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authorShauren <none@none>2010-12-23 23:25:44 +0100
committerShauren <none@none>2010-12-23 23:25:44 +0100
commit928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch)
treeb30f1385e6f2dd8d95357590593aa2988b094593 /src/server/scripts/Commands
parent95daf7998fc3b772fdcd70087c12db80bd5a031a (diff)
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_account.cpp4
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp18
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp4
-rw-r--r--src/server/scripts/Commands/cs_go.cpp8
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp6
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp6
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp16
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp206
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp34
9 files changed, 151 insertions, 151 deletions
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index 122d034e86e..883a8b76ede 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -74,7 +74,7 @@ public:
uint32 account_id = handler->GetSession()->GetAccountId();
int expansion = atoi(szExp); //get int anyway (0 if error)
- if (expansion < 0 || uint8(expansion) > sWorld.getIntConfig(CONFIG_EXPANSION))
+ if (expansion < 0 || uint8(expansion) > sWorld->getIntConfig(CONFIG_EXPANSION))
{
handler->SendSysMessage(LANG_IMPROPER_VALUE);
handler->SetSentErrorMessage(true);
@@ -377,7 +377,7 @@ public:
return false;
int expansion = atoi(szExp); //get int anyway (0 if error)
- if (expansion < 0 || uint8(expansion) > sWorld.getIntConfig(CONFIG_EXPANSION))
+ if (expansion < 0 || uint8(expansion) > sWorld->getIntConfig(CONFIG_EXPANSION))
return false;
// No SQL injection
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index bb3374234f3..f61e79539ab 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -239,7 +239,7 @@ public:
uint32 icon = atol(icon_text);
uint32 flags = atol(flags_text);
- sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
+ sLog->outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI");
return true;
}
@@ -391,12 +391,12 @@ public:
}
else
{
- sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str());
+ sLog->outDebug("Sending opcode: unknown type '%s'", type.c_str());
break;
}
}
ifs.close();
- sLog.outDebug("Sending opcode %u", data.GetOpcode());
+ sLog->outDebug("Sending opcode %u", data.GetOpcode());
data.hexlike();
player->GetSession()->SendPacket(&data);
handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
@@ -1053,14 +1053,14 @@ public:
if (isint32)
{
iValue = (uint32)atoi(py);
- sLog.outDebug(handler->GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue);
+ sLog->outDebug(handler->GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue);
target->SetUInt32Value(Opcode , iValue);
handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue);
}
else
{
fValue = (float)atof(py);
- sLog.outDebug(handler->GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
+ sLog->outDebug(handler->GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
target->SetFloatValue(Opcode , fValue);
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue);
}
@@ -1104,13 +1104,13 @@ public:
if (isint32)
{
iValue = target->GetUInt32Value(Opcode);
- sLog.outDebug(handler->GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue);
+ sLog->outDebug(handler->GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue);
handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue);
}
else
{
fValue = target->GetFloatValue(Opcode);
- sLog.outDebug(handler->GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
+ sLog->outDebug(handler->GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue);
}
@@ -1137,7 +1137,7 @@ public:
return false;
}
- sLog.outDebug(handler->GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value);
+ sLog->outDebug(handler->GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value);
int CurrentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(Opcode);
@@ -1223,7 +1223,7 @@ public:
if (Value > 32) //uint32 = 32 bits
return false;
- sLog.outDebug(handler->GetTrinityString(LANG_SET_32BIT), Opcode, Value);
+ sLog->outDebug(handler->GetTrinityString(LANG_SET_32BIT), Opcode, Value);
uint32 iValue = Value ? 1 << (Value - 1) : 0;
target->SetUInt32Value(Opcode , iValue);
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index f6b699bdb5a..8e3c8158585 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -116,11 +116,11 @@ public:
bool footer = false;
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, *HashMapHolder<Player>::GetLock(), true);
- HashMapHolder<Player>::MapType &m = sObjectAccessor.GetPlayers();
+ HashMapHolder<Player>::MapType &m = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
- if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= AccountTypes(sWorld.getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) &&
+ if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) &&
(!handler->GetSession() || itr->second->IsVisibleGloballyFor(handler->GetSession()->GetPlayer())))
{
if (first)
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index 0007ad62e40..4ef48cd1dd7 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -85,7 +85,7 @@ public:
// User wants to teleport to the NPC's template entry
if (strcmp(pParam1, "id") == 0)
{
- //sLog.outError("DEBUG: ID found");
+ //sLog->outError("DEBUG: ID found");
// Get the "creature_template.entry"
// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
@@ -97,7 +97,7 @@ public:
return false;
int32 tEntry = atoi(cId);
- //sLog.outError("DEBUG: ID value: %d", tEntry);
+ //sLog->outError("DEBUG: ID value: %d", tEntry);
if (!tEntry)
return false;
@@ -105,7 +105,7 @@ public:
}
else
{
- //sLog.outError("DEBUG: ID *not found*");
+ //sLog->outError("DEBUG: ID *not found*");
int32 guid = atoi(pParam1);
