diff options
| author | click <none@none> | 2010-06-07 00:54:06 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-06-07 00:54:06 +0200 |
| commit | dc510c9a143de1977daedea0aefb9589c01adde2 (patch) | |
| tree | 6691fda7c0985077aeb6ff3a93e829447dddd736 /src/server/scripts/EasternKingdoms/ScarletEnclave | |
| parent | ded01bb23c3af75482d206f6ec52eec87009b238 (diff) | |
Some more consistency-renaming of script-zones
--HG--
branch : trunk
rename : src/server/scripts/EasternKingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.h
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.h => src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
rename : src/server/scripts/EasternKingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.h => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.h
rename : src/server/scripts/EasternKingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_curator.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_midnight.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_moroes.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/bosses_opera.cpp => src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.h => src/server/scripts/EasternKingdoms/Karazhan/karazhan.h
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h
rename : src/server/scripts/EasternKingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_garr.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.h => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h
rename : src/server/scripts/EasternKingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_kormok.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_vectus.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/scholomance.h => src/server/scripts/EasternKingdoms/Scholomance/scholomance.h
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
rename : src/server/scripts/EasternKingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.h => src/server/scripts/EasternKingdoms/Stratholme/stratholme.h
rename : src/server/scripts/EasternKingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.h => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.h
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h
rename : src/server/scripts/EasternKingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_janalai.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.h => src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_marli.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/zulgurub.h => src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.h
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_epoch.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_infinite.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_meathook.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_salramm.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.h
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_aeonus.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_chrono_lord_deja.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_temporus.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.h
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/instance_dark_portal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_anetheron.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_archimonde.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_azgalor.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_kazrogal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_rage_winterchill.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/instance_hyjal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.h
rename : src/server/scripts/Kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h
rename : src/server/scripts/Kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.h
rename : src/server/scripts/Kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.h
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h
rename : src/server/scripts/Kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.h
rename : src/server/scripts/Kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
rename : src/server/scripts/Kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/Northrend/AzjolNerub/ahnkahet/ahnkahet.h
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/azjol_nerub.h
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_anubarak.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_hadronox.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/server/scripts/Northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
rename : src/server/scripts/Northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/Northrend/DraktharonKeep/drak_tharon_keep.h
rename : src/server/scripts/Northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_bronjahm.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.h
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_falric.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_marwyn.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.h
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_krickandick.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.h
rename : src/server/scripts/Northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
rename : src/server/scripts/Northrend/gundrak/boss_eck.cpp => src/server/scripts/Northrend/Gundrak/boss_eck.cpp
rename : src/server/scripts/Northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
rename : src/server/scripts/Northrend/gundrak/boss_moorabi.cpp => src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
rename : src/server/scripts/Northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
rename : src/server/scripts/Northrend/gundrak/gundrak.h => src/server/scripts/Northrend/Gundrak/gundrak.h
rename : src/server/scripts/Northrend/gundrak/instance_gundrak.cpp => src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_gluth.cpp => src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_gothik.cpp => src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_heigan.cpp => src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_noth.cpp => src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
rename : src/server/scripts/Northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
rename : src/server/scripts/Northrend/naxxramas/naxxramas.h => src/server/scripts/Northrend/Naxxramas/naxxramas.h
rename : src/server/scripts/Northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
rename : src/server/scripts/Northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp
rename : src/server/scripts/Northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/Northrend/ObsidianSanctum/obsidian_sanctum.h
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/boss_malygos.cpp
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/Northrend/TheNexus/eye_of_eternity/eye_of_eternity.h
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_anomalus.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_keristrasza.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_magus_telestra.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_ormorok.cpp
rename : src/server/scripts/Northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_kolurg.cpp
rename : src/server/scripts/Northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_stoutbeard.cpp
rename : src/server/scripts/Northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/Northrend/TheNexus/nexus/instance_nexus.cpp
rename : src/server/scripts/Northrend/nexus/nexus/nexus.h => src/server/scripts/Northrend/TheNexus/nexus/nexus.h
rename : src/server/scripts/Northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_drakos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_eregos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_urom.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_varos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/instance_oculus.cpp
rename : src/server/scripts/Northrend/nexus/oculus/oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/oculus.cpp
rename : src/server/scripts/Northrend/nexus/oculus/oculus.h => src/server/scripts/Northrend/TheNexus/oculus/oculus.h
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_loken.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/Northrend/Ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.h
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_freya.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_mimiron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_razorscale.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_yoggsaron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar.h => src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h
rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/Northrend/Ulduar/ulduar/ulduar_teleporter.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_keleseth.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.h
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_skadi.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_svala.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/server/scripts/Northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/Northrend/VaultOfArchavon/vault_of_archavon.h
rename : src/server/scripts/Northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_erekem.cpp => src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_moragg.cpp => src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
rename : src/server/scripts/Northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
rename : src/server/scripts/Northrend/violet_hold/violet_hold.cpp => src/server/scripts/Northrend/VioletHold/violet_hold.cpp
rename : src/server/scripts/Northrend/violet_hold/violet_hold.h => src/server/scripts/Northrend/VioletHold/violet_hold.h
rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/Outland/Auchindoun/sethekk_halls/sethekk_halls.h
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/server/scripts/Outland/black_temple/black_temple.cpp => src/server/scripts/Outland/BlackTemple/black_temple.cpp
rename : src/server/scripts/Outland/black_temple/black_temple.h => src/server/scripts/Outland/BlackTemple/black_temple.h
rename : src/server/scripts/Outland/black_temple/boss_bloodboil.cpp => src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
rename : src/server/scripts/Outland/black_temple/boss_illidan.cpp => src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
rename : src/server/scripts/Outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
rename : src/server/scripts/Outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
rename : src/server/scripts/Outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
rename : src/server/scripts/Outland/black_temple/boss_supremus.cpp => src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
rename : src/server/scripts/Outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
rename : src/server/scripts/Outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
rename : src/server/scripts/Outland/black_temple/illidari_council.cpp => src/server/scripts/Outland/BlackTemple/illidari_council.cpp
rename : src/server/scripts/Outland/black_temple/instance_black_temple.cpp => src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lurker_below.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/serpent_shrine.h
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/instance_steam_vault.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/Outland/CoilfangReservoir/steam_vault/steam_vault.h
rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
rename : src/server/scripts/Outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
rename : src/server/scripts/Outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
rename : src/server/scripts/Outland/gruuls_lair/gruuls_lair.h => src/server/scripts/Outland/GruulsLair/gruuls_lair.h
rename : src/server/scripts/Outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/Outland/HellfireCitadel/blood_furnace/blood_furnace.h
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_broggok.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_the_maker.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/instance_blood_furnace.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/magtheridons_lair.h
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_nethekurse.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/instance_shattered_halls.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/Outland/HellfireCitadel/shattered_halls/shattered_halls.h
rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h
rename : src/server/scripts/Outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/server/scripts/Outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletEnclave')
