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authorGildor <gildor55@gmail.com>2020-10-12 20:16:23 +0200
committerGitHub <noreply@github.com>2020-10-12 20:16:23 +0200
commitb70314b0754327eeb44465c44af8368b4d020f92 (patch)
tree197a4876fdf96e86795ab4014f8704436d80cf73 /src/server/scripts/Commands
parent48e9d1a5b685f59ff22550bff45c98a7f4e4c0db (diff)
Script/Commands: .character changeaccount now disconnects player before transferring (PR #25560)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_character.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 0b955f6ca4b..5fada2a7944 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -493,6 +493,9 @@ public:
}
}
+ if (Player* onlinePlayer = player->GetConnectedPlayer())
+ onlinePlayer->GetSession()->KickPlayer("HandleCharacterChangeAccountCommand GM Command transferring character to another account");
+
CharacterDatabasePreparedStatement* charStmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID);
charStmt->setUInt32(0, newAccount.GetID());
charStmt->setUInt32(1, player->GetGUID().GetCounter());