diff options
author | megamage <none@none.none> | 2011-10-10 17:08:01 -0400 |
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committer | megamage <none@none.none> | 2011-10-10 17:08:01 -0400 |
commit | d156e066cfa8be95031aff31ab7b6aa905e12839 (patch) | |
tree | 5e8fd750f70f58cb6f92681ccbaddfb0a6c09065 /src/server/scripts/Commands | |
parent | 76c9c30c2b3ad32f61a0a588c7d8625e0c5f2d09 (diff) |
Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index cdb87fde354..63b5ff97afb 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -623,7 +623,7 @@ public: const_cast<CreatureData*>(data)->posZ = z; const_cast<CreatureData*>(data)->orientation = o; } - creature->GetMap()->CreatureRelocation(creature, x, y, z, o); + creature->SetPosition(x, y, z, o); creature->GetMotionMaster()->Initialize(); if (creature->isAlive()) // dead creature will reset movement generator at respawn { |