4 files changed, 3877 insertions, 0 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp new file mode 100644 index 00000000000..bdbf6b7c081 --- /dev/null +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -0,0 +1,1079 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "ScriptedPch.h" +#include "Vehicle.h" +#include "ObjectMgr.h" +#include "ScriptedEscortAI.h" + +/*###### +##Quest 12848 +######*/ + +#define GCD_CAST 1 + +enum eDeathKnightSpells +{ + SPELL_SOUL_PRISON_CHAIN_SELF = 54612, + SPELL_SOUL_PRISON_CHAIN = 54613, + SPELL_DK_INITIATE_VISUAL = 51519, + + SPELL_ICY_TOUCH = 52372, + SPELL_PLAGUE_STRIKE = 52373, + SPELL_BLOOD_STRIKE = 52374, + SPELL_DEATH_COIL = 52375 +}; + +#define EVENT_ICY_TOUCH 1 +#define EVENT_PLAGUE_STRIKE 2 +#define EVENT_BLOOD_STRIKE 3 +#define EVENT_DEATH_COIL 4 + +//used by 29519,29520,29565,29566,29567 but signed for 29519 +int32 say_event_start[8] = +{ + -1609000,-1609001,-1609002,-1609003, + -1609004,-1609005,-1609006,-1609007 +}; + +int32 say_event_attack[9] = +{ + -1609008,-1609009,-1609010,-1609011,-1609012, + -1609013,-1609014,-1609015,-1609016 +}; + +uint32 acherus_soul_prison[12] = +{ + 191577, + 191580, + 191581, + 191582, + 191583, + 191584, + 191585, + 191586, + 191587, + 191588, + 191589, + 191590 +}; + +uint32 acherus_unworthy_initiate[5] = +{ + 29519, + 29520, + 29565, + 29566, + 29567 +}; + +enum UnworthyInitiatePhase +{ + PHASE_CHAINED, + PHASE_TO_EQUIP, + PHASE_EQUIPING, + PHASE_TO_ATTACK, + PHASE_ATTACKING, +}; + +struct npc_unworthy_initiateAI : public ScriptedAI +{ + npc_unworthy_initiateAI(Creature *c) : ScriptedAI(c) + { + me->SetReactState(REACT_PASSIVE); + if (!me->GetEquipmentId()) + if (const CreatureInfo *info = GetCreatureInfo(28406)) + if (info->equipmentId) + const_cast<CreatureInfo*>(me->GetCreatureInfo())->equipmentId = info->equipmentId; + } + + uint64 playerGUID; + UnworthyInitiatePhase phase; + uint32 wait_timer; + float anchorX, anchorY; + uint64 anchorGUID; + + EventMap events; + + void Reset() + { + anchorGUID = 0; + phase = PHASE_CHAINED; + events.Reset(); + me->setFaction(7); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); + me->LoadEquipment(0, true); + } + + void EnterCombat(Unit * /*who*/) + { + events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST); + events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST); + events.ScheduleEvent(EVENT_BLOOD_STRIKE, 2000, GCD_CAST); + events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST); + } + + void MovementInform(uint32 type, uint32 id) + { + if (type != POINT_MOTION_TYPE) + return; + + if (id == 1) + { + wait_timer = 5000; + me->CastSpell(me, SPELL_DK_INITIATE_VISUAL, true); + + if (Player* starter = Unit::GetPlayer(playerGUID)) + DoScriptText(say_event_attack[rand()%9], me, starter); + + phase = PHASE_TO_ATTACK; + } + } + + void EventStart(Creature* anchor, Player *pTarget) + { + wait_timer = 5000; + phase = PHASE_TO_EQUIP; + + me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + me->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN_SELF); + me->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN); + + float z; + anchor->GetContactPoint(me, anchorX, anchorY, z, 1.0f); + + playerGUID = pTarget->GetGUID(); + DoScriptText(say_event_start[rand()%8], me, pTarget); + } + + void UpdateAI(const uint32 diff); +}; + +CreatureAI* GetAI_npc_unworthy_initiate(Creature* pCreature) +{ + return new npc_unworthy_initiateAI(pCreature); +} + +struct npc_unworthy_initiate_anchorAI : public PassiveAI +{ + npc_unworthy_initiate_anchorAI(Creature *c) : PassiveAI(c), prisonerGUID(0) {} + + uint64 prisonerGUID; + + void SetGUID(const uint64 &guid, int32 /*id*/) + { + if (!prisonerGUID) + prisonerGUID = guid; + } + + uint64 GetGUID(int32 /*id*/) { return prisonerGUID; } +}; + +void npc_unworthy_initiateAI::UpdateAI(const uint32 diff) +{ + switch(phase) + { + case PHASE_CHAINED: + if (!anchorGUID) + { + if (Creature *anchor = me->FindNearestCreature(29521, 30)) + { + anchor->AI()->SetGUID(me->GetGUID()); + anchor->CastSpell(me, SPELL_SOUL_PRISON_CHAIN, true); + anchorGUID = anchor->GetGUID(); + } + else + error_log("npc_unworthy_initiateAI: unable to find anchor!"); + + float dist = 99.0f; + GameObject *prison = NULL; + + for (uint8 i = 0; i < 12; ++i) + { + if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i],30)) + { + if (me->IsWithinDist(temp_prison, dist, false)) + { + dist = me->GetDistance2d(temp_prison); + prison = temp_prison; + } + } + } + + if (prison) + prison->ResetDoorOrButton(); + else + error_log("npc_unworthy_initiateAI: unable to find prison!"); + } + return; + case PHASE_TO_EQUIP: + if (wait_timer) + { + if (wait_timer > diff) + wait_timer -= diff; + else + { + me->GetMotionMaster()->MovePoint(1, anchorX, anchorY, me->GetPositionZ()); + //debug_log("npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ()); + phase = PHASE_EQUIPING; + wait_timer = 0; + } + } + return; + case PHASE_TO_ATTACK: + if (wait_timer) + { + if (wait_timer > diff) + wait_timer -= diff; + else + { + me->setFaction(14); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + phase = PHASE_ATTACKING; + + if (Player *pTarget = Unit::GetPlayer(playerGUID)) + me->AI()->AttackStart(pTarget); + wait_timer = 0; + } + } + return; + case PHASE_ATTACKING: + if (!UpdateVictim()) + return; + + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent()) + { + switch(eventId) + { + case EVENT_ICY_TOUCH: + DoCast(me->getVictim(), SPELL_ICY_TOUCH); + events.DelayEvents(1000, GCD_CAST); + events.ScheduleEvent(EVENT_ICY_TOUCH, 5000, GCD_CAST); + break; + case EVENT_PLAGUE_STRIKE: + DoCast(me->getVictim(), SPELL_PLAGUE_STRIKE); + events.DelayEvents(1000, GCD_CAST); + events.ScheduleEvent(SPELL_PLAGUE_STRIKE, 5000, GCD_CAST); + break; + case EVENT_BLOOD_STRIKE: + DoCast(me->getVictim(), SPELL_BLOOD_STRIKE); + events.DelayEvents(1000, GCD_CAST); + events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5000, GCD_CAST); + break; + case EVENT_DEATH_COIL: + DoCast(me->getVictim(), SPELL_DEATH_COIL); + events.DelayEvents(1000, GCD_CAST); + events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST); + break; + } + } + + DoMeleeAttackIfReady(); + } +} + +CreatureAI* GetAI_npc_unworthy_initiate_anchor(Creature* pCreature) +{ + return new npc_unworthy_initiate_anchorAI(pCreature); +} + +bool GOHello_go_acherus_soul_prison(Player* pPlayer, GameObject* pGo) +{ + if (Creature *anchor = pGo->FindNearestCreature(29521, 15)) + if (uint64 prisonerGUID = anchor->AI()->GetGUID()) + if (Creature* prisoner = Creature::GetCreature(*pPlayer, prisonerGUID)) + CAST_AI(npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, pPlayer); + + return false; +} + +/*###### +## npc_death_knight_initiate +######*/ + +#define GOSSIP_ACCEPT_DUEL "I challenge you, death knight!" + +enum eDuelEnums +{ + SAY_DUEL_A = -1609080, + SAY_DUEL_B = -1609081, + SAY_DUEL_C = -1609082, + SAY_DUEL_D = -1609083, + SAY_DUEL_E = -1609084, + SAY_DUEL_F = -1609085, + SAY_DUEL_G = -1609086, + SAY_DUEL_H = -1609087, + SAY_DUEL_I = -1609088, + + SPELL_DUEL = 52996, + //SPELL_DUEL_TRIGGERED = 52990, + SPELL_DUEL_VICTORY = 52994, + SPELL_DUEL_FLAG = 52991, + + QUEST_DEATH_CHALLENGE = 12733, + FACTION_HOSTILE = 2068 +}; + +int32 m_auiRandomSay[] = +{ + SAY_DUEL_A, SAY_DUEL_B, SAY_DUEL_C, SAY_DUEL_D, SAY_DUEL_E, SAY_DUEL_F, SAY_DUEL_G, SAY_DUEL_H, SAY_DUEL_I +}; + +struct npc_death_knight_initiateAI : public CombatAI +{ + npc_death_knight_initiateAI(Creature* pCreature) : CombatAI(pCreature) + { + m_bIsDuelInProgress = false; + } + + bool lose; + uint64 m_uiDuelerGUID; + uint32 m_uiDuelTimer; + bool m_bIsDuelInProgress; + + void Reset() + { + lose = false; + me->RestoreFaction(); + CombatAI::Reset(); + + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); + + m_uiDuelerGUID = 0; + m_uiDuelTimer = 5000; + m_bIsDuelInProgress = false; + } + + void SpellHit(Unit* pCaster, const SpellEntry* pSpell) + { + if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL) + { + m_uiDuelerGUID = pCaster->GetGUID(); + m_bIsDuelInProgress = true; + } + } + + void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) + { + if (m_bIsDuelInProgress && pDoneBy->IsControlledByPlayer()) + { + if (pDoneBy->GetGUID() != m_uiDuelerGUID && pDoneBy->GetOwnerGUID() != m_uiDuelerGUID) // other players cannot help + uiDamage = 0; + else if (uiDamage >= me->GetHealth()) + { + uiDamage = 0; + + if (!lose) + { + pDoneBy->RemoveGameObject(SPELL_DUEL_FLAG, true); + pDoneBy->AttackStop(); + me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true); + lose = true; + me->CastSpell(me, 7267, true); + me->RestoreFaction(); + } + } + } + } + + void UpdateAI(const uint32 uiDiff) + { + if (!UpdateVictim()) + { + if (m_bIsDuelInProgress) + { + if (m_uiDuelTimer <= uiDiff) + { + me->setFaction(FACTION_HOSTILE); + + if (Unit* pUnit = Unit::GetUnit(*me, m_uiDuelerGUID)) + AttackStart(pUnit); + } + else + m_uiDuelTimer -= uiDiff; + } + return; + } + + if (m_bIsDuelInProgress) + { + if (lose) + { + if (!me->HasAura(7267)) + EnterEvadeMode(); + return; + } + else if (me->getVictim()->GetTypeId() == TYPEID_PLAYER + && me->getVictim()->GetHealth() * 10 < me->getVictim()->GetMaxHealth()) + { + me->getVictim()->CastSpell(me->getVictim(), 7267, true); // beg + me->getVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true); + EnterEvadeMode(); + return; + } + } + + // TODO: spells + + CombatAI::UpdateAI(uiDiff); + } +}; + +CreatureAI* GetAI_npc_death_knight_initiate(Creature* pCreature) +{ + return new npc_death_knight_initiateAI(pCreature); +} + +bool GossipHello_npc_death_knight_initiate(Player* pPlayer, Creature* pCreature) +{ + if (pPlayer->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && pCreature->GetHealth() == pCreature->GetMaxHealth()) + { + if (pPlayer->GetHealth() * 10 < pPlayer->GetMaxHealth()) + return true; + + if (pPlayer->isInCombat() || pCreature->isInCombat()) + return true; + + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature),pCreature->GetGUID()); + } + return true; +} + +bool GossipSelect_npc_death_knight_initiate(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) +{ + if (uiAction == GOSSIP_ACTION_INFO_DEF) + { + pPlayer->CLOSE_GOSSIP_MENU(); + + if (pPlayer->isInCombat() || pCreature->isInCombat()) + return true; + + if (npc_death_knight_initiateAI* pInitiateAI = CAST_AI(npc_death_knight_initiateAI, pCreature->AI())) + { + if (pInitiateAI->m_bIsDuelInProgress) + return true; + } + + pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); + + int32 uiSayId = rand()% (sizeof(m_auiRandomSay)/sizeof(int32)); + DoScriptText(m_auiRandomSay[uiSayId], pCreature, pPlayer); + + pPlayer->CastSpell(pCreature, SPELL_DUEL, false); + pPlayer->CastSpell(pPlayer, SPELL_DUEL_FLAG, true); + } + return true; +} + +/*###### +## npc_dark_rider_of_acherus +######*/ + +#define DESPAWN_HORSE 52267 +#define SAY_DARK_RIDER "The realm of shadows awaits..." + +struct npc_dark_rider_of_acherusAI : public ScriptedAI +{ + npc_dark_rider_of_acherusAI(Creature *c) : ScriptedAI(c) {} + + uint32 PhaseTimer; + uint32 Phase; + bool Intro; + uint64 TargetGUID; + + void Reset() + { + PhaseTimer = 4000; + Phase = 0; + Intro = false; + TargetGUID = 0; + } + + void UpdateAI(const uint32 diff) + { + if (!Intro || !TargetGUID) + return; + + if (PhaseTimer <= diff) + { + switch(Phase) + { + case 0: + me->MonsterSay(SAY_DARK_RIDER, LANG_UNIVERSAL, 0); + PhaseTimer = 5000; + Phase = 1; + break; + case 1: + if (Unit *pTarget = Unit::GetUnit(*me, TargetGUID)) + DoCast(pTarget, DESPAWN_HORSE, true); + PhaseTimer = 3000; + Phase = 2; + break; + case 2: + me->SetVisibility(VISIBILITY_OFF); + PhaseTimer = 2000; + Phase = 3; + break; + case 3: + me->ForcedDespawn(); + break; + default: + break; + } + } else PhaseTimer -= diff; + + } + + void InitDespawnHorse(Unit *who) + { + if (!who) + return; + + TargetGUID = who->GetGUID(); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->SetSpeed(MOVE_RUN, 0.4f); + me->GetMotionMaster()->MoveChase(who); + me->SetUInt64Value(UNIT_FIELD_TARGET, TargetGUID); + Intro = true; + } + +}; + +CreatureAI* GetAI_npc_dark_rider_of_acherus(Creature* pCreature) +{ + return new npc_dark_rider_of_acherusAI(pCreature); +} + +/*###### +## npc_salanar_the_horseman +######*/ + +enum eSalanar +{ + REALM_OF_SHADOWS = 52693, + EFFECT_STOLEN_HORSE = 52263, + DELIVER_STOLEN_HORSE = 52264, + CALL_DARK_RIDER = 52266, + SPELL_EFFECT_OVERTAKE = 52349 +}; + +struct npc_salanar_the_horsemanAI : public ScriptedAI +{ + npc_salanar_the_horsemanAI(Creature *c) : ScriptedAI(c) {} + + void SpellHit(Unit *caster, const SpellEntry *spell) + { + if (spell->Id == DELIVER_STOLEN_HORSE) + { + if (caster->GetTypeId() == TYPEID_UNIT && caster->IsVehicle()) + { + if (Unit *charmer = caster->GetCharmer()) + { + charmer->RemoveAurasDueToSpell(EFFECT_STOLEN_HORSE); + caster->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + caster->setFaction(35); + DoCast(caster, CALL_DARK_RIDER, true); + if (Creature* Dark_Rider = me->FindNearestCreature(28654, 15)) + CAST_AI(npc_dark_rider_of_acherusAI, Dark_Rider->AI())->InitDespawnHorse(caster); + } + } + } + } + + void MoveInLineOfSight(Unit *who) + { + ScriptedAI::MoveInLineOfSight(who); + + if (who->GetTypeId() == TYPEID_UNIT && who->IsVehicle() && me->IsWithinDistInMap(who, 5.0f)) + { + if (Unit *charmer = who->GetCharmer()) + { + if (charmer->GetTypeId() == TYPEID_PLAYER) + { + // for quest Into the Realm of Shadows(12687) + if (me->GetEntry() == 28788 && CAST_PLR(charmer)->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE) + { + CAST_PLR(charmer)->GroupEventHappens(12687, me); + charmer->RemoveAurasDueToSpell(SPELL_EFFECT_OVERTAKE); + CAST_CRE(who)->ForcedDespawn(); + //CAST_CRE(who)->Respawn(true); + } + + if (CAST_PLR(charmer)->HasAura(REALM_OF_SHADOWS)) + charmer->RemoveAurasDueToSpell(REALM_OF_SHADOWS); + } + } + } + } +}; + +CreatureAI* GetAI_npc_salanar_the_horseman(Creature* pCreature) +{ + return new