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authorccrs <ccrs@users.noreply.github.com>2017-11-06 22:19:23 +0100
committerccrs <ccrs@users.noreply.github.com>2017-11-06 22:19:23 +0100
commite10d7dd45cfc073c791cd5e5f3f964d14b37df3d (patch)
tree04f695772c2b253fbde2fde6511465b776e1e104 /src/server/scripts/Commands
parentd7de84b0277699fa12776864906e393f414aee08 (diff)
Core/Misc: waypoint movement
- Creature: update current waypoint to store nodeId and pathId - MotionMaster: change variable type on GetMotionSlotType and GetMotionSlot to keep consistency and prevent errors (ASSERT is now no longer needed) - UnitAI: add new waypoint hooks WaypointPathStarted and WaypointPathEnded - SAI: handle WAYPOINT related events if creature is no escorting * SMART_EVENT_WAYPOINT_RESUMED still not implemented for no escorting TODO: the new hooks can save, now duplicated, logic on EscortAI and SAI closes #20777 updates #20310 updates 21bd52cb99
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 0b51b8b167c..a830a19bcea 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -2135,9 +2135,9 @@ public:
float x, y, z;
motionMaster->GetDestination(x, y, z);
- for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
+ for (uint8 itr = 0; itr < MAX_MOTION_SLOT; ++itr)
{
- MovementGenerator* movementGenerator = motionMaster->GetMotionSlot(i);
+ MovementGenerator* movementGenerator = motionMaster->GetMotionSlot(MovementSlot(itr));
if (!movementGenerator)
{
handler->SendSysMessage("Empty");
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 609b4bd8918..582cc7b8c79 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -260,7 +260,7 @@ public:
stmt->setUInt32(0, guildLow);
WorldDatabase.Execute(stmt);
- target->UpdateWaypointID(0);
+ target->UpdateCurrentWaypointInfo(0, 0);
stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE);
stmt->setUInt8(0, uint8(IDLE_MOTION_TYPE));