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authorccrs <ccrs@users.noreply.github.com>2018-06-03 10:06:57 -0700
committerShauren <shauren.trinity@gmail.com>2021-09-28 00:15:13 +0200
commit426f9f2f92b26fbb68e7cda9290ccbd586c6af4e (patch)
treeede70b7865c2edb58964c7aa668eb1250a5816ab /src/server/scripts/EasternKingdoms/Karazhan
parent3e0af19b7767d6e71a7467874fdad566cea5ee87 (diff)
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least). (cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
Diffstat (limited to 'src/server/scripts/EasternKingdoms/Karazhan')
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 73b2583c5da..0a21c2da912 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -538,7 +538,7 @@ public:
Talk(SAY_ATIESH);
me->SetFacingTo(me->GetAbsoluteAngle(player));
me->ClearUnitState(UNIT_STATE_MOVING);
- me->GetMotionMaster()->MoveDistract(7 * IN_MILLISECONDS);
+ me->GetMotionMaster()->MoveDistract(7 * IN_MILLISECONDS, me->GetAbsoluteAngle(who));
break;
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 04e7e60d7c5..6f8157e3306 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -1021,7 +1021,7 @@ void PretendToDie(Creature* creature)
creature->RemoveAllAuras();
creature->SetHealth(0);
creature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
- creature->GetMotionMaster()->MovementExpired(false);
+ creature->GetMotionMaster()->Clear();
creature->GetMotionMaster()->MoveIdle();
creature->SetStandState(UNIT_STAND_STATE_DEAD);
}