npc_salanar_the_horsemanAI(pCreature); +} + +/*###### +## npc_ros_dark_rider +######*/ + +struct npc_ros_dark_riderAI : public ScriptedAI +{ + npc_ros_dark_riderAI(Creature *c) : ScriptedAI(c) {} + + void EnterCombat(Unit * /*who*/) + { + me->ExitVehicle(); + } + + void Reset() + { + Creature* deathcharger = me->FindNearestCreature(28782, 30); + if (!deathcharger) return; + deathcharger->RestoreFaction(); + deathcharger->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + deathcharger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + if (!me->GetVehicle() && deathcharger->IsVehicle() && deathcharger->GetVehicleKit()->HasEmptySeat(0)) + me->EnterVehicle(deathcharger); + } + + void JustDied(Unit *killer) + { + Creature* deathcharger = me->FindNearestCreature(28782, 30); + if (!deathcharger) return; + if (killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->IsVehicle()) + { + deathcharger->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + deathcharger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + deathcharger->setFaction(2096); + } + } +}; + +CreatureAI* GetAI_npc_ros_dark_rider(Creature* pCreature) +{ + return new npc_ros_dark_riderAI(pCreature); +} + +// correct way: 52312 52314 52555 ... +enum SG +{ + GHOULS = 28845, + GHOSTS = 28846, +}; +struct npc_dkc1_gothikAI : public ScriptedAI +{ + npc_dkc1_gothikAI(Creature *c) : ScriptedAI(c) {} + + void MoveInLineOfSight(Unit *who) + { + ScriptedAI::MoveInLineOfSight(who); + + if (who->GetEntry() == GHOULS && me->IsWithinDistInMap(who, 10.0f)) + { + if (Unit *owner = who->GetOwner()) + { + if (owner->GetTypeId() == TYPEID_PLAYER) + { + if (CAST_PLR(owner)->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE) + { + //CAST_CRE(who)->CastSpell(owner, 52517, true); + CAST_PLR(owner)->KilledMonsterCredit(GHOULS, me->GetGUID()); + } + //Todo: Creatures must not be removed, but, must instead + // stand next to Gothik and be commanded into the pit + // and dig into the ground. + CAST_CRE(who)->ForcedDespawn(); + + if (CAST_PLR(owner)->GetQuestStatus(12698) == QUEST_STATUS_COMPLETE) + owner->RemoveAllMinionsByEntry(GHOULS); + } + } + } + } +}; + +CreatureAI* GetAI_npc_dkc1_gothik(Creature* pCreature) +{ + return new npc_dkc1_gothikAI(pCreature); +} + +struct npc_scarlet_ghoulAI : public ScriptedAI +{ + npc_scarlet_ghoulAI(Creature *c) : ScriptedAI(c) + { + // Ghouls should display their Birth Animation + // Crawling out of the ground + //DoCast(me, 35177, true); + //me->MonsterSay("Mommy?",LANG_UNIVERSAL,0); + me->SetReactState(REACT_DEFENSIVE); + } + + void FindMinions(Unit *owner) + { + std::list<Creature*> MinionList; + owner->GetAllMinionsByEntry(MinionList,GHOULS); + + if (!MinionList.empty()) + { + for (std::list<Creature*>::const_iterator itr = MinionList.begin(); itr != MinionList.end(); ++itr) + { + if (CAST_CRE(*itr)->GetOwner()->GetGUID() == me->GetOwner()->GetGUID()) + { + if (CAST_CRE(*itr)->isInCombat() && CAST_CRE(*itr)->getAttackerForHelper()) + { + AttackStart(CAST_CRE(*itr)->getAttackerForHelper()); + } + } + } + } + } + + void UpdateAI(const uint32 /*diff*/) + { + if (!me->isInCombat()) + { + if (Unit *owner = me->GetOwner()) + { + if (owner->GetTypeId() == TYPEID_PLAYER && CAST_PLR(owner)->isInCombat()) + { + if (CAST_PLR(owner)->getAttackerForHelper() && CAST_PLR(owner)->getAttackerForHelper()->GetEntry() == GHOSTS) + { + AttackStart(CAST_PLR(owner)->getAttackerForHelper()); + } + else + { + FindMinions(owner); + } + } + } + } + + if (!UpdateVictim()) + return; + + //ScriptedAI::UpdateAI(diff); + //Check if we have a current target + if (me->getVictim()->GetEntry() == GHOSTS) + { + if (me->isAttackReady()) + { + //If we are within range melee the target + if (me->IsWithinMeleeRange(me->getVictim())) + { + me->AttackerStateUpdate(me->getVictim()); + me->resetAttackTimer(); + } + } + } + } +}; + +CreatureAI* GetAI_npc_scarlet_ghoul(Creature* pCreature) +{ + return new npc_scarlet_ghoulAI(pCreature); +} + +/*#### +## npc_scarlet_miner_cart +####*/ + +#define SPELL_CART_CHECK 54173 +#define SPELL_CART_DRAG 52465 + +struct npc_scarlet_miner_cartAI : public PassiveAI +{ + npc_scarlet_miner_cartAI(Creature *c) : PassiveAI(c), minerGUID(0) + { + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetDisplayId(me->GetCreatureInfo()->Modelid1); // H0 is horse + } + + uint64 minerGUID; + + void SetGUID(const uint64 &guid, int32 /*id*/) + { + minerGUID = guid; + } + + void DoAction(const int32 /*param*/) + { + if (Creature *miner = Unit::GetCreature(*me, minerGUID)) + { + // very bad visual effect + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + //me->SetSpeed(MOVE_WALK, miner->GetSpeed(MOVE_WALK)); + me->SetSpeed(MOVE_RUN, miner->GetSpeed(MOVE_RUN)); + me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0); + } + } + + void PassengerBoarded(Unit * /*who*/, int8 /*seatId*/, bool apply) + { + if (!apply) + if (Creature *miner = Unit::GetCreature(*me, minerGUID)) + miner->DisappearAndDie(); + } +}; + +CreatureAI* GetAI_npc_scarlet_miner_cart(Creature *_Creature) +{ + return new npc_scarlet_miner_cartAI(_Creature); +} + +/*#### +## npc_scarlet_miner +####*/ + +#define SAY_SCARLET_MINER1 "Where'd this come from? I better get this down to the ships before the foreman sees it!" +#define SAY_SCARLET_MINER2 "Now I can have a rest!" + +struct npc_scarlet_minerAI : public npc_escortAI +{ + npc_scarlet_minerAI(Creature *c) : npc_escortAI(c) + { + me->SetReactState(REACT_PASSIVE); + } + + uint32 IntroTimer; + uint32 IntroPhase; + uint64 carGUID; + + void Reset() + { + carGUID = 0; + IntroTimer = 0; + IntroPhase = 0; + } + + void InitWaypoint() + { + AddWaypoint(1, 2389.03, -5902.74, 109.014, 5000); + AddWaypoint(2, 2341.812012, -5900.484863, 102.619743); + AddWaypoint(3, 2306.561279, -5901.738281, 91.792419); + AddWaypoint(4, 2300.098389, -5912.618652, 86.014885); + AddWaypoint(5, 2294.142090, -5927.274414, 75.316849); + AddWaypoint(6, 2286.984375, -5944.955566, 63.714966); + AddWaypoint(7, 2280.001709, -5961.186035, 54.228283); + AddWaypoint(8, 2259.389648, -5974.197754, 42.359348); + AddWaypoint(9, 2242.882812, -5984.642578, 32.827850); + AddWaypoint(10, 2217.265625, -6028.959473, 7.675705); + AddWaypoint(11, 2202.595947, -6061.325684, 5.882018); + AddWaypoint(12, 2188.974609, -6080.866699, 3.370027); + + if (urand(0,1)) + { + AddWaypoint(13, 2176.483887, -6110.407227, 1.855181); + AddWaypoint(14, 2172.516602, -6146.752441, 1.074235); + AddWaypoint(15, 2138.918457, -6158.920898, 1.342926); + AddWaypoint(16, 2129.866699, -6174.107910, 4.380779); + AddWaypoint(17, 2117.709473, -6193.830078, 13.3542, 10000); + } + else + { + AddWaypoint(13, 2184.190186, -6166.447266, 0.968877); + AddWaypoint(14, 2234.265625, -6163.741211, 0.916021); + AddWaypoint(15, 2268.071777, -6158.750977, 1.822252); + AddWaypoint(16, 2270.028320, -6176.505859, 6.340538); + AddWaypoint(17, 2271.739014, -6195.401855, 13.3542, 10000); + } + } + + void InitCartQuest(Player *who) + { + carGUID = who->GetVehicleBase()->GetGUID(); + InitWaypoint(); + Start(false, false, who->GetGUID()); + SetDespawnAtFar(false); + } + + void WaypointReached(uint32 i) + { + switch (i) + { + case 1: + if (Unit *car = Unit::GetCreature(*me, carGUID)) + { + me->SetInFront(car); + me->SendMovementFlagUpdate(); + } + me->MonsterSay(SAY_SCARLET_MINER1,LANG_UNIVERSAL,NULL); + SetRun(true); + IntroTimer = 4000; + IntroPhase = 1; + break; + case 17: + if (Unit *car = Unit::GetCreature(*me, carGUID)) + { + me->SetInFront(car); + me->SendMovementFlagUpdate(); + car->Relocate(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ()); + car->SendMonsterStop(); + //this make player fall under ground, dunno why + //car->GetMotionMaster()->MovePoint(0, car->GetPositionX(), car->GetPositionY(), me->GetPositionZ()); + car->RemoveAura(SPELL_CART_DRAG); + } + me->MonsterSay(SAY_SCARLET_MINER2,LANG_UNIVERSAL,NULL); + break; + default: + break; + } + } + + void UpdateAI(const uint32 diff) + { + if (IntroPhase) + { + if (IntroTimer <= diff) + { + if (IntroPhase == 1) + { + if (Creature *car = Unit::GetCreature(*me, carGUID)) + DoCast(car, SPELL_CART_DRAG); + IntroTimer = 800; + IntroPhase = 2; + } + else + { + if (Creature *car = Unit::GetCreature(*me, carGUID)) + car->AI()->DoAction(); + IntroPhase = 0; + } + } else IntroTimer-=diff; + } + npc_escortAI::UpdateAI(diff); + } +}; + +CreatureAI* GetAI_npc_scarlet_miner(Creature *_Creature) +{ + return new npc_scarlet_minerAI(_Creature); +} + +/*###### +## go_inconspicuous_mine_car +######*/ + +#define SPELL_CART_SUMM 52463 + +bool GOHello_go_inconspicuous_mine_car(Player* pPlayer, GameObject* /*pGO*/) +{ + if (pPlayer->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE) + { + // Hack Why Trinity Dont Support Custom Summon Location + if (Creature *miner = pPlayer->SummonCreature(28841, 2383.869629, -5900.312500, 107.996086, pPlayer->GetOrientation(),TEMPSUMMON_DEAD_DESPAWN, 1)) + { + pPlayer->CastSpell(pPlayer, SPELL_CART_SUMM, true); + if (Creature *car = pPlayer->GetVehicleCreatureBase()) + { + if (car->GetEntry() == 28817) + { + car->AI()->SetGUID(miner->GetGUID()); + CAST_AI(npc_scarlet_minerAI, miner->AI())->InitCartQuest(pPlayer); + } else error_log("TSCR: GOHello_go_inconspicuous_mine_car vehicle entry is not correct."); + } else error_log("TSCR: GOHello_go_inconspicuous_mine_car player is not on the vehicle."); + } else error_log("TSCR: GOHello_go_inconspicuous_mine_car Scarlet Miner cant be found by script."); + } + return true; +} + +// npc 28912 quest 17217 boss 29001 mob 29007 go 191092 + +void AddSC_the_scarlet_enclave_c1() +{ + Script *newscript; + + // 12848 The Endless Hunger + newscript = new Script; + newscript->Name = "npc_unworthy_initiate"; + newscript->GetAI = &GetAI_npc_unworthy_initiate; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_unworthy_initiate_anchor"; + newscript->GetAI = &GetAI_npc_unworthy_initiate_anchor; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "go_acherus_soul_prison"; + newscript->pGOHello = &GOHello_go_acherus_soul_prison; + newscript->RegisterSelf(); + + // Death's Challenge + newscript = new Script; + newscript->Name = "npc_death_knight_initiate"; + newscript->GetAI = &GetAI_npc_death_knight_initiate; + newscript->pGossipHello = &GossipHello_npc_death_knight_initiate; + newscript->pGossipSelect = &GossipSelect_npc_death_knight_initiate; + newscript->RegisterSelf(); + + // 12680 Grand Theft Palomino + newscript = new Script; + newscript->Name = "npc_salanar_the_horseman"; + newscript->GetAI = &GetAI_npc_salanar_the_horseman; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_dark_rider_of_acherus"; + newscript->GetAI = &GetAI_npc_dark_rider_of_acherus; + newscript->RegisterSelf(); + + // 12687 Into the Realm of Shadows + newscript = new Script; + newscript->Name = "npc_ros_dark_rider"; + newscript->GetAI = &GetAI_npc_ros_dark_rider; + newscript->RegisterSelf(); + + // 12698 The Gift That Keeps On Giving + newscript = new Script; + newscript->Name = "npc_dkc1_gothik"; + newscript->GetAI = &GetAI_npc_dkc1_gothik; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_scarlet_ghoul"; + newscript->GetAI = &GetAI_npc_scarlet_ghoul; + newscript->RegisterSelf(); + + // Massacre At Light's Point + newscript = new Script; + newscript->Name = "npc_scarlet_miner"; + newscript->GetAI = &GetAI_npc_scarlet_miner; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_scarlet_miner_cart"; + newscript->GetAI = &GetAI_npc_scarlet_miner_cart; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "go_inconspicuous_mine_car"; + newscript->pGOHello = &GOHello_go_inconspicuous_mine_car; + newscript->RegisterSelf(); +} + +/* +DELETE FROM `script_texts` WHERE `entry` IN(-1609301, -1609302); +INSERT INTO `script_texts` (`entry`,`content_default`,`type`,`language`,`emote`,`comment`) VALUES +(-1609301, 'Come, weakling! Strike me down!', 0, 0, 0, 'SAY_DEATH_RIDER_FINAL'), +(-1609302, '%s rears up, beckoning you to ride it.', 2, 0, 0, 'SAY_DEATH_CHARGER'); +*/ diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp new file mode 100644 index 00000000000..91f7e0e6cbe --- /dev/null +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -0,0 +1,995 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "ScriptedPch.h" +#include "ScriptedEscortAI.h" + +//How to win friends and influence enemies +// texts signed for creature 28939 but used for 28939,28940,28610 +enum win_friends +{ + SAY_PERSUADE1 = -1609501, + SAY_PERSUADE2 = -1609502, + SAY_PERSUADE3 = -1609503, + SAY_PERSUADE4 = -1609504, + SAY_PERSUADE5 = -1609505, + SAY_PERSUADE6 = -1609506, + SAY_PERSUADE7 = -1609507, + SAY_CRUSADER1 = -1609508, + SAY_CRUSADER2 = -1609509, + SAY_CRUSADER3 = -1609510, + SAY_CRUSADER4 = -1609511, + SAY_CRUSADER5 = -1609512, + SAY_CRUSADER6 = -1609513, + SAY_PERSUADED1 = -1609514, + SAY_PERSUADED2 = -1609515, + SAY_PERSUADED3 = -1609516, + SAY_PERSUADED4 = -1609517, + SAY_PERSUADED5 = -1609518, + SAY_PERSUADED6 = -1609519, + SPELL_PERSUASIVE_STRIKE = 52781 +}; + +struct npc_crusade_persuadedAI : public ScriptedAI +{ + npc_crusade_persuadedAI(Creature *pCreature) : ScriptedAI(pCreature) {} + + uint32 uiSpeech_timer; + uint32 uiSpeech_counter; + uint64 uiPlayerGUID; + + void Reset() + { + uiSpeech_timer = 0; + uiSpeech_counter = 0; + uiPlayerGUID = 0; + me->SetReactState(REACT_AGGRESSIVE); + me->RestoreFaction(); + } + + void