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authorMachiavelli <machiavelli.trinity@gmail.com>2011-12-06 12:01:51 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-12-06 12:01:51 +0100
commitfe69bd654a424f560f37774d5c3e763fd6589607 (patch)
tree0f4a8ef0e26a0aabfea98d5800076003ee11ce3e /src/server/scripts/Commands
parentb0d106944b155babf22dd1837da2017180589b0c (diff)
parent15c24a4e971e2808976d9844a60767442b51ae5e (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
Conflicts: src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Quests/QuestDef.cpp
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp4
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp9
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp33
3 files changed, 32 insertions, 14 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 4c9960992e1..eb1ccc543f3 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -165,14 +165,12 @@ public:
object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn());
// this will generate a new guid if the object is in an instance
- if (!object->LoadFromDB(guidLow, map))
+ if (!object->LoadGameObjectFromDB(guidLow, map))
{
delete object;
return false;
}
- map->AddToMap(object);
-
// TODO: is it really necessary to add both the real and DB table guid here ?
sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 20d0994b911..b9ac21cc040 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -147,9 +147,12 @@ public:
uint32 db_guid = creature->GetDBTableGUIDLow();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
- creature->LoadFromDB(db_guid, map);
+ if (!creature->LoadCreatureFromDB(db_guid, map))
+ {
+ delete creature;
+ return false;
+ }
- map->AddToMap(creature);
sObjectMgr->AddCreatureToGrid(db_guid, sObjectMgr->GetCreatureData(db_guid));
return true;
}
@@ -1123,7 +1126,7 @@ public:
}
// Everything looks OK, create new pet
- Pet* pet = player->CreateTamedPetFrom (creatureTarget);
+ Pet* pet = player->CreateTamedPetFrom(creatureTarget);
if (!pet)
{
handler->PSendSysMessage (LANG_CREATURE_NON_TAMEABLE, cInfo->Entry);
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index ebeb7b8f4f4..d34ee801e50 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -578,8 +578,13 @@ public:
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
- wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
- map->AddToMap(wpCreature2);
+ //TODO: Should we first use "Create" then use "LoadFromDB"?
+ if (!wpCreature2->LoadCreatureFromDB(wpCreature2->GetDBTableGUIDLow(), map))
+ {
+ handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
+ delete wpCreature2;
+ return false;
+ }
//sMapMgr->GetMap(npcCreature->GetMapId())->Add(wpCreature2);
}
@@ -777,8 +782,12 @@ public:
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
- wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(), map);
- map->AddToMap(wpCreature);
+ if (!wpCreature->LoadCreatureFromDB(wpCreature->GetDBTableGUIDLow(), map))
+ {
+ handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
+ delete wpCreature;
+ return false;
+ }
if (target)
{
@@ -824,8 +833,12 @@ public:
}
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- creature->LoadFromDB(creature->GetDBTableGUIDLow(), map);
- map->AddToMap(creature);
+ if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map))
+ {
+ handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
+ delete creature;
+ return false;
+ }
if (target)
{
@@ -872,8 +885,12 @@ public:
}
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- creature->LoadFromDB(creature->GetDBTableGUIDLow(), map);
- map->AddToMap(creature);
+ if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map))
+ {
+ handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
+ delete creature;
+ return false;
+ }
if (target)
{