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authormegamage <none@none.none>2011-10-10 17:08:01 -0400
committermegamage <none@none.none>2011-10-10 17:08:01 -0400
commitd156e066cfa8be95031aff31ab7b6aa905e12839 (patch)
tree5e8fd750f70f58cb6f92681ccbaddfb0a6c09065 /src/server/scripts/Commands
parent76c9c30c2b3ad32f61a0a588c7d8625e0c5f2d09 (diff)
Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index cdb87fde354..63b5ff97afb 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -623,7 +623,7 @@ public:
const_cast<CreatureData*>(data)->posZ = z;
const_cast<CreatureData*>(data)->orientation = o;
}
- creature->GetMap()->CreatureRelocation(creature, x, y, z, o);
+ creature->SetPosition(x, y, z, o);
creature->GetMotionMaster()->Initialize();
if (creature->isAlive()) // dead creature will reset movement generator at respawn
{