else diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 8b26d375c28..a2f085b4596 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1043,7 +1043,7 @@ public: Player* player = handler->GetSession()->GetPlayer(); uint32 zone_id = player->GetZoneId(); - WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), team); + WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), team, nullptr); if (graveyard) { uint32 graveyardId = graveyard->ID; |
