diff options
| author | Matan Shukry <matanshukry@gmail.com> | 2021-12-28 14:24:10 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-28 13:24:10 +0100 |
| commit | 8fabe5a3aacf7797f03d074ab8434f445be64955 (patch) | |
| tree | dd3c977290be47d5a708947893c3544678045194 /src/server/scripts/Commands | |
| parent | 1aad7f8ddd486e60f76730d3baa36ec63711c7e8 (diff) | |
Core/Phasing: Implemented db spawns in personal phases (#26345)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 6 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 10 |
4 files changed, 11 insertions, 11 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 6de82fcd0eb..e66fbe3e573 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1453,7 +1453,7 @@ public: else if (target->GetDBPhase() < 0) handler->PSendSysMessage("Target creature's PhaseGroup in DB: %d", abs(target->GetDBPhase())); - PhasingHandler::PrintToChat(handler, target->GetPhaseShift()); + PhasingHandler::PrintToChat(handler, target); return true; } diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 3bf6b0ba3f2..debd992ebec 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -183,7 +183,7 @@ public: return false; /// @todo is it really necessary to add both the real and DB table guid here ? - sObjectMgr->AddGameobjectToGrid(spawnId, ASSERT_NOTNULL(sObjectMgr->GetGameObjectData(spawnId))); + sObjectMgr->AddGameobjectToGrid(ASSERT_NOTNULL(sObjectMgr->GetGameObjectData(spawnId))); handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), std::to_string(spawnId).c_str(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); return true; @@ -487,9 +487,9 @@ public: object->Relocate(x, y, z, object->GetOrientation()); // update which cell has this gameobject registered for loading - sObjectMgr->RemoveGameobjectFromGrid(guidLow, object->GetGameObjectData()); + sObjectMgr->RemoveGameobjectFromGrid(object->GetGameObjectData()); object->SaveToDB(); - sObjectMgr->AddGameobjectToGrid(guidLow, object->GetGameObjectData()); + sObjectMgr->AddGameobjectToGrid(object->GetGameObjectData()); // Generate a completely new spawn with new guid // 3.3.5a client caches recently deleted objects and brings them back to life diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 7bf851699ca..d7515aa40aa 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -302,7 +302,7 @@ public: if (status) handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, uint32(liquidStatus.type_flags.AsUnderlyingType()), status); - PhasingHandler::PrintToChat(handler, object->GetPhaseShift()); + PhasingHandler::PrintToChat(handler, object); return true; } @@ -1905,7 +1905,7 @@ public: // Output XIII. phases if (target) - PhasingHandler::PrintToChat(handler, target->GetPhaseShift()); + PhasingHandler::PrintToChat(handler, target); // Output XIV. LANG_PINFO_CHR_MONEY uint32 gold = money / GOLD; diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 06c092f9de2..2c32d1b6687 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -225,7 +225,7 @@ public: if (Creature* creature = trans->CreateNPCPassenger(guid, &data)) { creature->SaveToDB(trans->GetGOInfo()->moTransport.SpawnMap, { map->GetDifficultyID() }); - sObjectMgr->AddCreatureToGrid(guid, &data); + sObjectMgr->AddCreatureToGrid(&data); } return true; } @@ -248,7 +248,7 @@ public: if (!creature) return false; - sObjectMgr->AddCreatureToGrid(db_guid, sObjectMgr->GetCreatureData(db_guid)); + sObjectMgr->AddCreatureToGrid(sObjectMgr->GetCreatureData(db_guid)); return true; } @@ -697,7 +697,7 @@ public: if (CreatureData const* data = sObjectMgr->GetCreatureData(target->GetSpawnId())) { handler->PSendSysMessage(LANG_NPCINFO_PHASES, data->phaseId, data->phaseGroup); - PhasingHandler::PrintToChat(handler, target->GetPhaseShift()); + PhasingHandler::PrintToChat(handler, target); } handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor()); @@ -812,9 +812,9 @@ public: } // update position in memory - sObjectMgr->RemoveCreatureFromGrid(lowguid, data); + sObjectMgr->RemoveCreatureFromGrid(data); const_cast<CreatureData*>(data)->spawnPoint.Relocate(*player); - sObjectMgr->AddCreatureToGrid(lowguid, data); + sObjectMgr->AddCreatureToGrid(data); // update position in DB WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION); |
