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authorTreeston <treeston.mmoc@gmail.com>2019-07-21 01:49:58 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-17 00:23:33 +0100
commitc13d83796f7b2111c5dcf8546bdd84eccd232ae3 (patch)
tree03c4220a955113e46b3aa2f9cc270574ba3a79c4 /src/server/scripts/EasternKingdoms/Karazhan
parentf9fe00bf8c4c913bcfedd8df7d8e1001129962a0 (diff)
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
(cherry picked from commit 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24)
Diffstat (limited to 'src/server/scripts/EasternKingdoms/Karazhan')
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 68400643091..7c6fb0e4689 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -1257,7 +1257,6 @@ public:
Julianne->GetMotionMaster()->Clear();
Julianne->setDeathState(JUST_DIED);
Julianne->CombatStop(true);
- Julianne->GetThreatManager().NotifyDisengaged();
Julianne->SetDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}
return;
@@ -1527,7 +1526,6 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32 &dama
Romulo->GetMotionMaster()->Clear();
Romulo->setDeathState(JUST_DIED);
Romulo->CombatStop(true);
- Romulo->GetThreatManager().NotifyDisengaged();
Romulo->SetDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}