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authorclick <none@none>2010-09-05 17:19:41 +0200
committerclick <none@none>2010-09-05 17:19:41 +0200
commit8823a91cdc2449f39e6f730267450c2c6c40dc4b (patch)
tree7aed7c11a711862b1f2019dd446dd5f0f82b0d61 /src/server/scripts/Custom/test.cpp
parent43e4e1f786cfaa5c7cbaaa6c754c7a97b2105907 (diff)
BuildSystem/ALL: Remove unused custom code (most are duplicated as in examples)
+ remove fileglobbing for scripts (less error-prone) + Create proper lists per "scriptsection" NOTE! This change requires new files (cpp/h) to be MANUALLY ADDED to <type>/CmakeLists.txt --HG-- branch : trunk
Diffstat (limited to 'src/server/scripts/Custom/test.cpp')
-rw-r--r--src/server/scripts/Custom/test.cpp222
1 files changed, 0 insertions, 222 deletions
diff --git a/src/server/scripts/Custom/test.cpp b/src/server/scripts/Custom/test.cpp
deleted file mode 100644
index 67ba1aec8b4..00000000000
--- a/src/server/scripts/Custom/test.cpp
+++ /dev/null
@@ -1,222 +0,0 @@
-/*
- * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Test
-SD%Complete: 100
-SDComment: Script used for testing escortAI
-SDCategory: Script Examples
-EndScriptData */
-
-#include "precompiled.h"
-#include "escort_ai.h"
-
-#define SAY_WALK "Hmm a nice day for a walk alright"
-#define SAY_ATTACK "Wild Felboar attack!"
-#define SAY_TIME_TO_GO "Time for me to go! See ya around $N!"
-#define SAY_BYE "Bye Bye!"
-#define SAY_AGGRO1 "Help $N! I'm under attack!"
-#define SAY_AGGRO2 "Die scum!"
-#define WHISPER_TOO_FAR "How dare you leave me like that! I hate you! =*("
-#define SAY_DIE1 "...no...how could you let me die $N"
-#define SAY_DIE2 "ugh..."
-#define SAY_DEATHCOIL "Taste death!"
-#define SAY_FIREWORKS "Fireworks!"
-#define SAY_BUFF "Hmm, I think I could use a buff"
-
-#define GOSSIP_TEXT1 "Click to Test Escort(Attack, Defend, Run)"
-#define GOSSIP_TEXT2 "Click to Test Escort(NoAttack, NoDefend, Walk)"
-#define GOSSIP_TEXT3 "Click to Test Escort(NoAttack, Defend, Walk)"
-
-struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
-{
- public:
-
- // CreatureAI functions
- npc_testAI(Creature *c) : npc_escortAI(c) {}
-
- uint32 DeathCoilTimer;
- uint32 ChatTimer;
-
- // Pure Virtual Functions
- void WaypointReached(uint32 i)
- {
- switch (i)
- {
- case 1:
- me->Say(SAY_WALK, LANG_UNIVERSAL, 0);
- break;
-
- case 3:
- {
- me->Say(SAY_ATTACK, LANG_UNIVERSAL, 0);
- Creature* temp = me->SummonCreature(21878, me->GetPositionX()+5, me->GetPositionY()+7, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
- if (temp)
- temp->AI()->AttackStart(me);
- }
- break;
-
- case 4:
- {
- me->Say(SAY_TIME_TO_GO, LANG_UNIVERSAL, PlayerGUID);
- me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
-
- Unit* temp = Unit::GetUnit(*me, PlayerGUID);
- if (temp)
- {
- temp->MonsterSay(SAY_BYE, LANG_UNIVERSAL, 0);
- temp->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
- }
- }
- break;
- }
- }
-
- void EnterCombat(Unit*)
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- me->Say(SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
- else me->Say(SAY_AGGRO2, LANG_UNIVERSAL, 0);
- }
-
- void Reset()
- {
- DeathCoilTimer = 4000;
- ChatTimer = 4000;
- }
-
- void JustDied(Unit* killer)
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- {
- //killer = me when player got to far from creature
- if (killer == me)
- {
- Unit *pTemp = Unit::GetUnit(*me,PlayerGUID);
- if (pTemp)
- DoWhisper(WHISPER_TOO_FAR, pTemp);
- }
- else me->Say(SAY_DIE1, LANG_UNIVERSAL, PlayerGUID);
- }
- else me->Say(SAY_DIE2, LANG_UNIVERSAL, 0);
- }
-
- void UpdateAI(const uint32 diff)
- {
- //Must update npc_escortAI
- npc_escortAI::UpdateAI(diff);
-
- //Combat check
- if (me->isInCombat() && me->getVictim())
- {
- if (DeathCoilTimer < diff)
- {
- me->Say(SAY_DEATHCOIL, LANG_UNIVERSAL, 0);
- me->CastSpell(me->getVictim(), 33130, false);
-
- DeathCoilTimer = 4000;
- }else DeathCoilTimer -= diff;
- }else
- {
- //Out of combat but being escorted
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- if (ChatTimer < diff)
- {
- if (me->HasAura(3593, 0))
- {
- me->Say(SAY_FIREWORKS, LANG_UNIVERSAL, 0);
- me->CastSpell(me, 11540, false);
- }else
- {
- me->Say(SAY_BUFF, LANG_UNIVERSAL, 0);
- me->CastSpell(me, 3593, false);
- }
-
- ChatTimer = 12000;
- }else ChatTimer -= diff;
- }
- }
-};
-
-class test : public CreatureScript
-{
-public:
- test() : CreatureScript("test") { }
-
- bool GossipSelect_npc(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
- {
- if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
- {
- pPlayer->CLOSE_GOSSIP_MENU();
- ((npc_escortAI*)(pCreature->AI()))->Start(true, true, pPlayer->GetGUID());
-
- return true; // prevent Trinity core handling
- }
-
- if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
- {
- pPlayer->CLOSE_GOSSIP_MENU();
- ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
-
- return true; // prevent Trinity core handling
- }
-
- if (uiAction == GOSSIP_ACTION_INFO_DEF+3)
- {
- pPlayer->CLOSE_GOSSIP_MENU();
- ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
-
- return true; // prevent Trinity core handling
- }
- return false;
- }
-
- bool GossipHello_npc(Player* pPlayer, Creature* pCreature)
- {
- pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
- pCreature->prepareGossipMenu(pPlayer,0);
-
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
-
- pCreature->sendPreparedGossip(pPlayer);
- return true;
- }
-
- CreatureAI* GetAI(Creature* pCreature) const
- {
- npcAI* testAI = new npcAI(pCreature);
-
- testAI->AddWaypoint(0, 1231, -4419, 23);
- testAI->AddWaypoint(1, 1198, -4440, 23, 0);
- testAI->AddWaypoint(2, 1208, -4392, 23);
- testAI->AddWaypoint(3, 1231, -4419, 23, 5000);
- testAI->AddWaypoint(4, 1208, -4392, 23, 5000);
-
- return (CreatureAI*)testAI;
- }
-
-};
-
-
-
-void AddSC_test()
-{
- new test();
-}