SpellHit(Unit *caster, const SpellEntry *spell) + { + if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->isAlive() && !uiSpeech_counter) + { + if (CAST_PLR(caster)->GetQuestStatus(12720) == QUEST_STATUS_INCOMPLETE) + { + uiPlayerGUID = caster->GetGUID(); + uiSpeech_timer = 1000; + uiSpeech_counter = 1; + me->setFaction(caster->getFaction()); + me->CombatStop(true); + me->GetMotionMaster()->MoveIdle(); + me->SetReactState(REACT_PASSIVE); + DoCastAOE(58111, true); + + DoScriptText(RAND(SAY_PERSUADE1,SAY_PERSUADE2,SAY_PERSUADE3, + SAY_PERSUADE4,SAY_PERSUADE5,SAY_PERSUADE6, + SAY_PERSUADE7), caster); + + DoScriptText(RAND(SAY_CRUSADER1,SAY_CRUSADER2,SAY_CRUSADER3, + SAY_CRUSADER4,SAY_CRUSADER5,SAY_CRUSADER6), me); + } + } + } + + void UpdateAI(const uint32 diff) + { + if (uiSpeech_counter) + { + if (uiSpeech_timer <= diff) + { + Player* pPlayer = Unit::GetPlayer(uiPlayerGUID); + if (!pPlayer) + { + EnterEvadeMode(); + return; + } + + switch(uiSpeech_counter) + { + case 1: DoScriptText(SAY_PERSUADED1, me); uiSpeech_timer = 8000; break; + case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break; + case 3: DoScriptText(SAY_PERSUADED3, me); uiSpeech_timer = 8000; break; + case 4: DoScriptText(SAY_PERSUADED4, me); uiSpeech_timer = 8000; break; + case 5: DoScriptText(SAY_PERSUADED5, pPlayer); uiSpeech_timer = 8000; break; + case 6: DoScriptText(SAY_PERSUADED6, me); + pPlayer->Kill(me); + //me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + //me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + uiSpeech_counter = 0; + pPlayer->GroupEventHappens(12720, me); + return; + } + + ++uiSpeech_counter; + DoCastAOE(58111, true); + } else uiSpeech_timer -= diff; + + return; + } + + if (!UpdateVictim()) + return; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_npc_crusade_persuaded(Creature* pCreature) +{ + return new npc_crusade_persuadedAI (pCreature); +} + +/*###### +## npc_koltira_deathweaver +######*/ + +enum eKoltira +{ + SAY_BREAKOUT1 = -1609561, + SAY_BREAKOUT2 = -1609562, + SAY_BREAKOUT3 = -1609563, + SAY_BREAKOUT4 = -1609564, + SAY_BREAKOUT5 = -1609565, + SAY_BREAKOUT6 = -1609566, + SAY_BREAKOUT7 = -1609567, + SAY_BREAKOUT8 = -1609568, + SAY_BREAKOUT9 = -1609569, + SAY_BREAKOUT10 = -1609570, + + SPELL_KOLTIRA_TRANSFORM = 52899, + SPELL_ANTI_MAGIC_ZONE = 52894, + + QUEST_BREAKOUT = 12727, + + NPC_CRIMSON_ACOLYTE = 29007, + NPC_HIGH_INQUISITOR_VALROTH = 29001, + NPC_KOLTIRA_ALT = 28447, + + //not sure about this id + //NPC_DEATH_KNIGHT_MOUNT = 29201, + MODEL_DEATH_KNIGHT_MOUNT = 25278 +}; + +struct npc_koltira_deathweaverAI : public npc_escortAI +{ + npc_koltira_deathweaverAI(Creature *pCreature) : npc_escortAI(pCreature) + { + me->SetReactState(REACT_DEFENSIVE); + } + + uint32 m_uiWave; + uint32 m_uiWave_Timer; + uint64 m_uiValrothGUID; + + void Reset() + { + if (!HasEscortState(STATE_ESCORT_ESCORTING)) + { + m_uiWave = 0; + m_uiWave_Timer = 3000; + m_uiValrothGUID = 0; + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->LoadEquipment(0, true); + me->RemoveAura(SPELL_ANTI_MAGIC_ZONE); + } + } + + void WaypointReached(uint32 uiPointId) + { + switch(uiPointId) + { + case 0: + DoScriptText(SAY_BREAKOUT1, me); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + break; + case 1: + me->SetStandState(UNIT_STAND_STATE_KNEEL); + break; + case 2: + me->SetStandState(UNIT_STAND_STATE_STAND); + //me->UpdateEntry(NPC_KOLTIRA_ALT); //unclear if we must update or not + DoCast(me, SPELL_KOLTIRA_TRANSFORM); + me->LoadEquipment(me->GetEquipmentId()); + break; + case 3: + SetEscortPaused(true); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + DoScriptText(SAY_BREAKOUT2, me); + DoCast(me, SPELL_ANTI_MAGIC_ZONE); // cast again that makes bubble up + break; + case 4: + SetRun(true); + break; + case 9: + me->Mount(MODEL_DEATH_KNIGHT_MOUNT); + break; + case 10: + me->Unmount(); + break; + } + } + + void JustSummoned(Creature* pSummoned) + { + if (Player* pPlayer = GetPlayerForEscort()) + { + pSummoned->AI()->AttackStart(pPlayer); + } + + if (pSummoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH) + m_uiValrothGUID = pSummoned->GetGUID(); + + pSummoned->AddThreat(me, 0.0f); + pSummoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + } + + void SummonAcolyte(uint32 uiAmount) + { + for (uint32 i = 0; i < uiAmount; ++i) + me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329, -6045.818, 127.583, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); + } + + void UpdateAI(const uint32 uiDiff) + { + npc_escortAI::UpdateAI(uiDiff); + + if (HasEscortState(STATE_ESCORT_PAUSED)) + { + if (m_uiWave_Timer <= uiDiff) + { + switch(m_uiWave) + { + case 0: + DoScriptText(SAY_BREAKOUT3, me); + SummonAcolyte(3); + m_uiWave_Timer = 20000; + break; + case 1: + DoScriptText(SAY_BREAKOUT4, me); + SummonAcolyte(3); + m_uiWave_Timer = 20000; + break; + case 2: + DoScriptText(SAY_BREAKOUT5, me); + SummonAcolyte(4); + m_uiWave_Timer = 20000; + break; + case 3: + DoScriptText(SAY_BREAKOUT6, me); + me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1642.329, -6045.818, 127.583, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); + m_uiWave_Timer = 1000; + break; + case 4: + { + Creature* pTemp = Unit::GetCreature(*me, m_uiValrothGUID); + + if (!pTemp || !pTemp->isAlive()) + { + DoScriptText(SAY_BREAKOUT8, me); + m_uiWave_Timer = 5000; + } + else + { + m_uiWave_Timer = 2500; + return; //return, we don't want m_uiWave to increment now + } + break; + } + case 5: + DoScriptText(SAY_BREAKOUT9, me); + me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE); + // i do not know why the armor will also be removed + m_uiWave_Timer = 2500; + break; + case 6: + DoScriptText(SAY_BREAKOUT10, me); + SetEscortPaused(false); + break; + } + + ++m_uiWave; + } + else + m_uiWave_Timer -= uiDiff; + } + } +}; + +CreatureAI* GetAI_npc_koltira_deathweaver(Creature* pCreature) +{ + return new npc_koltira_deathweaverAI(pCreature); +} + +bool QuestAccept_npc_koltira_deathweaver(Player* pPlayer, Creature* pCreature, const Quest* pQuest) +{ + if (pQuest->GetQuestId() == QUEST_BREAKOUT) + { + pCreature->SetStandState(UNIT_STAND_STATE_STAND); + + if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaverAI,pCreature->AI())) + pEscortAI->Start(false, false, pPlayer->GetGUID()); + } + return true; +} + +//Scarlet courier +enum ScarletCourierEnum +{ + SAY_TREE1 = -1609531, + SAY_TREE2 = -1609532, + SPELL_SHOOT = 52818, + GO_INCONSPICUOUS_TREE = 191144, + NPC_SCARLET_COURIER = 29076 +}; + +struct mob_scarlet_courierAI : public ScriptedAI +{ + mob_scarlet_courierAI(Creature *pCreature) : ScriptedAI(pCreature) {} + + uint32 uiStage; + uint32 uiStage_timer; + + void Reset() + { + me->Mount(14338); // not sure about this id + uiStage = 1; + uiStage_timer = 3000; + } + + void EnterCombat(Unit * /*who*/) + { + DoScriptText(SAY_TREE2, me); + me->Unmount(); + uiStage = 0; + } + + void MovementInform(uint32 type, uint32 id) + { + if (type != POINT_MOTION_TYPE) + return; + + if (id == 1) + uiStage = 2; + } + + void UpdateAI(const uint32 diff) + { + if (uiStage && !me->isInCombat()) + { + if (uiStage_timer <= diff) + { + switch(uiStage) + { + case 1: + me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f)) + { + DoScriptText(SAY_TREE1, me); + float x, y, z; + tree->GetContactPoint(me, x, y, z); + me->GetMotionMaster()->MovePoint(1, x, y, z); + } + break; + case 2: + if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f)) + if (Unit *unit = tree->GetOwner()) + AttackStart(unit); + break; + } + uiStage_timer = 3000; + uiStage = 0; + } else uiStage_timer -= diff; + } + + if (!UpdateVictim()) + return; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_scarlet_courier(Creature* pCreature) +{ + return new mob_scarlet_courierAI (pCreature); +} + +//Koltira & Valroth- Breakout + +enum valroth +{ + SAY_VALROTH1 = -1609581, + SAY_VALROTH2 = -1609582, + SAY_VALROTH3 = -1609583, + SAY_VALROTH4 = -1609584, + SAY_VALROTH5 = -1609585, + SAY_VALROTH6 = -1609586, + SPELL_RENEW = 38210, + SPELL_INQUISITOR_PENANCE = 52922, + SPELL_VALROTH_SMITE = 52926, + SPELL_SUMMON_VALROTH_REMAINS = 52929 +}; + +struct mob_high_inquisitor_valrothAI : public ScriptedAI +{ + mob_high_inquisitor_valrothAI(Creature *pCreature) : ScriptedAI(pCreature) {} + + uint32 uiRenew_timer; + uint32 uiInquisitor_Penance_timer; + uint32 uiValroth_Smite_timer; + + void Reset() + { + uiRenew_timer = 1000; + uiInquisitor_Penance_timer = 2000; + uiValroth_Smite_timer = 1000; + } + + void EnterCombat(Unit* who) + { + DoScriptText(SAY_VALROTH2, me); + DoCast(who, SPELL_VALROTH_SMITE); + } + + void UpdateAI(const uint32 diff) + { + if (uiRenew_timer <= diff) + { + Shout(); + DoCast(me, SPELL_RENEW); + uiRenew_timer = 1000 + rand()%5000; + } else uiRenew_timer -= diff; + + if (uiInquisitor_Penance_timer <= diff) + { + Shout(); + DoCast(me->getVictim(), SPELL_INQUISITOR_PENANCE); + uiInquisitor_Penance_timer = 2000 + rand()%5000; + } else uiInquisitor_Penance_timer -= diff; + + if (uiValroth_Smite_timer <= diff) + { + Shout(); + DoCast(me->getVictim(), SPELL_VALROTH_SMITE); + uiValroth_Smite_timer = 1000 + rand()%5000; + } else uiValroth_Smite_timer -= diff; + + DoMeleeAttackIfReady(); + } + + void Shout() + { + if (rand()%100 < 15) + DoScriptText(RAND(SAY_VALROTH3,SAY_VALROTH4,SAY_VALROTH5), me); + } + + void JustDied(Unit* killer) + { + DoScriptText(SAY_VALROTH6, me); + killer->CastSpell(me, SPELL_SUMMON_VALROTH_REMAINS, true); + } +}; + +CreatureAI* GetAI_mob_high_inquisitor_valroth(Creature* pCreature) +{ + return new mob_high_inquisitor_valrothAI (pCreature); +} + +/*###### +## npc_a_special_surprise +######*/ +//used by 29032,29061,29065,29067,29068,29070,29074,29072,29073,29071 but signed for 29032 +enum SpecialSurprise +{ + SAY_EXEC_START_1 = -1609025, // speech for all + SAY_EXEC_START_2 = -1609026, + SAY_EXEC_START_3 = -1609027, + SAY_EXEC_PROG_1 = -1609028, + SAY_EXEC_PROG_2 = -1609029, + SAY_EXEC_PROG_3 = -1609030, + SAY_EXEC_PROG_4 = -1609031, + SAY_EXEC_PROG_5 = -1609032, + SAY_EXEC_PROG_6 = -1609033, + SAY_EXEC_PROG_7 = -1609034, + SAY_EXEC_NAME_1 = -1609035, + SAY_EXEC_NAME_2 = -1609036, + SAY_EXEC_RECOG_1 = -1609037, + SAY_EXEC_RECOG_2 = -1609038, + SAY_EXEC_RECOG_3 = -1609039, + SAY_EXEC_RECOG_4 = -1609040, + SAY_EXEC_RECOG_5 = -1609041, + SAY_EXEC_RECOG_6 = -1609042, + SAY_EXEC_NOREM_1 = -1609043, + SAY_EXEC_NOREM_2 = -1609044, + SAY_EXEC_NOREM_3 = -1609045, + SAY_EXEC_NOREM_4 = -1609046, + SAY_EXEC_NOREM_5 = -1609047, + SAY_EXEC_NOREM_6 = -1609048, + SAY_EXEC_NOREM_7 = -1609049, + SAY_EXEC_NOREM_8 = -1609050, + SAY_EXEC_NOREM_9 = -1609051, + SAY_EXEC_THINK_1 = -1609052, + SAY_EXEC_THINK_2 = -1609053, + SAY_EXEC_THINK_3 = -1609054, + SAY_EXEC_THINK_4 = -1609055, + SAY_EXEC_THINK_5 = -1609056, + SAY_EXEC_THINK_6 = -1609057, + SAY_EXEC_THINK_7 = -1609058, + SAY_EXEC_THINK_8 = -1609059, + SAY_EXEC_THINK_9 = -1609060, + SAY_EXEC_THINK_10 = -1609061, + SAY_EXEC_LISTEN_1 = -1609062, + SAY_EXEC_LISTEN_2 = -1609063, + SAY_EXEC_LISTEN_3 = -1609064, + SAY_EXEC_LISTEN_4 = -1609065, + SAY_PLAGUEFIST = -1609066, + SAY_EXEC_TIME_1 = -1609067, + SAY_EXEC_TIME_2 = -1609068, + SAY_EXEC_TIME_3 = -1609069, + SAY_EXEC_TIME_4 = -1609070, + SAY_EXEC_TIME_5 = -1609071, + SAY_EXEC_TIME_6 = -1609072, + SAY_EXEC_TIME_7 = -1609073, + SAY_EXEC_TIME_8 = -1609074, + SAY_EXEC_TIME_9 = -1609075, + SAY_EXEC_TIME_10 = -1609076, + SAY_EXEC_WAITING = -1609077, + EMOTE_DIES = -1609078, + + NPC_PLAGUEFIST = 29053 +}; + +struct npc_a_special_surpriseAI : public ScriptedAI +{ + npc_a_special_surpriseAI(Creature *pCreature) : ScriptedAI(pCreature) {} + + uint32 ExecuteSpeech_Timer; + uint32 ExecuteSpeech_Counter; + uint64 PlayerGUID; + + void Reset() + { + ExecuteSpeech_Timer = 0; + ExecuteSpeech_Counter = 0; + PlayerGUID = 0; + + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + } + + bool MeetQuestCondition(Unit* pPlayer) + { + switch(me->GetEntry()) + { + case 29061: // Ellen Stanbridge + if (CAST_PLR(pPlayer)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29072: // Kug Ironjaw + if (CAST_PLR(pPlayer)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29067: // Donovan Pulfrost + if (CAST_PLR(pPlayer)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29065: // Yazmina Oakenthorn + if (CAST_PLR(pPlayer)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29071: // Antoine Brack + if (CAST_PLR(pPlayer)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29032: // Malar Bravehorn + if (CAST_PLR(pPlayer)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29068: // Goby Blastenheimer + if (CAST_PLR(pPlayer)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29073: // Iggy Darktusk + if (CAST_PLR(pPlayer)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29074: // Lady Eonys + if (CAST_PLR(pPlayer)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29070: // Valok the Righteous + if (CAST_PLR(pPlayer)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE) + return true; + break; + } + + return false; + } + + void MoveInLineOfSight(Unit* pWho) + { + if (PlayerGUID || pWho->GetTypeId() != TYPEID_PLAYER || !pWho->IsWithinDist(me, INTERACTION_DISTANCE)) + return; + + if (MeetQuestCondition(pWho)) + PlayerGUID = pWho->GetGUID(); + } + + void UpdateAI(const uint32 diff) + { + if (PlayerGUID && !me->getVictim() && me->isAlive()) + { + if (ExecuteSpeech_Timer <= diff) + { + Player* pPlayer = Unit::GetPlayer(PlayerGUID); + + if (!pPlayer) + { + Reset(); + return; + } + + //TODO: simplify text's selection + + switch(pPlayer->getRace()) + { + case RACE_HUMAN: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_5, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_7, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_6, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_ORC: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_6, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_7, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_8, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_8, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_DWARF: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_2, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_2, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_3, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_2, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_5, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_3, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_NIGHTELF: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_6, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_2, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_7, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_UNDEAD_PLAYER: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_3, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_4, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_3, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_1, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_4, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_TAUREN: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_5, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_8, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_9, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_9, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_GNOME: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_4, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_4, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_6, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_5, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_TROLL: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_3, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_7, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_2, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_6, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_9, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_10, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_10, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_BLOODELF: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + //case 5: //unknown + case 6: DoScriptText(SAY_EXEC_THINK_3, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_1, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_DRAENEI: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_2, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_1, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_4, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_2, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + } + + if (ExecuteSpeech_Counter >= 9) + ExecuteSpeech_Timer = 15000; + else + ExecuteSpeech_Timer = 7000; + + ++ExecuteSpeech_Counter; + } + else + ExecuteSpeech_Timer -= diff; + } + } +}; + +CreatureAI* GetAI_npc_a_special_surprise(Creature* pCreature) +{ + return new npc_a_special_surpriseAI(pCreature); +} + +void AddSC_the_scarlet_enclave_c2() +{ + Script *newscript; + + // How to win friends and influence enemies + newscript = new Script; + newscript->Name = "npc_crusade_persuaded"; + newscript->GetAI = &GetAI_npc_crusade_persuaded; + newscript->RegisterSelf(); + + // Ambush At The Overlook + newscript = new Script; + newscript->Name = "mob_scarlet_courier"; + newscript->GetAI = &GetAI_mob_scarlet_courier; + newscript->RegisterSelf(); + + // 12727 Bloody Breakout + newscript = new Script; + newscript->Name = "npc_koltira_deathweaver"; + newscript->GetAI = &GetAI_npc_koltira_deathweaver; + newscript->pQuestAccept = &QuestAccept_npc_koltira_deathweaver; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_high_inquisitor_valroth"; + newscript->GetAI = &GetAI_mob_high_inquisitor_valroth; + newscript->RegisterSelf(); + + // A Special Suprise + newscript = new Script; + newscript->Name = "npc_a_special_surprise"; + newscript->GetAI = &GetAI_npc_a_special_surprise; + newscript->RegisterSelf(); +} + +/* +-- Bloody Breakout +UPDATE `creature_template` SET `ScriptName`='npc_koltira_deathweaver' WHERE `entry`='28912'; +UPDATE `creature_template` SET `ScriptName`='mob_high_inquisitor_valroth',minmana=6489,maxmana=6489,unit_flags=32768 WHERE `entry`='29001'; +UPDATE `creature_template` SET `ScriptName`='mob_eventai', `AIName`='EventAI',minmana=1020,maxmana=1058,unit_flags=32768 WHERE (`entry`='29007'); +DELETE FROM creature_ai_scripts WHERE id BETWEEN 90030 AND 90033; +INSERT INTO `creature_ai_scripts` VALUES ('90030', '29007', '0', '0', '100', '1', '1000', '4000', '1000', '4000', '11', '15498', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Crimson Acolyte - Holy Smite'); +INSERT INTO `creature_ai_scripts` VALUES ('90031', '29007', '0', '0', '100', '1', '1000', '10000', '20000', '21000', '11', '34809', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Crimson Acolyte - Holy Fury'); +INSERT INTO `creature_ai_scripts` VALUES ('90032', '29007', '0', '0', '100', '1', '1000', '5000', '1000', '5000', '11', '19725', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Crimson Acolyte - Turn Undead'); +INSERT INTO `creature_ai_scripts` VALUES ('90033', '29007', '4', '0', '100', '0', '0', '0', '0', '0', '11', '15498', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Crimson Acolyte aggro'); +*/ diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp new file mode 100644 index 00000000000..3b0ce186592 --- /dev/null +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -0,0 +1,1684 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "ScriptedPch.h" +#include "ScriptedEscortAI.h" + +#define LESS_MOB // if you do not have a good server and do not want it to be laggy as hell +//Light of Dawn +enum mograine +{ +#ifdef LESS_MOB + ENCOUNTER_DK_NUMBER = 5, // how many player queue to start the quest , or - + ENCOUNTER_DK_TIMER = 10, // *every 5 minutes. These have to be done in instance data + ENCOUNTER_DEFENDER_NUMBER = 10, // how many of defender + ENCOUNTER_EARTHSHATTER_NUMBER = 1, // how many of earthshatter + ENCOUNTER_ABOMINATION_NUMBER = 2, // how many of abomination + ENCOUNTER_BEHEMOTH_NUMBER = 1, // how many of behemoth + ENCOUNTER_GHOUL_NUMBER = 5, // how many of ghoul + ENCOUNTER_WARRIOR_NUMBER = 1, // how many of warrior +#else + ENCOUNTER_DK_NUMBER = 5, // how many player queue to start the quest , or - + ENCOUNTER_DK_TIMER = 10, // *every 5 minutes. These have to be done in instance data + ENCOUNTER_DEFENDER_NUMBER = 20, // how many of defender + ENCOUNTER_EARTHSHATTER_NUMBER = 20, // how many of earthshatter + ENCOUNTER_ABOMINATION_NUMBER = 3, // how many of abomination + ENCOUNTER_BEHEMOTH_NUMBER = 2, // how many of behemoth + ENCOUNTER_GHOUL_NUMBER = 10, // how many of ghoul + ENCOUNTER_WARRIOR_NUMBER = 2, // how many of warrior +#endif + ENCOUNTER_TOTAL_DAWN = 300, // Total number + ENCOUNTER_TOTAL_SCOURGE = 10000, + + WORLD_STATE_REMAINS = 3592, + WORLD_STATE_COUNTDOWN = 3603, + WORLD_STATE_EVENT_BEGIN = 3605, + + SAY_LIGHT_OF_DAWN01 = -1609201, // pre text + SAY_LIGHT_OF_DAWN02 = -1609202, + SAY_LIGHT_OF_DAWN03 = -1609203, + SAY_LIGHT_OF_DAWN04 = -1609204, // intro + SAY_LIGHT_OF_DAWN05 = -1609205, + SAY_LIGHT_OF_DAWN06 = -1609206, + SAY_LIGHT_OF_DAWN07 = -1609207, // During the fight - Korfax, Champion of the Light + SAY_LIGHT_OF_DAWN08 = -1609208, // Lord Maxwell Tyrosus + SAY_LIGHT_OF_DAWN09 = -1609209, // Highlord Darion Mograine + SAY_LIGHT_OF_DAWN10 = -1609210, + SAY_LIGHT_OF_DAWN11 = -1609211, + SAY_LIGHT_OF_DAWN12 = -1609212, + SAY_LIGHT_OF_DAWN13 = -1609213, + SAY_LIGHT_OF_DAWN14 = -1609214, + SAY_LIGHT_OF_DAWN15 = -1609215, + SAY_LIGHT_OF_DAWN16 = -1609216, + SAY_LIGHT_OF_DAWN17 = -1609217, + SAY_LIGHT_OF_DAWN18 = -1609218, + SAY_LIGHT_OF_DAWN19 = -1609219, + SAY_LIGHT_OF_DAWN20 = -1609220, + SAY_LIGHT_OF_DAWN21 = -1609221, + SAY_LIGHT_OF_DAWN22 = -1609222, + SAY_LIGHT_OF_DAWN23 = -1609223, + SAY_LIGHT_OF_DAWN24 = -1609224, + SAY_LIGHT_OF_DAWN25 = -1609225, // After the fight + SAY_LIGHT_OF_DAWN26 = -1609226, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN27 = -1609227, // Highlord Darion Mograine + SAY_LIGHT_OF_DAWN28 = -1609228, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN29 = -1609229, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN30 = -1609230, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN31 = -1609231, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN32 = -1609232, // Highlord Alexandros Mograine + SAY_LIGHT_OF_DAWN33 = -1609233, // Highlord Darion Mograine + SAY_LIGHT_OF_DAWN34 = -1609234, // Highlord Darion Mograine + SAY_LIGHT_OF_DAWN35 = -1609235, // Darion Mograine + SAY_LIGHT_OF_DAWN36 = -1609236, // Darion Mograine + SAY_LIGHT_OF_DAWN37 = -1609237, // Highlord Alexandros Mograine + SAY_LIGHT_OF_DAWN38 = -1609238, // Darion Mograine + SAY_LIGHT_OF_DAWN39 = -1609239, // Highlord Alexandros Mograine + SAY_LIGHT_OF_DAWN40 = -1609240, // Darion Mograine + SAY_LIGHT_OF_DAWN41 = -1609241, // Highlord Alexandros Mograine + SAY_LIGHT_OF_DAWN42 = -1609242, // Highlord Alexandros Mograine + SAY_LIGHT_OF_DAWN43 = -1609243, // The Lich King + SAY_LIGHT_OF_DAWN44 = -1609244, // Highlord Darion Mograine + SAY_LIGHT_OF_DAWN45 = -1609245, // The Lich King + SAY_LIGHT_OF_DAWN46 = -1609246, // The Lich King + SAY_LIGHT_OF_DAWN47 = -1609247, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN48 = -1609248, // The Lich King + SAY_LIGHT_OF_DAWN49 = -1609249, // The Lich King + SAY_LIGHT_OF_DAWN50 = -1609250, // Lord Maxwell Tyrosus + SAY_LIGHT_OF_DAWN51 = -1609251, // The Lich King + SAY_LIGHT_OF_DAWN52 = -1609252, // Highlord Darion Mograine + SAY_LIGHT_OF_DAWN53 = -1609253, // Highlord Darion Mograine + SAY_LIGHT_OF_DAWN54 = -1609254, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN55 = -1609255, // The Lich King + SAY_LIGHT_OF_DAWN56 = -1609256, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN57 = -1609257, // The Lich King + SAY_LIGHT_OF_DAWN58 = -1609258, // The Lich King + SAY_LIGHT_OF_DAWN59 = -1609259, // The Lich King + SAY_LIGHT_OF_DAWN60 = -1609260, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN61 = -1609261, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN62 = -1609262, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN63 = -1609263, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN64 = -1609264, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN65 = -1609265, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN66 = -1609266, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN67 = -1609267, // Highlord Tirion Fordring + SAY_LIGHT_OF_DAWN68 = -1609268, // Highlord Darion Mograine + + EMOTE_LIGHT_OF_DAWN01 = -1609269, // Emotes + EMOTE_LIGHT_OF_DAWN02 = -1609270, + EMOTE_LIGHT_OF_DAWN03 = -1609271, + EMOTE_LIGHT_OF_DAWN04 = -1609272, + EMOTE_LIGHT_OF_DAWN05 = -1609273, + EMOTE_LIGHT_OF_DAWN06 = -1609274, + EMOTE_LIGHT_OF_DAWN07 = -1609275, + EMOTE_LIGHT_OF_DAWN08 = -1609276, + EMOTE_LIGHT_OF_DAWN09 = -1609277, + EMOTE_LIGHT_OF_DAWN10 = -1609278, + EMOTE_LIGHT_OF_DAWN11 = -1609279, + EMOTE_LIGHT_OF_DAWN12 = -1609280, + EMOTE_LIGHT_OF_DAWN13 = -1609281, + EMOTE_LIGHT_OF_DAWN14 = -1609282, + EMOTE_LIGHT_OF_DAWN15 = -1609283, + EMOTE_LIGHT_OF_DAWN16 = -1609284, + EMOTE_LIGHT_OF_DAWN17 = -1609285, + EMOTE_LIGHT_OF_DAWN18 = -1609286, + + GO_LIGHT_OF_DAWN = 191330, + SPELL_THE_LIGHT_OF_DAWN_Q = 53606, // quest credit + + // ---- Dark Knight npc -------------------- + // Highlord Darion Mograine + NPC_HIGHLORD_DARION_MOGRAINE = 29173, + SPELL_ANTI_MAGIC_ZONE1 = 52893, + SPELL_DEATH_STRIKE = 53639, + SPELL_DEATH_EMBRACE = 53635, + SPELL_ICY_TOUCH1 = 49723, + SPELL_THE_LIGHT_OF_DAWN = 53658, + SPELL_THE_MIGHT_OF_MOGRAINE = 53642, // on players when begins + SPELL_UNHOLY_BLIGHT = 53640, + SPELL_ALEXANDROS_MOGRAINE_SPAWN = 53667, + SPELL_MOGRAINE_CHARGE = 53679, + SPELL_ASHBRINGER = 53701, + + // Koltira Deathweaver & Orbaz Bloodbane are using the same abilities + NPC_KOLTIRA_DEATHWEAVER = 29199, + NPC_ORBAZ_BLOODBANE = 29204, // this guy fleed + NPC_THASSARIAN = 29200, // he also does SPELL_THE_LIGHT_OF_DAWN 53658 + SPELL_BLOOD_STRIKE1 = 52374, + SPELL_DEATH_GRIP = 49576, + SPELL_ICY_TOUCH2 = 52372, + SPELL_PLAGUE_STRIKE1 = 50668, + // all do SPELL_HERO_AGGRO_AURA 53627 + + // Lich King + NPC_THE_LICH_KING = 29183, // show up at end + SPELL_APOCALYPSE = 53210, + SPELL_TELEPORT_VISUAL = 52233, + SPELL_SOUL_FEAST_ALEX = 53677, // on Alexandros + SPELL_SOUL_FEAST_TIRION = 53685, // on Tirion + SPELL_ICEBOUND_VISAGE = 53274, // not sure what is it for + SPELL_REBUKE = 53680, + + // others + NPC_RAMPAGING_ABOMINATION = 29186, + SPELL_CLEAVE1 = 53633, + SPELL_SCOURGE_HOOK = 50335, + SPELL_SCOURGE_AGGRO_AURA = 53624, + + NPC_FLESH_BEHEMOTH = 29190, // giant guy + SPELL_STOMP = 53634, + SPELL_THUNDERCLAP = 36706, + SPELL_HERO_AGGRO_AURA = 53627, + + NPC_ACHERUS_GHOUL = 29219, // just ghoul.... + SPELL_GHOULPLOSION = 53632, + + NPC_WARRIOR_OF_THE_FROZEN_WASTES = 29206, // use SPELL_CLEAVE 53631 + + NPC_HIGHLORD_ALEXANDROS_MOGRAINE = 29227, // ghost + NPC_DARION_MOGRAINE = 29228, // ghost + + // ---- Dawn npc -------------------- + // Highlord Tirion Fordring + NPC_HIGHLORD_TIRION_FORDRING = 29175, + EQUIP_HIGHLORD_TIRION_FORDRING = 13262, + SPELL_LAY_ON_HANDS = 53778, + SPELL_REBIRTH_OF_THE_ASHBRINGER = 53702, + SPELL_TIRION_CHARGE = 53705, + SPELL_TIRION_CHARGE_VISUAL = 53706, + + // others + NPC_KORFAX_CHAMPION_OF_THE_LIGHT = 29176, + SPELL_CLEAVE = 53631, + SPELL_HEROIC_LEAP = 53625, + + NPC_LORD_MAXWELL_TYROSUS = 29178, + NPC_LEONID_BARTHALOMEW_THE_REVERED = 29179, + NPC_DUKE_NICHOLAS_ZVERENHOFF = 29180, + + NPC_COMMANDER_ELIGOR_DAWNBRINGER = 29177, + SPELL_HOLY_LIGHT2 = 37979, + + NPC_RAYNE = 29181, + SPELL_REJUVENATION = 20664, + SPELL_STARFALL = 20678, + SPELL_TRANQUILITY = 25817, + SPELL_WRATH = 21807, + + NPC_DEFENDER_OF_THE_LIGHT = 29174, // also does SPELL_HEROIC_LEAP 53625 + SPELL_HOLY_LIGHT1 = 29427, + SPELL_HOLY_STRIKE = 53643, + SPELL_HOLY_WRATH = 53638, + SPELL_UPPERCUT = 53629, + + NPC_RIMBLAT_EARTHSHATTER = 29182, + SPELL_CHAIN_HEAL = 33642, + SPELL_THUNDER = 53630 +}; + +struct Locations +{ + float x, y, z, o; + uint32 id; +}; + +void UpdateWorldState(Map *map, uint32 id, uint32 state) +{ + Map::PlayerList const& players = map->GetPlayers(); + + if (!players.isEmpty()) + { + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + { + if (Player* pPlayer = itr->getSource()) + pPlayer->SendUpdateWorldState(id,state); + } + } +} + +static Locations LightofDawnLoc[]= +{ + {2281.335, -5300.409, 85.170, 0}, // 0 Tirion Fordring loc + {2283.896, -5287.914, 83.066, 1.55}, // 1 Tirion Fordring loc2 + {2281.461, -5263.014, 81.164, 0}, // 2 Tirion charges + {2262.277, -5293.477, 82.167, 0}, // 3 Tirion run + {2270.286, -5287.73, 82.262, 0}, // 4 Tirion relocate + {2269.511, -5288.289, 82.225, 0}, // 5 Tirion forward + {2262.277, -5293.477, 82.167, 0}, // 6 Tirion runs to Darion + {2270.286, -5287.73, 82.262, 0}, + {2269.511, -5288.289, 82.225, 0}, + {2273.205, -5288.848, 82.617, 0}, // 9 Korfax loc1 + {2274.739, -5287.926, 82.684, 0}, // 10 Korfax loc2 + {2253.673, -5318.004, 81.724, 0}, // 11 Korfax kicked + {2287.028, -5309.644, 87.253, 0}, // 12 Maxwell loc1 + {2286.978, -5308.025, 86.83, 0}, // 13 Maxwell loc2 + {2248.877, -5307.586, 82.166, 0}, // 14 maxwell kicked + {2278.58, -5316.933, 88.319, 0}, // 15 Eligor loc1 + {2278.535, -5315.479, 88.08, 0}, // 16 Eligor loc2 + {2259.416, -5304.505, 82.149, 0}, // 17 eligor kicked + {2289.259, -5280.355, 82.112, 0}, // 18 Koltira loc1 + {2289.02, -5281.985, 82.207, 0}, // 19 Koltira loc2 + {2273.289, -5273.675, 81.701, 0}, // 20 Thassarian loc1 + {2273.332, -5275.544, 81.849, 0}, // 21 Thassarian loc2 + {2281.198, -5257.397, 80.224, 4.66}, // 22 Alexandros loc1 + {2281.156, -5259.934, 80.647, 0}, // 23 Alexandros loc2 + {2281.294, -5281.895, 82.445, 1.35}, // 24 Darion loc1 + {2281.093, -5263.013, 81.125, 0}, // 25 Darion loc1 + {2281.313, -5250.282, 79.322, 4.69}, // 26 Lich King spawns + {2281.523, -5261.058, 80.877, 0}, // 27 Lich king move forwards + {2272.709, -5255.552, 78.226, 0}, // 28 Lich king kicked + {2273.972, -5257.676, 78.862, 0} // 29 Lich king moves forward +}; + +struct npc_highlord_darion_mograineAI : public npc_escortAI +{ + npc_highlord_darion_mograineAI(Creature *pCreature) : npc_escortAI(pCreature) + { + Reset(); + } + + bool bIsBattle; + uint32 uiStep; + uint32 uiPhase_timer; + uint32 uiFight_duration; + uint32 uiTotal_dawn; + uint32 uiTotal_scourge; + uint32 uiSummon_counter; + + // Darion Mograine + uint32 uiAnti_magic_zone; + uint32 uiDeath_strike; + uint32 uiDeath_embrace; + uint32 uiIcy_touch; + uint32 uiUnholy_blight; + uint32 uiFight_speech; + uint32 uiSpawncheck; + uint32 uiTargetcheck; + + // Dawn + uint64 uiTirionGUID; + uint64 uiAlexandrosGUID; + uint64 uiDarionGUID; + uint64 uiKorfaxGUID; + uint64 uiMaxwellGUID; + uint64 uiEligorGUID; + uint64 uiRayneGUID; + uint64 uiDefenderGUID[ENCOUNTER_DEFENDER_NUMBER]; + uint64 uiEarthshatterGUID[ENCOUNTER_EARTHSHATTER_NUMBER]; + + // Death + uint64 uiKoltiraGUID; + uint64 uiOrbazGUID; + uint64 uiThassarianGUID; + uint64 uiLichKingGUID; + uint64 uiAbominationGUID[ENCOUNTER_ABOMINATION_NUMBER]; + uint64 uiBehemothGUID[ENCOUNTER_BEHEMOTH_NUMBER]; + uint64 uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER]; + uint64 uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER]; + + void Reset() + { + if (!HasEscortState(STATE_ESCORT_ESCORTING)) + { + bIsBattle = false; + uiStep = 0; + uiPhase_timer = 3000; + uiFight_duration = 300000; // 5 minutes + uiTotal_dawn = ENCOUNTER_TOTAL_DAWN; + uiTotal_scourge = ENCOUNTER_TOTAL_SCOURGE; + uiSummon_counter = 0; + + uiAnti_magic_zone = urand(1000,6000); + uiDeath_strike = urand(5000,10000); + uiDeath_embrace = urand(5000,10000); + uiIcy_touch = urand(5000,10000); + uiUnholy_blight = urand(5000,10000); + + uiFight_speech = 15000; + uiSpawncheck = 1000; + uiTargetcheck = 10000; + + me->SetStandState(UNIT_STAND_STATE_STAND); + me->Mount(25279); + me->SetVisibility(VISIBILITY_ON); + + UpdateWorldState(me->GetMap(), WORLD_STATE_REMAINS, 0); + //UpdateWorldState(me->GetMap(), WORLD_STATE_COUNTDOWN, 0); + UpdateWorldState(me->GetMap(), WORLD_STATE_EVENT_BEGIN, 0); + + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + pTemp->setDeathState(JUST_DIED); + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + pTemp->setDeathState(JUST_DIED); + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + pTemp->setDeathState(JUST_DIED); + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + pTemp->setDeathState(JUST_DIED); + if (Creature* pTemp = Unit::GetCreature(*me, uiRayneGUID)) + pTemp->setDeathState(JUST_DIED); + + uiTirionGUID = NULL; + uiKorfaxGUID = NULL; + uiMaxwellGUID = NULL; + uiEligorGUID = NULL; + uiRayneGUID = NULL; + + for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) + { + if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[i])) + pTemp->setDeathState(JUST_DIED); + uiDefenderGUID[i] = 0; + } + for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) + { + if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i])) + pTemp->setDeathState(JUST_DIED); + uiEarthshatterGUID[i] = 0; + } + + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + pTemp->setDeathState(JUST_DIED); + if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) + pTemp->setDeathState(JUST_DIED); + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + pTemp->setDeathState(JUST_DIED); + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + pTemp->setDeathState(JUST_DIED); + + uiKoltiraGUID = NULL; + uiOrbazGUID = NULL; + uiThassarianGUID = NULL; + uiLichKingGUID = NULL; + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + { + if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) + pTemp->setDeathState(JUST_DIED); + uiAbominationGUID[i] = 0; + } + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + { + if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) + pTemp->setDeathState(JUST_DIED); + uiBehemothGUID[i] = 0; + } + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + { + if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) + pTemp->setDeathState(JUST_DIED); + uiGhoulGUID[i] = 0; + } + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + { + if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) + pTemp->setDeathState(JUST_DIED); + uiWarriorGUID[i] = 0; + } + } + } + + void AttackStart(Unit* who) + { + if (!who) + return; + + if (who == me) + return; + + if (me->Attack(who, true)) + { + me->AddThreat(who, 0.0f); + me->SetInCombatWith(who); + who->SetInCombatWith(me); + DoStartMovement(who); + } + } + + void MoveInLineOfSight(Unit* who) + { + if (!who) + return; + + if (who->isTargetableForAttack() && me->IsHostileTo(who)) + if (me->IsWithinDistInMap(who, 20) && me->IsWithinLOSInMap(who)) + AttackStart(who); + } + + void SetHoldState(bool bOnHold) + { + SetEscortPaused(bOnHold); + } + + void WaypointReached(uint32 i) + { + switch (i) + { + case 0: + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + SetHoldState(true); + break; + case 1: + SetHoldState(true); + + SpawnNPC(); + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN07, pTemp); + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN08, pTemp); + + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + NPCChangeTarget(uiGhoulGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + NPCChangeTarget(uiWarriorGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + NPCChangeTarget(uiAbominationGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + NPCChangeTarget(uiBehemothGUID[i]); + NPCChangeTarget(uiKoltiraGUID); + NPCChangeTarget(uiOrbazGUID); + NPCChangeTarget(uiThassarianGUID); + + me->Unmount(); + me->CastSpell(me, SPELL_THE_MIGHT_OF_MOGRAINE, true); // need to fix, on player only + + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + pTemp->Unmount(); + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + pTemp->Unmount(); + + bIsBattle = true; + break; + case 2: + me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + DoCast(me, SPELL_THE_LIGHT_OF_DAWN); + break; + case 3: + { + //Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID); + + DoScriptText(EMOTE_LIGHT_OF_DAWN05, me); + if (me->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) + me->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + { + if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) + pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + { + if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) + pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + { + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + { + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + { + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); + } + JumpToNextStep(10000); + } break; + case 4: + DoScriptText(SAY_LIGHT_OF_DAWN27, me); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); + SetHoldState(true); + break; + case 5: + DoScriptText(SAY_LIGHT_OF_DAWN33, me); + SetHoldState(true); + break; + case 6: + SetHoldState(true); + me->HandleEmoteCommand(EMOTE_ONESHOT_SPECIALATTACK1H); + JumpToNextStep(1000); + break; + case 7: + SetHoldState(true); + JumpToNextStep(2000); + break; + case 8: + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + me->CastSpell(pTemp, SPELL_ASHBRINGER, true); + DoScriptText(EMOTE_LIGHT_OF_DAWN14, me); + SetHoldState(true); + break; + } + } + + void EnterEvadeMode() + { + if (!bIsBattle)//do not reset self if we are in battle + npc_escortAI::EnterEvadeMode(); + } + + void UpdateAI(const uint32 diff) + { + npc_escortAI::UpdateAI(diff); + + if (!bIsBattle) + { + if (uiPhase_timer <= diff) + { + // ******* Before battle ***************************************************************** + switch (uiStep) + { + case 0: // countdown + //UpdateWorldState(me->GetMap(), WORLD_STATE_COUNTDOWN, 1); + break; + + case 1: // just delay + //UpdateWorldState(me->GetMap(), WORLD_STATE_REMAINS, 1); + UpdateWorldState(me->GetMap(), WORLD_STATE_COUNTDOWN, 0); + UpdateWorldState(me->GetMap(), WORLD_STATE_EVENT_BEGIN, 1); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + JumpToNextStep(3000); + break; + + case 2: + DoScriptText(SAY_LIGHT_OF_DAWN04, me); + if (Creature* pKoltira = GetClosestCreatureWithEntry(me, NPC_KOLTIRA_DEATHWEAVER, 50.0f)) + uiKoltiraGUID = pKoltira->GetGUID(); + if (Creature* pOrbaz = GetClosestCreatureWithEntry(me, NPC_ORBAZ_BLOODBANE, 50.0f)) + uiOrbazGUID = pOrbaz->GetGUID(); + if (Creature* pThassarian = GetClosestCreatureWithEntry(me, NPC_THASSARIAN, 50.0f)) + uiThassarianGUID = pThassarian->GetGUID(); + JumpToNextStep(10000); + break; + + case 3: // rise + DoScriptText(SAY_LIGHT_OF_DAWN05, me); + JumpToNextStep(3000); + break; + + case 4: // summon ghoul + // Dunno whats the summon spell, so workaround + DoCast(me, 33271); // shack effect + uiPhase_timer = 500; + if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER) + { + Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->setFaction(2084); + uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID(); + ++uiSummon_counter; + } + else + { + uiSummon_counter = 0; + ++uiStep; + } + break; + + case 5: // summon abomination + DoCast(me, 33271); // shack effect + uiPhase_timer = 500; + if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER) + { + Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->setFaction(2084); + uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID(); + ++uiSummon_counter; + } + else + { + uiSummon_counter = 0; + ++uiStep; + } + break; + + case 6: // summon warrior + DoCast(me, 33271); // shack effect + uiPhase_timer = 500; + if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER) + { + Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->setFaction(2084); + uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID(); + ++uiSummon_counter; + } + else + { + uiSummon_counter = 0; + ++uiStep; + } + break; + + case 7: // summon warrior + DoCast(me, 33271); // shack effect + uiPhase_timer = 500; + if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER) + { + Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->setFaction(2084); + uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID(); + ++uiSummon_counter; + } + else + { + uiSummon_counter = 0; + ++uiStep; + } + break; + + case 8: // summon announce + DoScriptText(SAY_LIGHT_OF_DAWN06, me); + JumpToNextStep(5000); + break; + + case 9: // charge begins + SetHoldState(false); + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + { + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) + { + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + { + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + } + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + JumpToNextStep(5000); + break; + + // ******* After battle ***************************************************************** + case 11: // Tirion starts to speak + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN28, pTemp); + JumpToNextStep(21000); + break; + + case 12: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN29, pTemp); + JumpToNextStep(13000); + break; + + case 13: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN30, pTemp); + JumpToNextStep(13000); + break; + + case 14: + me->SetStandState(UNIT_STAND_STATE_STAND); + DoScriptText(SAY_LIGHT_OF_DAWN31, me); + JumpToNextStep(7000); + break; + + case 15: // summon gate + if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + { + pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + pTemp->CastSpell(pTemp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true); + DoScriptText(EMOTE_LIGHT_OF_DAWN06, pTemp); + uiAlexandrosGUID = pTemp->GetGUID(); + } + JumpToNextStep(4000); + break; + + case 16: // Alexandros out + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) + { + pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z); + DoScriptText(SAY_LIGHT_OF_DAWN32, pTemp); + } + SetHoldState(false); // makes darion turns back + JumpToNextStep(5000); + break; + + case 17: + me->SetStandState(UNIT_STAND_STATE_KNEEL); + DoScriptText(SAY_LIGHT_OF_DAWN34, me); + JumpToNextStep(5000); + break; + + case 18: // Darion's spirit out + if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + { + DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + uiDarionGUID = pTemp->GetGUID(); + } + JumpToNextStep(4000); + break; + + case 19: // runs to father + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) + { + DoScriptText(EMOTE_LIGHT_OF_DAWN07, pTemp); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z); + } + JumpToNextStep(4000); + break; + + case 20: + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN36, pTemp); + JumpToNextStep(4000); + break; + + case 21: + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(EMOTE_LIGHT_OF_DAWN08, pTemp); + JumpToNextStep(4000); + break; + + case 22: + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN37, pTemp); + JumpToNextStep(8000); + break; + + case 23: + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN38, pTemp); + JumpToNextStep(8000); + break; + + case 24: + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN39, pTemp); + + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z); + + JumpToNextStep(15000); + break; + + case 25: + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN40, pTemp); + JumpToNextStep(11000); + break; + + case 26: + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN41, pTemp); + JumpToNextStep(5000); + break; + + case 27: + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) + pTemp->setDeathState(JUST_DIED); + JumpToNextStep(24000); + break; + + case 28: + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN42, pTemp); + JumpToNextStep(6000); + break; + + case 29: // lich king spawns + if (Unit* pTemp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + { + DoScriptText(SAY_LIGHT_OF_DAWN43, pTemp); + uiLichKingGUID = pTemp->GetGUID(); + if (Unit* pAlex = Unit::GetCreature(*me, uiAlexandrosGUID)) + pTemp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false); + } + JumpToNextStep(2000); + break; + + case 30: + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him + { + DoScriptText(EMOTE_LIGHT_OF_DAWN09, pTemp); + pTemp->SetVisibility(VISIBILITY_OFF); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + { + pTemp->InterruptNonMeleeSpells(false); + DoScriptText(SAY_LIGHT_OF_DAWN45, pTemp); + } + JumpToNextStep(3000); + break; + + case 31: + me->SetStandState(UNIT_STAND_STATE_STAND); + DoScriptText(EMOTE_LIGHT_OF_DAWN10, me); + DoScriptText(SAY_LIGHT_OF_DAWN44, me); + JumpToNextStep(3000); + break; + + case 32: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z); + JumpToNextStep(6000); + break; + + case 33: // Darion supports to jump to lich king here + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge +// doesn't make it looks well, so workarounds, Darion charges, looks better + me->SetSpeed(MOVE_RUN, 3.0f); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + SetHoldState(false); + JumpToNextStep(0); + break; + + case 35: // Lich king counterattacks + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + { + pTemp->HandleEmoteCommand(EMOTE_ONESHOT_KICK); + DoScriptText(SAY_LIGHT_OF_DAWN46, pTemp); + } + me->SetSpeed(MOVE_RUN, 6.0f); + me->SetStandState(UNIT_STAND_STATE_DEAD); + SetHoldState(false); // Darion got kicked by lich king + JumpToNextStep(0); + break; + + case 37: // Lich king counterattacks + me->SetStandState(UNIT_STAND_STATE_KNEEL); + JumpToNextStep(3000); + break; + + case 38: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN47, pTemp); + JumpToNextStep(8000); + break; + + case 39: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN48, pTemp); + JumpToNextStep(15000); + break; + + case 40: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN49, pTemp); + JumpToNextStep(17000); + break; + + case 41: // Lich king - Apocalypse + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + { + DoScriptText(EMOTE_LIGHT_OF_DAWN11, pTemp); + DoScriptText(SAY_LIGHT_OF_DAWN51, pTemp); + if (Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID)) + { + pTirion->SetStandState(UNIT_STAND_STATE_KNEEL); + //pTemp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working + pTemp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false); + DoScriptText(EMOTE_LIGHT_OF_DAWN12, pTirion); + } + } + JumpToNextStep(2000); + break; + + case 42: // Maxwell yells for attack + { + float fLichPositionX = 0, + fLichPositionY = 0, + fLichPositionZ = 0; + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + { + fLichPositionX = pTemp->GetPositionX(); + fLichPositionY = pTemp->GetPositionY(); + fLichPositionZ = pTemp->GetPositionZ(); + } + + if (fLichPositionX && fLichPositionY) + { + Unit* pTemp; + pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->SetSpeed(MOVE_RUN, 2.0f); + pTemp->setFaction(me->getFaction()); + pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + uiDefenderGUID[0] = pTemp->GetGUID(); + + pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->SetSpeed(MOVE_RUN, 2.0f); + pTemp->setFaction(me->getFaction()); + pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + uiEarthshatterGUID[0] = pTemp->GetGUID(); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + { + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->SetSpeed(MOVE_RUN, 2.0f); + pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + { + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->SetSpeed(MOVE_RUN, 2.0f); + pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); + pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + { + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->SetSpeed(MOVE_RUN, 2.0f); + pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + } + } + JumpToNextStep(4500); + break; + + case 43: // They all got kicked + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(EMOTE_LIGHT_OF_DAWN13, pTemp); + + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + { + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + pTemp->SetSpeed(MOVE_RUN, 6.0f); + pTemp->SetStandState(UNIT_STAND_STATE_DEAD); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + { + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + pTemp->SetSpeed(MOVE_RUN, 6.0f); + pTemp->SetStandState(UNIT_STAND_STATE_DEAD); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + { + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + pTemp->SetSpeed(MOVE_RUN, 6.0f); + pTemp->SetStandState(UNIT_STAND_STATE_DEAD); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[0])) + { + pTemp->SetSpeed(MOVE_RUN, 6.0f); + pTemp->SetStandState(UNIT_STAND_STATE_DEAD); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[0])) + { + pTemp->SetSpeed(MOVE_RUN, 6.0f); + pTemp->SetStandState(UNIT_STAND_STATE_DEAD); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); + } + JumpToNextStep(3000); + break; + + case 44: // make them stand up + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + pTemp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + pTemp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + pTemp->SetStandState(UNIT_STAND_STATE_STAND); + JumpToNextStep(1000); + break; + + case 45: + DoScriptText(SAY_LIGHT_OF_DAWN52, me); + JumpToNextStep(5000); + break; + + case 46: // Darion stand up, "not today" + me->SetSpeed(MOVE_RUN, 1.0f); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->SetStandState(UNIT_STAND_STATE_STAND); + DoScriptText(SAY_LIGHT_OF_DAWN53, me); + SetHoldState(false); // Darion throws sword + JumpToNextStep(7000); + break; + + case 47: // Ashbringer rebirth + me->SetStandState(UNIT_STAND_STATE_KNEEL); + DoScriptText(EMOTE_LIGHT_OF_DAWN15, me); + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + { + pTemp->SetStandState(UNIT_STAND_STATE_STAND); + pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING)); + pTemp->CastSpell(pTemp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false); + } + JumpToNextStep(1000); + break; + + case 48: // Show the cleansing effect (dawn of light) + //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) + // pGo->SetPhaseMask(128, true); + me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896, -5287.914, 83.066, 0, 0, 0, 0, 0, 30000); + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + { + if (pTemp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0)) + pTemp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER); + pTemp->CastSpell(pTemp, 41542, false); // workarounds, light expoded, makes it cool + pTemp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); + } + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + pTemp->InterruptNonMeleeSpells(false); + JumpToNextStep(2500); + break; + + case 49: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN54, pTemp); + JumpToNextStep(4000); + break; + + case 50: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN55, pTemp); + JumpToNextStep(5000); + break; + + case 51: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN56, pTemp); + JumpToNextStep(1000); + break; + + case 52: // Tiron charges + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + { + DoScriptText(EMOTE_LIGHT_OF_DAWN16, pTemp); + pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him + } + JumpToNextStep(1500); + break; + + case 53: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN57, pTemp); + JumpToNextStep(1000); + break; + + case 54: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + { + pTemp->SetSpeed(MOVE_RUN, 1.0f); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26 + } + JumpToNextStep(4000); + break; + + case 55: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); + JumpToNextStep(2000); + break; + + case 56: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + pTemp->SetStandState(UNIT_STAND_STATE_STAND); + JumpToNextStep(1500); + break; + + case 57: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN58, pTemp); + JumpToNextStep(10000); + break; + + case 58: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN59, pTemp); + JumpToNextStep(10000); + break; + + case 59: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + pTemp->CastSpell(pTemp, SPELL_TELEPORT_VISUAL, false); + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion + { + pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + pTemp->SetSpeed(MOVE_RUN, 1.0f); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z); + } + JumpToNextStep(2500); + break; + + case 60: + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here + { + DoScriptText(EMOTE_LIGHT_OF_DAWN17, pTemp); + pTemp->Kill(pTemp); + } + JumpToNextStep(10000); + break; + + case 61: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN60, pTemp); + JumpToNextStep(3000); + break; + + case 62: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + { + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); + } + JumpToNextStep(5500); + break; + + case 63: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + { + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z); + DoScriptText(SAY_LIGHT_OF_DAWN61, pTemp); + } + JumpToNextStep(15000); + break; + + case 64: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN62, pTemp); + JumpToNextStep(7000); + break; + + case 65: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN63, pTemp); + JumpToNextStep(10000); + break; + + case 66: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN64, pTemp); + JumpToNextStep(11000); + break; + + case 67: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN65, pTemp); + JumpToNextStep(10000); + break; + + case 