diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-03-07 13:09:35 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-03-07 13:09:35 +0100 |
| commit | e5d23103f37c40d2e946fa0e2db66d2f527ad9af (patch) | |
| tree | 4970c3f8fcb3e39bd433084113e7653739e3f5b9 /src/server/scripts/Commands | |
| parent | 9f93681625f16b4a118df755eccb8ac80f713c16 (diff) | |
Core/Maps
* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)
Note: Map and Vmap re-extraction is required
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_gps.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_gps.cpp b/src/server/scripts/Commands/cs_gps.cpp index 589ed4af3b8..59e2ec90905 100644 --- a/src/server/scripts/Commands/cs_gps.cpp +++ b/src/server/scripts/Commands/cs_gps.cpp @@ -122,7 +122,7 @@ public: ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus); if (status) - handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.type, status); + handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status); return true; } |