@@ -121,7 +121,7 @@ public:
whereClause << "WHERE guid = '" << guid << "'";
}
}
- //sLog.outError("DEBUG: %s", whereClause.c_str());
+ //sLog->outError("DEBUG: %s", whereClause.c_str());
QueryResult result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map FROM creature %s", whereClause.str().c_str());
if (!result)
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index f36a876abdc..2f9e981ffbb 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -133,7 +133,7 @@ public:
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
// report to DB errors log as in loading case
- sLog.outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
+ sLog->outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
handler->PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id);
handler->SetSentErrorMessage(true);
return false;
@@ -159,7 +159,7 @@ public:
{
uint32 value = atoi((char*)spawntimeSecs);
pGameObj->SetRespawnTime(value);
- //sLog.outDebug("*** spawntimeSecs: %d", value);
+ //sLog->outDebug("*** spawntimeSecs: %d", value);
}
// fill the gameobject data and save to the db
@@ -172,7 +172,7 @@ public:
return false;
}
- sLog.outDebug(handler->GetTrinityString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
+ sLog->outDebug(handler->GetTrinityString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 99e8d06e204..6953ed967f4 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -191,7 +191,7 @@ public:
target->SetMaxPower(POWER_ENERGY,energym);
target->SetPower(POWER_ENERGY, energy);
- sLog.outDetail(handler->GetTrinityString(LANG_CURRENT_ENERGY),target->GetMaxPower(POWER_ENERGY));
+ sLog->outDetail(handler->GetTrinityString(LANG_CURRENT_ENERGY),target->GetMaxPower(POWER_ENERGY));
return true;
}
@@ -998,7 +998,7 @@ public:
{
int32 newmoney = int32(moneyuser) + addmoney;
- sLog.outDetail(handler->GetTrinityString(LANG_CURRENT_MONEY), moneyuser, addmoney, newmoney);
+ sLog->outDetail(handler->GetTrinityString(LANG_CURRENT_MONEY), moneyuser, addmoney, newmoney);
if (newmoney <= 0)
{
handler->PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, handler->GetNameLink(target).c_str());
@@ -1030,7 +1030,7 @@ public:
target->ModifyMoney(addmoney);
}
- sLog.outDetail(handler->GetTrinityString(LANG_NEW_MONEY), moneyuser, addmoney, target->GetMoney());
+ sLog->outDetail(handler->GetTrinityString(LANG_NEW_MONEY), moneyuser, addmoney, target->GetMoney());
return true;
}
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 3a45f774672..3eda0b508c9 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -272,14 +272,14 @@ public:
static bool HandleNpcSetAllowMovementCommand(ChatHandler* handler, const char* /*args*/)
{
- if (sWorld.getAllowMovement())
+ if (sWorld->getAllowMovement())
{
- sWorld.SetAllowMovement(false);
+ sWorld->SetAllowMovement(false);
handler->SendSysMessage(LANG_CREATURE_MOVE_DISABLED);
}
else
{
- sWorld.SetAllowMovement(true);
+ sWorld->SetAllowMovement(true);
handler->SendSysMessage(LANG_CREATURE_MOVE_ENABLED);
}
return true;
@@ -316,7 +316,7 @@ public:
return false;
uint8 lvl = (uint8) atoi((char*)args);
- if (lvl < 1 || lvl > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
+ if (lvl < 1 || lvl > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
@@ -726,7 +726,7 @@ public:
if (dontdel_str)
{
- //sLog.outError("DEBUG: All 3 params are set");
+ //sLog->outError("DEBUG: All 3 params are set");
// All 3 params are set
// GUID
@@ -734,7 +734,7 @@ public:
// doNotDEL
if (stricmp(dontdel_str, "NODEL") == 0)
{
- //sLog.outError("DEBUG: doNotDelete = true;");
+ //sLog->outError("DEBUG: doNotDelete = true;");
doNotDelete = true;
}
}
@@ -743,10 +743,10 @@ public:
// Only 2 params - but maybe NODEL is set
if (type_str)
{
- sLog.outError("DEBUG: Only 2 params ");
+ sLog->outError("DEBUG: Only 2 params ");
if (stricmp(type_str, "NODEL") == 0)
{
- //sLog.outError("DEBUG: type_str, NODEL ");
+ //sLog->outError("DEBUG: type_str, NODEL ");
doNotDelete = true;
type_str = NULL;
}
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 676daa6a22f..d7c3a204f8a 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -214,7 +214,7 @@ public:
static bool HandleReloadAllLootCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables...");
+ sLog->outString("Re-Loading Loot Tables...");
LoadLootTables();
handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -238,7 +238,7 @@ public:
HandleReloadQuestPOICommand(handler,"a");
HandleReloadQuestTemplateCommand(handler,"a");
- sLog.outString("Re-Loading Quests Relations...");
+ sLog->outString("Re-Loading Quests Relations...");
sObjectMgr->LoadQuestRelations();
handler->SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded.");
return true;
@@ -246,14 +246,14 @@ public:
static bool HandleReloadAllScriptsCommand(ChatHandler* handler, const char* /*args*/)
{
- if (sWorld.IsScriptScheduled())
+ if (sWorld->IsScriptScheduled())
{
handler->PSendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
return false;
}
- sLog.outString("Re-Loading Scripts...");
+ sLog->outString("Re-Loading Scripts...");
HandleReloadGameObjectScriptsCommand(handler,"a");
HandleReloadGossipScriptsCommand(handler,"a");
HandleReloadEventScriptsCommand(handler,"a");
@@ -326,8 +326,8 @@ public:
static bool HandleReloadConfigCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading config settings...");
- sWorld.LoadConfigSettings(true);
+ sLog->outString("Re-Loading config settings...");
+ sWorld->LoadConfigSettings(true);
sMapMgr->InitializeVisibilityDistanceInfo();
handler->SendGlobalGMSysMessage("World config settings reloaded.");
return true;
@@ -335,7 +335,7 @@ public:
static bool HandleReloadAccessRequirementCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Access Requirement definitions...");
+ sLog->outString("Re-Loading Access Requirement definitions...");
sObjectMgr->LoadAccessRequirements();
