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authorjackpoz <giacomopoz@gmail.com>2021-01-23 15:54:25 +0100
committerjackpoz <giacomopoz@gmail.com>2021-01-23 15:54:25 +0100
commitd0231c5a8fdea9704be442cbd8840079caf47a6d (patch)
treeb570050d5db1544536670324ad78134ee7b24c3d /src/server/scripts/Commands
parent5d17697687454a4c46bf85fdf12a06b9bf84e4ec (diff)
Scripts/Commands: Improve ".debug objectcount"
Include the number of SetActive objects in ".debug objectcount" command
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index c15a437683e..4d25885d910 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1774,10 +1774,11 @@ public:
static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map)
{
- handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Creatures: " UI64FMTD " GameObjects: " UI64FMTD,
+ handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Creatures: " UI64FMTD " GameObjects: " UI64FMTD " SetActive Objects: " UI64FMTD,
map->GetId(), map->GetMapName(), map->GetInstanceId(),
uint64(map->GetObjectsStore().Size<Creature>()),
- uint64(map->GetObjectsStore().Size<GameObject>()));
+ uint64(map->GetObjectsStore().Size<GameObject>()),
+ uint64(map->GetActiveNonPlayersCount()));
CreatureCountWorker worker;
TypeContainerVisitor<CreatureCountWorker, MapStoredObjectTypesContainer> visitor(worker);