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authorShauren <shauren.trinity@gmail.com>2019-08-17 22:30:27 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 20:57:38 +0100
commit8f3904f8fd4e7536d1e7ba8e701f4774519fd867 (patch)
treed298d1fc77ba42859143e4687e8d6971aee9d039 /src/server/scripts/Commands
parent6e4a578cb07dce4ad49a1e2ff906fd83a23eb133 (diff)
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster
(cherry picked from commit 3a4216fd979eb2a7667b0861a770e9af4f242eab)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_list.cpp29
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
2 files changed, 23 insertions, 8 deletions
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index a1b263e7ad8..b0fdcd613d2 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -34,6 +34,7 @@ EndScriptData */
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
+#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "SpellAuraEffects.h"
@@ -684,10 +685,11 @@ public:
AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(zoneId);
return zoneEntry ? zoneEntry->AreaName[locale] : "<unknown zone>";
}
+
static bool HandleListRespawnsCommand(ChatHandler* handler, char const* args)
{
Player const* player = handler->GetSession()->GetPlayer();
- Map const* map = player->GetMap();
+ Map* map = player->GetMap();
uint32 range = 0;
if (*args)
range = atoi((char*)args);
@@ -696,27 +698,40 @@ public:
char const* stringOverdue = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_OVERDUE, locale);
uint32 zoneId = player->GetZoneId();
+ char const* zoneName = GetZoneName(zoneId, locale);
for (SpawnObjectType type : EnumUtils::Iterate<SpawnObjectType>())
{
if (range)
handler->PSendSysMessage(LANG_LIST_RESPAWNS_RANGE, EnumUtils::ToTitle(type), range);
else
- handler->PSendSysMessage(LANG_LIST_RESPAWNS_ZONE, EnumUtils::ToTitle(type), GetZoneName(zoneId, locale), zoneId);
+ handler->PSendSysMessage(LANG_LIST_RESPAWNS_ZONE, EnumUtils::ToTitle(type), zoneName, zoneId);
+
handler->PSendSysMessage(LANG_LIST_RESPAWNS_LISTHEADER);
std::vector<RespawnInfo*> respawns;
- map->GetRespawnInfo(respawns, SpawnObjectTypeMask(1 << type), range ? 0 : zoneId);
- for (RespawnInfo* ri : respawns)
+ map->GetRespawnInfo(respawns, SpawnObjectTypeMask(1 << type));
+ for (RespawnInfo const* ri : respawns)
{
SpawnData const* data = sObjectMgr->GetSpawnData(ri->type, ri->spawnId);
if (!data)
continue;
- if (range && !player->IsInDist(data->spawnPoint, range))
- continue;
+
+ uint32 respawnZoneId = map->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), data->spawnPoint);
+ if (range)
+ {
+ if (!player->IsInDist(data->spawnPoint, range))
+ continue;
+ }
+ else
+ {
+ if (zoneId != respawnZoneId)
+ continue;
+ }
+
uint32 gridY = ri->gridId / MAX_NUMBER_OF_GRIDS;
uint32 gridX = ri->gridId % MAX_NUMBER_OF_GRIDS;
std::string respawnTime = ri->respawnTime > GameTime::GetGameTime() ? secsToTimeString(uint64(ri->respawnTime - GameTime::GetGameTime()), true) : stringOverdue;
- handler->PSendSysMessage(UI64FMTD " | %u | [%02u,%02u] | %s (%u) | %s%s", ri->spawnId, ri->entry, gridX, gridY, GetZoneName(ri->zoneId, locale), ri->zoneId, respawnTime.c_str(), map->IsSpawnGroupActive(data->spawnGroupData->groupId) ? "" : " (inactive)");
+ handler->PSendSysMessage(UI64FMTD " | %u | [%02u,%02u] | %s (%u) | %s%s", ri->spawnId, ri->entry, gridX, gridY, GetZoneName(respawnZoneId, locale), respawnZoneId, respawnTime.c_str(), map->IsSpawnGroupActive(data->spawnGroupData->groupId) ? "" : " (inactive)");
}
}
return true;
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index bfb45069900..7b74a54774f 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1977,7 +1977,7 @@ public:
// Now handle any that had despawned, but had respawn time logged.
std::vector<RespawnInfo*> data;
- player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL, 0);
+ player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL);
if (!data.empty())
{
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();