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authorShauren <shauren.trinity@gmail.com>2014-10-21 21:09:15 +0200
committerShauren <shauren.trinity@gmail.com>2025-09-28 23:29:04 +0200
commit7eab6a791ae1c039de67a80ff8bd125bf69f7ba4 (patch)
tree33fdc30d2a282d93ff0fbd1612228c394adfa6a0 /src/server/scripts/Commands
parent75f036976410811d3c2629ddcddd279beb2dafb8 (diff)
Core/Entities: Final batch of removing implicit conversions of ObjectGuid to uint64
(cherry picked from commit 68f45e87345ff85341f835f0372f2a62b89f24d9)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_character.cpp4
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp3
2 files changed, 3 insertions, 4 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 5d33e5d6e98..7c557055fd2 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -790,7 +790,7 @@ public:
// Update level and reset XP, everything else will be updated at login
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, static_cast<uint8>(newlevel));
- stmt->setUInt32(1, player->GetGUID());
+ stmt->setUInt32(1, player->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -837,7 +837,7 @@ public:
// Update level and reset XP, everything else will be updated at login
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, static_cast<uint8>(newlevel));
- stmt->setUInt32(1, player->GetGUID());
+ stmt->setUInt32(1, player->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 99a5a524a2c..9b86dc7d576 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -1122,8 +1122,7 @@ public:
{
if (!pair.second)
continue;
- ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(pair.first);
- Player const* player = ObjectAccessor::FindConnectedPlayer(guid);
+ Player const* player = ObjectAccessor::FindConnectedPlayer(pair.first);
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_SUBLABEL, player ? player->GetName() : Trinity::StringFormat("Offline player ({})", pair.first.ToString()), pair.second->size());
for (auto it = pair.second->cbegin(); it != pair.second->cend(); ++it)