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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-08-16 16:26:47 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-26 22:16:05 +0100
commitec44c8296d155aab8862987848a87a1a81049c12 (patch)
tree18feb5ebfdd9921874fd8c57ffe8e87b08188a5d /src/server/scripts/Commands
parentd297f65df2b5f44077a220334de179671a070590 (diff)
Scripts/Commands: Use enum type arg for HandleDebugAnimCommand (PR #25256)
* Core/Shared: Make Emote enum smart * Scripts/Commands: Use enum type arg for HandleDebugAnimCommand (cherry picked from commit 86dc58974a46b554042f33df674e3e40ef0cec1e)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index e82a314798e..f7029874f34 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1255,11 +1255,20 @@ public:
return true;
}
- //show animation
- static bool HandleDebugAnimCommand(ChatHandler* handler, uint32 emoteId)
+ // Play emote animation
+ static bool HandleDebugAnimCommand(ChatHandler* handler, Emote emote)
{
if (Unit* unit = handler->getSelectedUnit())
- unit->HandleEmoteCommand(static_cast<Emote>(emoteId));
+ unit->HandleEmoteCommand(emote);
+
+ try
+ {
+ handler->PSendSysMessage("Playing emote %s", EnumUtils::ToConstant(emote));
+ }
+ catch (...)
+ {
+ handler->PSendSysMessage("Playing unknown emote");
+ }
return true;
}