diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-10-21 21:09:15 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-09-28 23:29:04 +0200 |
| commit | 7eab6a791ae1c039de67a80ff8bd125bf69f7ba4 (patch) | |
| tree | 33fdc30d2a282d93ff0fbd1612228c394adfa6a0 /src/server/scripts/Commands | |
| parent | 75f036976410811d3c2629ddcddd279beb2dafb8 (diff) | |
Core/Entities: Final batch of removing implicit conversions of ObjectGuid to uint64
(cherry picked from commit 68f45e87345ff85341f835f0372f2a62b89f24d9)
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_character.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 3 |
2 files changed, 3 insertions, 4 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp index 5d33e5d6e98..7c557055fd2 100644 --- a/src/server/scripts/Commands/cs_character.cpp +++ b/src/server/scripts/Commands/cs_character.cpp @@ -790,7 +790,7 @@ public: // Update level and reset XP, everything else will be updated at login CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL); stmt->setUInt8(0, static_cast<uint8>(newlevel)); - stmt->setUInt32(1, player->GetGUID()); + stmt->setUInt32(1, player->GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); } @@ -837,7 +837,7 @@ public: // Update level and reset XP, everything else will be updated at login CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL); stmt->setUInt8(0, static_cast<uint8>(newlevel)); - stmt->setUInt32(1, player->GetGUID()); + stmt->setUInt32(1, player->GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); } diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 99a5a524a2c..9b86dc7d576 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -1122,8 +1122,7 @@ public: { if (!pair.second) continue; - ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(pair.first); - Player const* player = ObjectAccessor::FindConnectedPlayer(guid); + Player const* player = ObjectAccessor::FindConnectedPlayer(pair.first); handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_SUBLABEL, player ? player->GetName() : Trinity::StringFormat("Offline player ({})", pair.first.ToString()), pair.second->size()); for (auto it = pair.second->cbegin(); it != pair.second->cend(); ++it) |
