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authorTreeston <treeston.mmoc@gmail.com>2020-12-31 18:56:53 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-05 17:12:23 +0100
commitb5f3a6fd80c105f94a4fc551be8349ea56e7b251 (patch)
treeaa6383ca11f9c55de98c954c0b4a6e28a1d95a1a /src/server/scripts/Commands
parentda0d9ee28349d1974cdacc0e3ad5b3707af04a36 (diff)
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*, to signify that outside code has zero business changing these.
(cherry picked from commit 803dc789e42ea2298a8bd1822849b6f2df82efe6)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_list.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 4eb121024e5..1c6e2786d5a 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -637,7 +637,7 @@ public:
handler->PSendSysMessage(LANG_LIST_RESPAWNS_ZONE, EnumUtils::ToTitle(type), zoneName, zoneId);
handler->PSendSysMessage(LANG_LIST_RESPAWNS_LISTHEADER);
- std::vector<RespawnInfo*> respawns;
+ std::vector<RespawnInfo const*> respawns;
map->GetRespawnInfo(respawns, SpawnObjectTypeMask(1 << type));
for (RespawnInfo const* ri : respawns)
{
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index b3654b0b33d..9403fa8d178 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1890,12 +1890,12 @@ public:
Cell::VisitGridObjects(player, worker, player->GetGridActivationRange());
// Now handle any that had despawned, but had respawn time logged.
- std::vector<RespawnInfo*> data;
+ std::vector<RespawnInfo const*> data;
player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL);
if (!data.empty())
{
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();
- for (RespawnInfo* info : data)
+ for (RespawnInfo const* info : data)
if (info->gridId == gridId)
player->GetMap()->Respawn(info->type, info->spawnId);
}