diff options
author | kaelima <jeppo_meyer@msn.com> | 2011-06-27 20:22:53 +0200 |
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committer | kaelima <jeppo_meyer@msn.com> | 2011-06-27 20:22:53 +0200 |
commit | 9a67aaa8b85b72732d2103c3b013cd70281453cb (patch) | |
tree | eb1ea2f154e08afcf5eb8fe6851f5a4b624c62ae /src/server/scripts/Commands | |
parent | 8fc13f508f4cabae491f3754fbe6ba63f2ea2a63 (diff) |
DB/Creature:
- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.
BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 7686ff66ae8..dd526162e66 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -63,7 +63,6 @@ public: static ChatCommand npcSetCommandTable[] = { { "allowmove", SEC_ADMINISTRATOR, false, &HandleNpcSetAllowMovementCommand, "", NULL }, - { "deathstate", SEC_GAMEMASTER, false, &HandleNpcSetDeathStateCommand, "", NULL }, { "entry", SEC_ADMINISTRATOR, false, &HandleNpcSetEntryCommand, "", NULL }, { "factionid", SEC_GAMEMASTER, false, &HandleNpcSetFactionIdCommand, "", NULL }, { "flag", SEC_GAMEMASTER, false, &HandleNpcSetFlagCommand, "", NULL }, @@ -1157,37 +1156,6 @@ public: return true; } - //npc deathstate handling - static bool HandleNpcSetDeathStateCommand(ChatHandler* handler, const char* args) - { - if (!*args) - return false; - - Creature* pCreature = handler->getSelectedCreature(); - if (!pCreature || pCreature->isPet()) - { - handler->SendSysMessage(LANG_SELECT_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - if (strncmp(args, "on", 3) == 0) - pCreature->SetDeadByDefault(true); - else if (strncmp(args, "off", 4) == 0) - pCreature->SetDeadByDefault(false); - else - { - handler->SendSysMessage(LANG_USE_BOL); - handler->SetSentErrorMessage(true); - return false; - } - - pCreature->SaveToDB(); - pCreature->Respawn(); - - return true; - } - static bool HandleNpcAddFormationCommand(ChatHandler* handler, const char* args) { if (!*args) |