diff options
author | Naios <naios-dev@live.de> | 2016-03-11 17:09:26 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-04-11 21:42:28 +0200 |
commit | eaf102b3c59232af9371839c10b6b3e8368b9cfd (patch) | |
tree | a6b290844d65f5cda4b46de4117e784470a815c5 /src/server/scripts/Commands | |
parent | 3123c278b9f7dca36d4edcafc95f40f37ec3e4eb (diff) |
Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping
and finished the PR #15671.
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
(cherry picked from commit 9cc97f226d79e8e0bbe1fdc386ec9f065c0a2226)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index cd91ac1a5ce..eb28a8adae4 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -393,7 +393,7 @@ public: static bool HandleReloadCommandCommand(ChatHandler* handler, const char* /*args*/) { - handler->SetLoadCommandTable(true); + ChatHandler::invalidateCommandTable(); handler->SendGlobalGMSysMessage("DB table `command` will be reloaded at next chat command use."); return true; } |