handler->SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
return true;
@@ -343,7 +343,7 @@ public:
static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Additional Achievement Criteria Data...");
+ sLog->outString("Re-Loading Additional Achievement Criteria Data...");
sAchievementMgr->LoadAchievementCriteriaData();
handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded.");
return true;
@@ -351,7 +351,7 @@ public:
static bool HandleReloadAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Achievement Reward Data...");
+ sLog->outString("Re-Loading Achievement Reward Data...");
sAchievementMgr->LoadRewards();
handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
return true;
@@ -359,7 +359,7 @@ public:
static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Tavern Area Triggers...");
+ sLog->outString("Re-Loading Tavern Area Triggers...");
sObjectMgr->LoadTavernAreaTriggers();
handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
return true;
@@ -367,7 +367,7 @@ public:
static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading AreaTrigger teleport definitions...");
+ sLog->outString("Re-Loading AreaTrigger teleport definitions...");
sObjectMgr->LoadAreaTriggerTeleports();
handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
return true;
@@ -375,8 +375,8 @@ public:
static bool HandleReloadAutobroadcastCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Autobroadcast...");
- sWorld.LoadAutobroadcasts();
+ sLog->outString("Re-Loading Autobroadcast...");
+ sWorld->LoadAutobroadcasts();
handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
return true;
}
@@ -390,7 +390,7 @@ public:
static bool HandleReloadOnKillReputationCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading creature award reputation definitions...");
+ sLog->outString("Re-Loading creature award reputation definitions...");
sObjectMgr->LoadReputationOnKill();
handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
return true;
@@ -418,7 +418,7 @@ public:
return false;
}
- sLog.outString("Reloading creature template entry %u", entry);
+ sLog->outString("Reloading creature template entry %u", entry);
Field *fields = result->Fetch();
@@ -539,7 +539,7 @@ public:
static bool HandleReloadCreatureQuestRelationsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Loading Quests Relations... (`creature_questrelation`)");
+ sLog->outString("Loading Quests Relations... (`creature_questrelation`)");
sObjectMgr->LoadCreatureQuestRelations();
handler->SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded.");
return true;
@@ -547,7 +547,7 @@ public:
static bool HandleReloadCreatureLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Loading Linked Respawns... (`creature_linked_respawn`)");
+ sLog->outString("Loading Linked Respawns... (`creature_linked_respawn`)");
sObjectMgr->LoadCreatureLinkedRespawn();
handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
return true;
@@ -555,7 +555,7 @@ public:
static bool HandleReloadCreatureQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Loading Quests Relations... (`creature_involvedrelation`)");
+ sLog->outString("Loading Quests Relations... (`creature_involvedrelation`)");
sObjectMgr->LoadCreatureInvolvedRelations();
handler->SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded.");
return true;
@@ -563,7 +563,7 @@ public:
static bool HandleReloadGossipMenuCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading `gossip_menu` Table!");
+ sLog->outString("Re-Loading `gossip_menu` Table!");
sObjectMgr->LoadGossipMenu();
handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -572,7 +572,7 @@ public:
static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading `gossip_menu_option` Table!");
+ sLog->outString("Re-Loading `gossip_menu_option` Table!");
sObjectMgr->LoadGossipMenuItems();
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -581,7 +581,7 @@ public:
static bool HandleReloadGOQuestRelationsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Loading Quests Relations... (`gameobject_questrelation`)");
+ sLog->outString("Loading Quests Relations... (`gameobject_questrelation`)");
sObjectMgr->LoadGameobjectQuestRelations();
handler->SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded.");
return true;
@@ -589,7 +589,7 @@ public:
static bool HandleReloadGOQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Loading Quests Relations... (`gameobject_involvedrelation`)");
+ sLog->outString("Loading Quests Relations... (`gameobject_involvedrelation`)");
sObjectMgr->LoadGameobjectInvolvedRelations();
handler->SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded.");
return true;
@@ -597,7 +597,7 @@ public:
static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Quest Area Triggers...");
+ sLog->outString("Re-Loading Quest Area Triggers...");
sObjectMgr->LoadQuestAreaTriggers();
handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
return true;
@@ -605,12 +605,12 @@ public:
static bool HandleReloadQuestTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Quest Templates...");
+ sLog->outString("Re-Loading Quest Templates...");
sObjectMgr->LoadQuests();
handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
/// dependent also from `gameobject` but this table not reloaded anyway
- sLog.outString("Re-Loading GameObjects for quests...");
+ sLog->outString("Re-Loading GameObjects for quests...");
sObjectMgr->LoadGameObjectForQuests();
handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
return true;
@@ -618,7 +618,7 @@ public:
static bool HandleReloadLootTemplatesCreatureCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`creature_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`creature_loot_template`)");
LoadLootTemplates_Creature();
LootTemplates_Creature.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
