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authorShauren <shauren.trinity@gmail.com>2014-10-21 19:23:32 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-21 19:23:32 +0200
commit9cc7044546eaaaf4fd7a999c5e074ad0ea3d47ef (patch)
treee40c2f50a9b5b11620ee607103f0352521bdf54f /src/server/scripts/EasternKingdoms/ScarletEnclave
parent1bea52fd4649b6a1761aa157f9e74f01e19872e7 (diff)
Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletEnclave')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp5
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp4
2 files changed, 6 insertions, 3 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index c01affd3012..7249480108f 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -324,9 +324,12 @@ public:
bool OnGossipHello(Player* player, GameObject* go) override
{
if (Creature* anchor = go->FindNearestCreature(29521, 15))
- if (ObjectGuid prisonerGUID = anchor->AI()->GetGUID())
+ {
+ ObjectGuid prisonerGUID = anchor->AI()->GetGUID();
+ if (!prisonerGUID.IsEmpty())
if (Creature* prisoner = ObjectAccessor::GetCreature(*player, prisonerGUID))
ENSURE_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
+ }
return false;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index fe433a6692d..873ca94c033 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -708,7 +708,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
- if (PlayerGUID || who->GetTypeId() != TYPEID_PLAYER || !who->IsWithinDist(me, INTERACTION_DISTANCE))
+ if (!PlayerGUID.IsEmpty() || who->GetTypeId() != TYPEID_PLAYER || !who->IsWithinDist(me, INTERACTION_DISTANCE))
return;
if (MeetQuestCondition(who->ToPlayer()))
@@ -717,7 +717,7 @@ public:
void UpdateAI(uint32 diff) override
{
- if (PlayerGUID && !me->GetVictim() && me->IsAlive())
+ if (!PlayerGUID.IsEmpty() && !me->GetVictim() && me->IsAlive())
{
if (ExecuteSpeech_Timer <= diff)
{