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authorDanVS <33371360+DanVS@users.noreply.github.com>2018-09-17 16:38:22 +0000
committerShauren <shauren.trinity@gmail.com>2021-11-09 00:26:59 +0100
commit28cb2af1c5dbaf9b3644a7919edc1603f0d75dbf (patch)
tree2d45d4a3d9713307418cc3a5dbef49306d090542 /src/server/scripts/EasternKingdoms/ScarletEnclave
parente8e8e4b9d6ae72615334c5ef5f62d14a77729f55 (diff)
Core/Scripts: Unify Chrono Literals (#22420)
* Unify Chrono Literals * Retire IN_MILLISECONDS * Build fix * Build fix (sequel) * Retire urand() * Edge cases * Build * Whitespaces * More edge cases * Additional cases (cherry picked from commit 5b0f4009df4cde413c92c73467ca9a63e79a772b)
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletEnclave')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index b9fc7583725..37841b0910d 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -137,10 +137,10 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
- events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST);
- events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST);
- events.ScheduleEvent(EVENT_BLOOD_STRIKE, 2000, GCD_CAST);
- events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST);
+ events.ScheduleEvent(EVENT_ICY_TOUCH, 1s, GCD_CAST);
+ events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3s, GCD_CAST);
+ events.ScheduleEvent(EVENT_BLOOD_STRIKE, 2s, GCD_CAST);
+ events.ScheduleEvent(EVENT_DEATH_COIL, 5s, GCD_CAST);
}
void MovementInform(uint32 type, uint32 id) override
@@ -258,22 +258,22 @@ public:
case EVENT_ICY_TOUCH:
DoCastVictim(SPELL_ICY_TOUCH);
events.DelayEvents(1000, GCD_CAST);
- events.ScheduleEvent(EVENT_ICY_TOUCH, 5000, GCD_CAST);
+ events.ScheduleEvent(EVENT_ICY_TOUCH, 5s, GCD_CAST);
break;
case EVENT_PLAGUE_STRIKE:
DoCastVictim(SPELL_PLAGUE_STRIKE);
events.DelayEvents(1000, GCD_CAST);
- events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 5000, GCD_CAST);
+ events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 5s, GCD_CAST);
break;
case EVENT_BLOOD_STRIKE:
DoCastVictim(SPELL_BLOOD_STRIKE);
events.DelayEvents(1000, GCD_CAST);
- events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5000, GCD_CAST);
+ events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5s, GCD_CAST);
break;
case EVENT_DEATH_COIL:
DoCastVictim(SPELL_DEATH_COIL);
events.DelayEvents(1000, GCD_CAST);
- events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST);
+ events.ScheduleEvent(EVENT_DEATH_COIL, 5s, GCD_CAST);
break;
}
}