@@ -628,7 +628,7 @@ public:
static bool HandleReloadLootTemplatesDisenchantCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`disenchant_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`disenchant_loot_template`)");
LoadLootTemplates_Disenchant();
LootTemplates_Disenchant.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
@@ -638,7 +638,7 @@ public:
static bool HandleReloadLootTemplatesFishingCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`fishing_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`fishing_loot_template`)");
LoadLootTemplates_Fishing();
LootTemplates_Fishing.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
@@ -648,7 +648,7 @@ public:
static bool HandleReloadLootTemplatesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`gameobject_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`gameobject_loot_template`)");
LoadLootTemplates_Gameobject();
LootTemplates_Gameobject.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
@@ -658,7 +658,7 @@ public:
static bool HandleReloadLootTemplatesItemCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`item_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`item_loot_template`)");
LoadLootTemplates_Item();
LootTemplates_Item.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
@@ -668,7 +668,7 @@ public:
static bool HandleReloadLootTemplatesMillingCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`milling_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`milling_loot_template`)");
LoadLootTemplates_Milling();
LootTemplates_Milling.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
@@ -678,7 +678,7 @@ public:
static bool HandleReloadLootTemplatesPickpocketingCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
LoadLootTemplates_Pickpocketing();
LootTemplates_Pickpocketing.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
@@ -688,7 +688,7 @@ public:
static bool HandleReloadLootTemplatesProspectingCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`prospecting_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`prospecting_loot_template`)");
LoadLootTemplates_Prospecting();
LootTemplates_Prospecting.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
@@ -698,7 +698,7 @@ public:
static bool HandleReloadLootTemplatesMailCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`mail_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`mail_loot_template`)");
LoadLootTemplates_Mail();
LootTemplates_Mail.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
@@ -708,7 +708,7 @@ public:
static bool HandleReloadLootTemplatesReferenceCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`reference_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`reference_loot_template`)");
LoadLootTemplates_Reference();
handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -717,7 +717,7 @@ public:
static bool HandleReloadLootTemplatesSkinningCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`skinning_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`skinning_loot_template`)");
LoadLootTemplates_Skinning();
LootTemplates_Skinning.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
@@ -727,7 +727,7 @@ public:
static bool HandleReloadLootTemplatesSpellCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Loot Tables... (`spell_loot_template`)");
+ sLog->outString("Re-Loading Loot Tables... (`spell_loot_template`)");
LoadLootTemplates_Spell();
LootTemplates_Spell.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
@@ -737,7 +737,7 @@ public:
static bool HandleReloadTrinityStringCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading trinity_string Table!");
+ sLog->outString("Re-Loading trinity_string Table!");
sObjectMgr->LoadTrinityStrings();
handler->SendGlobalGMSysMessage("DB table `trinity_string` reloaded.");
return true;
@@ -745,7 +745,7 @@ public:
static bool HandleReloadNpcGossipCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading `npc_gossip` Table!");
+ sLog->outString("Re-Loading `npc_gossip` Table!");
sObjectMgr->LoadNpcTextId();
handler->SendGlobalGMSysMessage("DB table `npc_gossip` reloaded.");
return true;
@@ -753,7 +753,7 @@ public:
static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading `npc_trainer` Table!");
+ sLog->outString("Re-Loading `npc_trainer` Table!");
sObjectMgr->LoadTrainerSpell();
handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded.");
return true;
@@ -761,7 +761,7 @@ public:
static bool HandleReloadNpcVendorCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading `npc_vendor` Table!");
+ sLog->outString("Re-Loading `npc_vendor` Table!");
sObjectMgr->LoadVendors();
handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
return true;
@@ -769,7 +769,7 @@ public:
static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading `points_of_interest` Table!");
+ sLog->outString("Re-Loading `points_of_interest` Table!");
sObjectMgr->LoadPointsOfInterest();
handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
return true;
@@ -777,7 +777,7 @@ public:
static bool HandleReloadQuestPOICommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString( "Re-Loading Quest POI ..." );
+ sLog->outString( "Re-Loading Quest POI ..." );
sObjectMgr->LoadQuestPOI();
handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded.");
return true;
@@ -785,7 +785,7 @@ public:
static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading `npc_spellclick_spells` Table!");
+ sLog->outString("Re-Loading `npc_spellclick_spells` Table!");
sObjectMgr->LoadNPCSpellClickSpells();
handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
return true;
@@ -793,7 +793,7 @@ public:
static bool HandleReloadReservedNameCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Loading ReservedNames... (`reserved_name`)");
+ sLog->outString("Loading ReservedNames... (`reserved_name`)");
sObjectMgr->LoadReservedPlayersNames();
handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
return true;
@@ -801,7 +801,7 @@ public:
static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString( "Re-Loading `reputation_reward_rate` Table!" );
+ sLog->outString( "Re-Loading `reputation_reward_rate` Table!" );
sObjectMgr->LoadReputationRewardRate();
handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
return true;
@@ -809,7 +809,7 @@ public:
static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString( "Re-Loading `reputation_spillover_template` Table!" );
+ sLog->outString( "Re-Loading `reputation_spillover_template` Table!" );
sObjectMgr->LoadReputationSpilloverTemplate();
handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.");
return true;
@@ -817,7 +817,7 @@ public:
static bool HandleReloadSkillDiscoveryTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Skill Discovery Table...");
+ sLog->outString("Re-Loading Skill Discovery Table...");
LoadSkillDiscoveryTable();
handler->SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
return true;
@@ -825,7 +825,7 @@ public:
static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Skill Extra Item Table...");
+ sLog->outString("Re-Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
return true;
@@ -833,7 +833,7 @@ public:
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Skill Fishing base level requirements...");
+ sLog->outString("Re-Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
return true;
@@ -841,7 +841,7 @@ public:
static bool HandleReloadSpellAreaCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading SpellArea Data...");
+ sLog->outString("Re-Loading SpellArea Data...");
sSpellMgr->LoadSpellAreas();
handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
return true;
@@ -849,7 +849,7 @@ public:
static bool HandleReloadSpellRequiredCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Spell Required Data... ");
+ sLog->outString("Re-Loading Spell Required Data... ");
sSpellMgr->LoadSpellRequired();
handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
return true;
@@ -857,7 +857,7 @@ public:
static bool HandleReloadSpellGroupsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Spell Groups...");
+ sLog->outString("Re-Loading Spell Groups...");
sSpellMgr->LoadSpellGroups();
handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
return true;
@@ -865,7 +865,7 @@ public:
static bool HandleReloadSpellLearnSpellCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Spell Learn Spells...");
+ sLog->outString("Re-Loading Spell Learn Spells...");
sSpellMgr->LoadSpellLearnSpells();
handler->SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded.");
return true;
@@ -873,7 +873,7 @@ public:
static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Spell Linked Spells...");
+ sLog->outString("Re-Loading Spell Linked Spells...");
sSpellMgr->LoadSpellLinked();
handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
return true;
@@ -881,7 +881,7 @@ public:
static bool HandleReloadSpellProcEventCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Spell Proc Event conditions...");
+ sLog->outString("Re-Loading Spell Proc Event conditions...");
sSpellMgr->LoadSpellProcEvents();
handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
return true;
@@ -889,7 +889,7 @@ public:
static bool HandleReloadSpellBonusesCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Spell Bonus Data...");
+ sLog->outString("Re-Loading Spell Bonus Data...");
sSpellMgr->LoadSpellBonusess();
handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
return true;
@@ -897,7 +897,7 @@ public:
static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Spell target coordinates...");
+ sLog->outString("Re-Loading Spell target coordinates...");
sSpellMgr->LoadSpellTargetPositions();
handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
return true;
@@ -905,7 +905,7 @@ public:
static bool HandleReloadSpellThreatsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Aggro Spells Definitions...");
+ sLog->outString("Re-Loading Aggro Spells Definitions...");
sSpellMgr->LoadSpellThreats();
handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
return true;
@@ -913,7 +913,7 @@ public:
static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Spell Group Stack Rules...");
+ sLog->outString("Re-Loading Spell Group Stack Rules...");
sSpellMgr->LoadSpellGroupStackRules();
handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
return true;
@@ -921,7 +921,7 @@ public:
static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Spell pet auras...");
+ sLog->outString("Re-Loading Spell pet auras...");
sSpellMgr->LoadSpellPetAuras();
handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
return true;
@@ -929,7 +929,7 @@ public:
static bool HandleReloadPageTextsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Page Texts...");
+ sLog->outString("Re-Loading Page Texts...");
sObjectMgr->LoadPageTexts();
handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded.");
return true;
@@ -937,7 +937,7 @@ public:
static bool HandleReloadItemEnchantementsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Item Random Enchantments Table...");
+ sLog->outString("Re-Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
handler->SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
return true;
@@ -945,7 +945,7 @@ public:
static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Item set names...");
+ sLog->outString("Re-Loading Item set names...");
LoadRandomEnchantmentsTable();
handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
return true;
@@ -953,7 +953,7 @@ public:
static bool HandleReloadGossipScriptsCommand(ChatHandler* handler, const char* args)
{
- if (sWorld.IsScriptScheduled())
+ if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -961,7 +961,7 @@ public:
}
