diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-01-04 04:46:22 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-01-04 04:46:41 +0100 |
| commit | 9f9507e6a1fd50a5ce643a4096c1712700244a61 (patch) | |
| tree | 75829e0efab227ca03b01d4182b17410954e32fc /src/server/scripts/Commands | |
| parent | e2451136600bf4c30eb547bd8579f019cfd37a3d (diff) | |
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174.
- Some strings cleanup
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 54f80e6abb4..427a5f923ed 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -852,8 +852,6 @@ public: handler->PSendSysMessage("%s (guid %u) is not alive.", target->GetName().c_str(), target->GetGUID().GetCounter()); return true; } - if (!target->CanHaveThreatList()) - handler->PSendSysMessage("%s (guid %u) cannot have a threat list.", target->GetName().c_str(), target->GetGUID().GetCounter()); uint32 count = 0; auto const& threatenedByMe = target->GetThreatManager().GetThreatenedByMeList(); @@ -871,11 +869,11 @@ public: } if (!mgr.CanHaveThreatList()) - return true; - if (mgr.IsEngaged()) + handler->PSendSysMessage("%s (guid %u) cannot have a threat list.", target->GetName().c_str(), target->GetGUID().GetCounter()); + else if (mgr.IsEngaged()) { count = 0; - handler->PSendSysMessage("Threat list of %s (guid %u, DB GUID %u)", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); + handler->PSendSysMessage("Threat list of %s (guid %u, spawnID %u)", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); for (ThreatReference const* ref : mgr.GetSortedThreatList()) { Unit* unit = ref->GetVictim(); @@ -908,7 +906,7 @@ public: handler->SendSysMessage("End of threat list."); } else - handler->PSendSysMessage("%s (guid %u, DB GUID %u) is not currently engaged.", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); + handler->PSendSysMessage("%s (guid %u, spawnID %u) is not currently engaged.", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); return true; } |