68: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN66, pTemp); + JumpToNextStep(8000); + break; + + case 69: + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN67, pTemp); + JumpToNextStep(10000); + break; + + case 70: + me->SetStandState(UNIT_STAND_STATE_STAND); + DoScriptText(SAY_LIGHT_OF_DAWN68, me); + JumpToNextStep(10000); + break; + + case 71: + //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light + // pGo->SetPhaseMask(0, true); + + { + Map *map = me->GetMap(); // search players with in 50 yards for quest credit + Map::PlayerList const &PlayerList = map->GetPlayers(); + if (!PlayerList.isEmpty()) + { + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + if (i->getSource()->isAlive() && me->IsWithinDistInMap(i->getSource(), 50)) + i->getSource()->CastSpell(i->getSource(), SPELL_THE_LIGHT_OF_DAWN_Q, false); + } + } + me->SetVisibility(VISIBILITY_OFF); // respawns another Darion for quest turn in + me->SummonCreature(NPC_HIGHLORD_DARION_MOGRAINE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000); + JumpToNextStep(1000); + break; + + case 72: + SetHoldState(false); // Escort ends + JumpToNextStep(25000); + break; + + case 73: + me->ForcedDespawn(); + break; + } + + } else uiPhase_timer -= diff; + } + + // ******* During battle ***************************************************************** + else + { + if (uiAnti_magic_zone <= diff) + { + DoCast(me, SPELL_ANTI_MAGIC_ZONE1); + uiAnti_magic_zone = 25000 + rand()%5000; + } else uiAnti_magic_zone -= diff; + + if (uiDeath_strike <= diff) + { + DoCast(me->getVictim(), SPELL_DEATH_STRIKE); + uiDeath_strike = 5000 + rand()%5000; + } else uiDeath_strike -= diff; + + if (uiDeath_embrace <= diff) + { + DoCast(me->getVictim(), SPELL_DEATH_EMBRACE); + uiDeath_embrace = 5000 + rand()%5000; + } else uiDeath_embrace -= diff; + + if (uiIcy_touch <= diff) + { + DoCast(me->getVictim(), SPELL_ICY_TOUCH1); + uiIcy_touch = 5000 + rand()%5000; + } else uiIcy_touch -= diff; + + if (uiUnholy_blight <= diff) + { + DoCast(me->getVictim(), SPELL_UNHOLY_BLIGHT); + uiUnholy_blight = 5000 + rand()%5000; + } else uiUnholy_blight -= diff; + + if (uiFight_speech <= diff) + { + DoScriptText(RAND(SAY_LIGHT_OF_DAWN09,SAY_LIGHT_OF_DAWN10,SAY_LIGHT_OF_DAWN11, + SAY_LIGHT_OF_DAWN12,SAY_LIGHT_OF_DAWN13,SAY_LIGHT_OF_DAWN14, + SAY_LIGHT_OF_DAWN15,SAY_LIGHT_OF_DAWN16,SAY_LIGHT_OF_DAWN17, + SAY_LIGHT_OF_DAWN18,SAY_LIGHT_OF_DAWN19,SAY_LIGHT_OF_DAWN20, + SAY_LIGHT_OF_DAWN21,SAY_LIGHT_OF_DAWN22,SAY_LIGHT_OF_DAWN23, + SAY_LIGHT_OF_DAWN24), me); + uiFight_speech = 15000 + rand()%5000; + } else uiFight_speech -= diff; + + // Check spawns + if (uiSpawncheck <= diff) + { + SpawnNPC(); + uiSpawncheck = 1000; + } else uiSpawncheck -= diff; + + // Check targets + if (uiTargetcheck <= diff) + { + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + NPCChangeTarget(uiGhoulGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + NPCChangeTarget(uiWarriorGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + NPCChangeTarget(uiAbominationGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + NPCChangeTarget(uiBehemothGUID[i]); + NPCChangeTarget(uiKoltiraGUID); + NPCChangeTarget(uiOrbazGUID); + NPCChangeTarget(uiThassarianGUID); + + uiTargetcheck = 10000; + } else uiTargetcheck -= diff; + + // Battle end + if (uiFight_duration <= diff + 5000) + { + if (!uiTirionGUID) + if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000)) + { + pTemp->setFaction(me->getFaction()); + pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); + DoScriptText(SAY_LIGHT_OF_DAWN25, pTemp); + uiTirionGUID = pTemp->GetGUID(); + } + } + if (uiFight_duration <= diff) + { + bIsBattle = false; + uiFight_duration = 300000; + + if (me->HasAura(SPELL_THE_MIGHT_OF_MOGRAINE, 0)) + me->RemoveAurasDueToSpell(SPELL_THE_MIGHT_OF_MOGRAINE); + me->RemoveAllAuras(); + me->DeleteThreatList(); + me->CombatStop(true); + me->InterruptNonMeleeSpells(false); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + + for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) + DespawnNPC(uiDefenderGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) + DespawnNPC(uiEarthshatterGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + DespawnNPC(uiAbominationGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + DespawnNPC(uiBehemothGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + DespawnNPC(uiGhoulGUID[i]); + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + DespawnNPC(uiWarriorGUID[i]); + + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + { + pTemp->RemoveAllAuras(); + pTemp->DeleteThreatList(); + pTemp->CombatStop(true); + pTemp->AttackStop(); + pTemp->setFaction(me->getFaction()); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); + } + + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + { + pTemp->RemoveAllAuras(); + pTemp->DeleteThreatList(); + pTemp->CombatStop(true); + pTemp->AttackStop(); + pTemp->setFaction(me->getFaction()); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); + } + + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + { + pTemp->RemoveAllAuras(); + pTemp->DeleteThreatList(); + pTemp->CombatStop(true); + pTemp->AttackStop(); + pTemp->setFaction(me->getFaction()); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z); + } + DespawnNPC(uiRayneGUID); + + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + { + pTemp->RemoveAllAuras(); + pTemp->DeleteThreatList(); + pTemp->CombatStop(true); + pTemp->AttackStop(); + pTemp->setFaction(me->getFaction()); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z); + pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); + } + + if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) + DoScriptText(EMOTE_LIGHT_OF_DAWN04, pTemp); + + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + { + pTemp->RemoveAllAuras(); + pTemp->DeleteThreatList(); + pTemp->CombatStop(true); + pTemp->AttackStop(); + pTemp->setFaction(me->getFaction()); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z); + pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); + } + + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN26, pTemp); + + SetHoldState(false); + + } else uiFight_duration -= diff; + + DoMeleeAttackIfReady(); + } + } + + void JumpToNextStep(uint32 uiTimer) + { + uiPhase_timer = uiTimer; + ++uiStep; + } + + void NPCChangeTarget(uint64 ui_GUID) + { + if (Creature* pTemp = Unit::GetCreature(*me, ui_GUID)) + if (pTemp->isAlive()) + if (Unit* pTarger = SelectUnit(SELECT_TARGET_RANDOM,0)) + if (pTarger->isAlive()) + { + // pTemp->DeleteThreatList(); + pTemp->AddThreat(pTarger, 0.0f); + pTemp->AI()->AttackStart(pTarger); + pTemp->SetInCombatWith(pTarger); + pTarger->SetInCombatWith(pTemp); + // pTemp->GetMotionMaster()->MoveChase(pTarger, 20.0f); + } + } + + void SpawnNPC() + { + Unit* pTemp = NULL; + + // Death + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + { + pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->setFaction(2084); + uiGhoulGUID[i] = pTemp->GetGUID(); + } + } + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + { + pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->setFaction(2084); + uiAbominationGUID[i] = pTemp->GetGUID(); + } + } + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + { + pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->setFaction(2084); + uiWarriorGUID[i] = pTemp->GetGUID(); + } + } + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + { + pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->setFaction(2084); + uiBehemothGUID[i] = pTemp->GetGUID(); + } + } + + // Dawn + for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) + { + pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->setFaction(2089); + me->AddThreat(pTemp, 0.0f); + uiDefenderGUID[i] = pTemp->GetGUID(); + } + } + for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) + { + pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->setFaction(2089); + me->AddThreat(pTemp, 0.0f); + uiEarthshatterGUID[i] = pTemp->GetGUID(); + } + } + pTemp = Unit::GetCreature(*me, uiKorfaxGUID); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); + pTemp->setFaction(2089); + me->AddThreat(pTemp, 0.0f); + uiKorfaxGUID = pTemp->GetGUID(); + } + pTemp = Unit::GetCreature(*me, uiMaxwellGUID); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); + pTemp->setFaction(2089); + me->AddThreat(pTemp, 0.0f); + uiMaxwellGUID = pTemp->GetGUID(); + } + pTemp = Unit::GetCreature(*me, uiEligorGUID); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); + pTemp->setFaction(2089); + me->AddThreat(pTemp, 0.0f); + uiEligorGUID = pTemp->GetGUID(); + } + pTemp = Unit::GetCreature(*me, uiRayneGUID); + if (!pTemp) + { + pTemp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + pTemp->setFaction(2089); + me->AddThreat(pTemp, 0.0f); + uiRayneGUID = pTemp->GetGUID(); + } + } + + void DespawnNPC(uint64 pGUID) + { + if (Creature* pTemp = Unit::GetCreature(*me, pGUID)) + if (pTemp->isAlive()) + { + pTemp->SetVisibility(VISIBILITY_OFF); + pTemp->Kill(pTemp); + } + } +}; + +bool GossipHello_npc_highlord_darion_mograine(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + if (pPlayer->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE) + pPlayer->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + + return true; +} + +bool GossipSelect_npc_highlord_darion_mograine(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) +{ + switch (uiAction) + { + case GOSSIP_ACTION_INFO_DEF+1: + pPlayer->CLOSE_GOSSIP_MENU(); + CAST_AI(npc_highlord_darion_mograineAI, pCreature->AI())->uiStep = 1; + CAST_AI(npc_highlord_darion_mograineAI, pCreature->AI())->Start(true, false, pPlayer->GetGUID()); + break; + } + return true; +} + +/*###### +## npc the lich king in dawn of light +######*/ +struct npc_the_lich_king_tirion_dawnAI : public ScriptedAI +{ + npc_the_lich_king_tirion_dawnAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); } + void Reset() {} + void AttackStart(Unit * /*who*/) {} // very sample, just don't make them aggreesive + void UpdateAI(const uint32 /*diff*/) {} + void JustDied(Unit* /*killer*/) {} +}; + +CreatureAI* GetAI_npc_highlord_darion_mograine(Creature* pCreature) +{ + return new npc_highlord_darion_mograineAI(pCreature); +} + +CreatureAI* GetAI_npc_the_lich_king_tirion_dawn(Creature* pCreature) +{ + return new npc_the_lich_king_tirion_dawnAI (pCreature); +} + +void AddSC_the_scarlet_enclave_c5() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "npc_highlord_darion_mograine"; + newscript->GetAI = &GetAI_npc_highlord_darion_mograine; + newscript->pGossipHello = &GossipHello_npc_highlord_darion_mograine; + newscript->pGossipSelect = &GossipSelect_npc_highlord_darion_mograine; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_the_lich_king_tirion_dawn"; + newscript->GetAI = &GetAI_npc_the_lich_king_tirion_dawn; + newscript->RegisterSelf(); +} diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp new file mode 100644 index 00000000000..cdfd69234fb --- /dev/null +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -0,0 +1,119 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "ScriptedPch.h" + +/*#### +## npc_valkyr_battle_maiden +####*/ +#define SPELL_REVIVE 51918 +#define VALK_WHISPER "It is not yet your time, champion. Rise! Rise and fight once more!" + +struct npc_valkyr_battle_maidenAI : public PassiveAI +{ + npc_valkyr_battle_maidenAI(Creature *c) : PassiveAI(c) {} + + uint32 FlyBackTimer; + float x, y, z; + uint32 phase; + + void Reset() + { + me->setActive(true); + me->SetVisibility(VISIBILITY_OFF); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetFlying(true); + FlyBackTimer = 500; + phase = 0; + + me->GetPosition(x, y, z); + z += 4; x -= 3.5; y -= 5; + me->GetMotionMaster()->Clear(false); + me->GetMap()->CreatureRelocation(me, x, y, z, 0.0f); + } + + void UpdateAI(const uint32 diff) + { + if (FlyBackTimer <= diff) + { + Player *plr = NULL; + if (me->isSummon()) + if (Unit *summoner = CAST_SUM(me)->GetSummoner()) + if (summoner->GetTypeId() == TYPEID_PLAYER) + plr = CAST_PLR(summoner); + + if (!plr) + phase = 3; + + switch(phase) + { + case 0: + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED); + FlyBackTimer = 500; + break; + case 1: + plr->GetClosePoint(x,y,z, me->GetObjectSize()); + z += 2.5; x -= 2; y -= 1.5; + me->GetMotionMaster()->MovePoint(0, x, y, z); + me->SetUInt64Value(UNIT_FIELD_TARGET, plr->GetGUID()); + me->SetVisibility(VISIBILITY_ON); + FlyBackTimer = 4500; + break; + case 2: + if (!plr->isRessurectRequested()) + { + me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01); + DoCast(plr, SPELL_REVIVE, true); + me->MonsterWhisper(VALK_WHISPER, plr->GetGUID()); + } + FlyBackTimer = 5000; + break; + case 3: + me->SetVisibility(VISIBILITY_OFF); + FlyBackTimer = 3000; + break; + case 4: + me->DisappearAndDie(); + break; + default: + //Nothing To DO + break; + } + ++phase; + } else FlyBackTimer-=diff; + } +}; + +CreatureAI* GetAI_npc_valkyr_battle_maiden(Creature* pCreature) +{ + return new npc_valkyr_battle_maidenAI (pCreature); +} + +void AddSC_the_scarlet_enclave() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "npc_valkyr_battle_maiden"; + newscript->GetAI = &GetAI_npc_valkyr_battle_maiden; + newscript->RegisterSelf(); + + // Chapter 3: Scarlet Armies Approach... - An End To All Things... + // Chapter 4: An End To All Things... - An End To All Things... +} |