if (*args != 'a')
- sLog.outString("Re-Loading Scripts from `gossip_scripts`...");
+ sLog->outString("Re-Loading Scripts from `gossip_scripts`...");
sObjectMgr->LoadGossipScripts();
@@ -973,7 +973,7 @@ public:
static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args)
{
- if (sWorld.IsScriptScheduled())
+ if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -981,7 +981,7 @@ public:
}
if (*args != 'a')
- sLog.outString("Re-Loading Scripts from `gameobject_scripts`...");
+ sLog->outString("Re-Loading Scripts from `gameobject_scripts`...");
sObjectMgr->LoadGameObjectScripts();
@@ -993,7 +993,7 @@ public:
static bool HandleReloadEventScriptsCommand(ChatHandler* handler, const char* args)
{
- if (sWorld.IsScriptScheduled())
+ if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1001,7 +1001,7 @@ public:
}
if (*args != 'a')
- sLog.outString("Re-Loading Scripts from `event_scripts`...");
+ sLog->outString("Re-Loading Scripts from `event_scripts`...");
sObjectMgr->LoadEventScripts();
@@ -1013,7 +1013,7 @@ public:
static bool HandleReloadWpScriptsCommand(ChatHandler* handler, const char* args)
{
- if (sWorld.IsScriptScheduled())
+ if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1021,7 +1021,7 @@ public:
}
if (*args != 'a')
- sLog.outString("Re-Loading Scripts from `waypoint_scripts`...");
+ sLog->outString("Re-Loading Scripts from `waypoint_scripts`...");
sObjectMgr->LoadWaypointScripts();
@@ -1034,7 +1034,7 @@ public:
static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Texts from `creature_ai_texts`...");
+ sLog->outString("Re-Loading Texts from `creature_ai_texts`...");
sEventAIMgr->LoadCreatureEventAI_Texts();
handler->SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded.");
return true;
@@ -1042,7 +1042,7 @@ public:
static bool HandleReloadEventAISummonsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Summons from `creature_ai_summons`...");
+ sLog->outString("Re-Loading Summons from `creature_ai_summons`...");
sEventAIMgr->LoadCreatureEventAI_Summons();
handler->SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded.");
return true;
@@ -1050,7 +1050,7 @@ public:
static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Scripts from `creature_ai_scripts`...");
+ sLog->outString("Re-Loading Scripts from `creature_ai_scripts`...");
sEventAIMgr->LoadCreatureEventAI_Scripts();
handler->SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded.");
return true;
@@ -1058,7 +1058,7 @@ public:
static bool HandleReloadQuestEndScriptsCommand(ChatHandler* handler, const char* args)
{
- if (sWorld.IsScriptScheduled())
+ if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1066,7 +1066,7 @@ public:
}
if (*args != 'a')
- sLog.outString("Re-Loading Scripts from `quest_end_scripts`...");
+ sLog->outString("Re-Loading Scripts from `quest_end_scripts`...");
sObjectMgr->LoadQuestEndScripts();
@@ -1078,7 +1078,7 @@ public:
static bool HandleReloadQuestStartScriptsCommand(ChatHandler* handler, const char* args)
{
- if (sWorld.IsScriptScheduled())
+ if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1086,7 +1086,7 @@ public:
}
if (*args != 'a')
- sLog.outString("Re-Loading Scripts from `quest_start_scripts`...");
+ sLog->outString("Re-Loading Scripts from `quest_start_scripts`...");
sObjectMgr->LoadQuestStartScripts();
@@ -1098,7 +1098,7 @@ public:
static bool HandleReloadSpellScriptsCommand(ChatHandler* handler, const char* args)
{
- if (sWorld.IsScriptScheduled())
+ if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1106,7 +1106,7 @@ public:
}
if (*args != 'a')
- sLog.outString("Re-Loading Scripts from `spell_scripts`...");
+ sLog->outString("Re-Loading Scripts from `spell_scripts`...");
sObjectMgr->LoadSpellScripts();
@@ -1118,7 +1118,7 @@ public:
static bool HandleReloadDbScriptStringCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Script strings from `db_script_string`...");
+ sLog->outString("Re-Loading Script strings from `db_script_string`...");
sObjectMgr->LoadDbScriptStrings();
handler->SendGlobalGMSysMessage("DB table `db_script_string` reloaded.");
return true;
@@ -1126,7 +1126,7 @@ public:
static bool HandleReloadGameGraveyardZoneCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Graveyard-zone links...");
+ sLog->outString("Re-Loading Graveyard-zone links...");
sObjectMgr->LoadGraveyardZones();
@@ -1137,7 +1137,7 @@ public:
static bool HandleReloadGameTeleCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Game Tele coordinates...");
+ sLog->outString("Re-Loading Game Tele coordinates...");
sObjectMgr->LoadGameTele();
@@ -1148,9 +1148,9 @@ public:
static bool HandleReloadDisablesCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading disables table...");
+ sLog->outString("Re-Loading disables table...");
sDisableMgr->LoadDisables();
- sLog.outString("Checking quest disables...");
+ sLog->outString("Checking quest disables...");
sDisableMgr->CheckQuestDisables();
handler->SendGlobalGMSysMessage("DB table `disables` reloaded.");
return true;
@@ -1158,7 +1158,7 @@ public:
static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Locales Achievement Reward Data...");
+ sLog->outString("Re-Loading Locales Achievement Reward Data...");
sAchievementMgr->LoadRewardLocales();
handler->SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded.");
return true;
@@ -1166,7 +1166,7 @@ public:
static bool HandleReloadLfgEncountersCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading dungeon encounter lfg associations...");
+ sLog->outString("Re-Loading dungeon encounter lfg associations...");
sLFGMgr->LoadDungeonEncounters();
handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_encounters` reloaded.");
return true;
@@ -1174,7 +1174,7 @@ public:
static bool HandleReloadLfgRewardsCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading lfg dungeon rewards...");
