diff options
author | Treeston <treeston.mmoc@gmail.com> | 2020-12-31 18:56:53 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-05 17:12:23 +0100 |
commit | b5f3a6fd80c105f94a4fc551be8349ea56e7b251 (patch) | |
tree | aa6383ca11f9c55de98c954c0b4a6e28a1d95a1a /src/server/scripts/Commands | |
parent | da0d9ee28349d1974cdacc0e3ad5b3707af04a36 (diff) |
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*, to signify that outside code has zero business changing these.
(cherry picked from commit 803dc789e42ea2298a8bd1822849b6f2df82efe6)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r-- | src/server/scripts/Commands/cs_list.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp index 4eb121024e5..1c6e2786d5a 100644 --- a/src/server/scripts/Commands/cs_list.cpp +++ b/src/server/scripts/Commands/cs_list.cpp @@ -637,7 +637,7 @@ public: handler->PSendSysMessage(LANG_LIST_RESPAWNS_ZONE, EnumUtils::ToTitle(type), zoneName, zoneId); handler->PSendSysMessage(LANG_LIST_RESPAWNS_LISTHEADER); - std::vector<RespawnInfo*> respawns; + std::vector<RespawnInfo const*> respawns; map->GetRespawnInfo(respawns, SpawnObjectTypeMask(1 << type)); for (RespawnInfo const* ri : respawns) { diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index b3654b0b33d..9403fa8d178 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1890,12 +1890,12 @@ public: Cell::VisitGridObjects(player, worker, player->GetGridActivationRange()); // Now handle any that had despawned, but had respawn time logged. - std::vector<RespawnInfo*> data; + std::vector<RespawnInfo const*> data; player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL); if (!data.empty()) { uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId(); - for (RespawnInfo* info : data) + for (RespawnInfo const* info : data) if (info->gridId == gridId) player->GetMap()->Respawn(info->type, info->spawnId); } |