+ sLog->outString("Re-Loading lfg dungeon rewards...");
sLFGMgr->LoadRewards();
handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded.");
return true;
@@ -1182,7 +1182,7 @@ public:
static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Locales Creature ...");
+ sLog->outString("Re-Loading Locales Creature ...");
sObjectMgr->LoadCreatureLocales();
handler->SendGlobalGMSysMessage("DB table `locales_creature` reloaded.");
return true;
@@ -1190,7 +1190,7 @@ public:
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Locales Gameobject ... ");
+ sLog->outString("Re-Loading Locales Gameobject ... ");
sObjectMgr->LoadGameObjectLocales();
handler->SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded.");
return true;
@@ -1198,7 +1198,7 @@ public:
static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString( "Re-Loading Locales Gossip Menu Option ... ");
+ sLog->outString( "Re-Loading Locales Gossip Menu Option ... ");
sObjectMgr->LoadGossipMenuItemsLocales();
handler->SendGlobalGMSysMessage("DB table `locales_gossip_menu_option` reloaded.");
return true;
@@ -1206,7 +1206,7 @@ public:
static bool HandleReloadLocalesItemCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Locales Item ... ");
+ sLog->outString("Re-Loading Locales Item ... ");
sObjectMgr->LoadItemLocales();
handler->SendGlobalGMSysMessage("DB table `locales_item` reloaded.");
return true;
@@ -1214,7 +1214,7 @@ public:
static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Locales Item set name... ");
+ sLog->outString("Re-Loading Locales Item set name... ");
sObjectMgr->LoadItemSetNameLocales();
handler->SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded.");
return true;
@@ -1222,7 +1222,7 @@ public:
static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Locales NPC Text ... ");
+ sLog->outString("Re-Loading Locales NPC Text ... ");
sObjectMgr->LoadNpcTextLocales();
handler->SendGlobalGMSysMessage("DB table `locales_npc_text` reloaded.");
return true;
@@ -1230,7 +1230,7 @@ public:
static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Locales Page Text ... ");
+ sLog->outString("Re-Loading Locales Page Text ... ");
sObjectMgr->LoadPageTextLocales();
handler->SendGlobalGMSysMessage("DB table `locales_page_text` reloaded.");
return true;
@@ -1238,7 +1238,7 @@ public:
static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Locales Points Of Interest ... ");
+ sLog->outString("Re-Loading Locales Points Of Interest ... ");
sObjectMgr->LoadPointOfInterestLocales();
handler->SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded.");
return true;
@@ -1246,7 +1246,7 @@ public:
static bool HandleReloadLocalesQuestCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Locales Quest ... ");
+ sLog->outString("Re-Loading Locales Quest ... ");
sObjectMgr->LoadQuestLocales();
handler->SendGlobalGMSysMessage("DB table `locales_quest` reloaded.");
return true;
@@ -1254,7 +1254,7 @@ public:
static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Player level dependent mail rewards...");
+ sLog->outString("Re-Loading Player level dependent mail rewards...");
sObjectMgr->LoadMailLevelRewards();
handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
return true;
@@ -1263,7 +1263,7 @@ public:
static bool HandleReloadAuctionsCommand(ChatHandler* handler, const char* /*args*/)
{
///- Reload dynamic data tables from the database
- sLog.outString("Re-Loading Auctions...");
+ sLog->outString("Re-Loading Auctions...");
sAuctionMgr->LoadAuctionItems();
sAuctionMgr->LoadAuctions();
handler->SendGlobalGMSysMessage("Auctions reloaded.");
@@ -1272,7 +1272,7 @@ public:
static bool HandleReloadConditions(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Conditions...");
+ sLog->outString("Re-Loading Conditions...");
sConditionMgr->LoadConditions(true);
handler->SendGlobalGMSysMessage("Conditions reloaded.");
return true;
@@ -1280,7 +1280,7 @@ public:
static bool HandleReloadCreatureText(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Creature Texts...");
+ sLog->outString("Re-Loading Creature Texts...");
sCreatureTextMgr->LoadCreatureTexts();
handler->SendGlobalGMSysMessage("Creature Texts reloaded.");
return true;
@@ -1288,7 +1288,7 @@ public:
static bool HandleReloadSmartScripts(ChatHandler* handler, const char* /*args*/)
{
- sLog.outString("Re-Loading Smart Scripts...");
+ sLog->outString("Re-Loading Smart Scripts...");
sSmartScriptMgr->LoadSmartAIFromDB();
handler->SendGlobalGMSysMessage("Smart Scripts reloaded.");
return true;
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 17e2ef27907..d235ba7a10d 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -75,7 +75,7 @@ public:
*/
static bool HandleWpAddCommand(ChatHandler* handler, const char* args)
{
- sLog.outDebug("DEBUG: HandleWpAddCommand");
+ sLog->outDebug("DEBUG: HandleWpAddCommand");
// optional
char* path_number = NULL;
@@ -96,7 +96,7 @@ public:
QueryResult result = WorldDatabase.Query("SELECT MAX(id) FROM waypoint_data");
uint32 maxpathid = result->Fetch()->GetInt32();
pathid = maxpathid+1;
- sLog.outDebug("DEBUG: HandleWpAddCommand - New path started.");
+ sLog->outDebug("DEBUG: HandleWpAddCommand - New path started.");
handler->PSendSysMessage("%s%s|r", "|cff00ff00", "New path started.");
}
}
@@ -108,12 +108,12 @@ public:
if (!pathid)
{
- sLog.outDebug("DEBUG: HandleWpAddCommand - Current creature haven't loaded path.");
+ sLog->outDebug("DEBUG: HandleWpAddCommand - Current creature haven't loaded path.");
handler->PSendSysMessage("%s%s|r", "|cffff33ff", "Current creature haven't loaded path.");
return true;
}
- sLog.outDebug("DEBUG: HandleWpAddCommand - point == 0");
+ sLog->outDebug("DEBUG: HandleWpAddCommand - point == 0");
QueryResult result = WorldDatabase.PQuery("SELECT MAX(point) FROM waypoint_data WHERE id = '%u'",pathid);
@@ -147,7 +147,7 @@ public:
// Did player provide a path_id?
if (!path_number)
- sLog.outDebug("DEBUG: HandleWpLoadPathCommand - No path number provided");
+ sLog->outDebug("DEBUG: HandleWpLoadPathCommand - No path number provided");
if (!target)
{
@@ -452,7 +452,7 @@ public:
static bool HandleWpModifyCommand(ChatHandler* handler, const char* args)
{
- sLog.outDebug("DEBUG: HandleWpModifyCommand");
+ sLog->outDebug("DEBUG: HandleWpModifyCommand");
if (!*args)
return false;
@@ -491,7 +491,7 @@ public:
return false;
}
- sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
+ sLog->outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
// The visual waypoint
Creature* wpCreature = NULL;
wpGuid = target->GetGUIDLow();
@@ -513,7 +513,7 @@ public:
if (!result)
{
- sLog.outDebug("DEBUG: HandleWpModifyCommand - No waypoint found - used 'wpguid'");
+ sLog->outDebug("DEBUG: HandleWpModifyCommand - No waypoint found - used 'wpguid'");
handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
// Select waypoint number from database
@@ -531,7 +531,7 @@ public:
return true;
}
}
- sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
+ sLog->outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
do
{
@@ -546,7 +546,7 @@ public:
arg_str = strtok((char*)NULL, " ");
}
- sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
+ sLog->outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
// Check for argument
if (show != "del" && show != "move" && arg_str == NULL)
@@ -644,7 +644,7 @@ public:
static bool HandleWpShowCommand(ChatHandler* handler, const char* args)
{
- sLog.outDebug("DEBUG: HandleWpShowCommand");
+ sLog->outDebug("DEBUG: HandleWpShowCommand");
if (!*args)
return false;
@@ -656,7 +656,7 @@ public:
// second arg: GUID (optional, if a creature is selected)
char* guid_str = strtok((char*)NULL, " ");
- sLog.outDebug("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
+ sLog->outDebug("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
uint32 pathid = 0;
Creature* target = handler->getSelectedCreature();
@@ -665,7 +665,7 @@ public:
if (!guid_str)
{
- sLog.outDebug("DEBUG: HandleWpShowCommand: !guid_str");
+ sLog->outDebug("DEBUG: HandleWpShowCommand: !guid_str");
// No PathID provided
// -> Player must have selected a creature
@@ -680,7 +680,7 @@ public:
}
else
{
- sLog.outDebug("|cff00ff00DEBUG: HandleWpShowCommand: PathID provided|r");
+ sLog->outDebug("|cff00ff00DEBUG: HandleWpShowCommand: PathID provided|r");
// PathID provided
// Warn if player also selected a creature
// -> Creature selection is ignored <-
@@ -690,12 +690,12 @@ public:
pathid = atoi((char*)guid_str);
}
- sLog.outDebug("DEBUG: HandleWpShowCommand: danach");
+ sLog->outDebug("DEBUG: HandleWpShowCommand: danach");
std::string show = show_str;
uint32 Maxpoint;
- sLog.outDebug("DEBUG: HandleWpShowCommand: PathID: %u", pathid);
+ sLog->outDebug("DEBUG: HandleWpShowCommand: PathID: %u", pathid);
//handler->PSendSysMessage("wpshow - show: %s", show);
@@ -811,7 +811,7 @@ public:
return false;
}
- sLog.outDebug("DEBUG: UPDATE waypoint_data SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), pathid, point);
+ sLog->outDebug("DEBUG: UPDATE waypoint_data SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), pathid, point);
// set "wpguid" column to the visual waypoint
WorldDatabase.PExecute("UPDATE waypoint_data SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), pathid, point);