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authorOvahlord <dreadkiller@gmx.de>2024-04-28 16:09:43 +0200
committerGitHub <noreply@github.com>2024-04-28 16:09:43 +0200
commit11f32a2427caf7064947b03f3256e06d27fe6327 (patch)
tree7986280ecbe14c2eb757df52ac7afa9e2a0f60f0 /src/server/scripts/EasternKingdoms/ScarletMonastery
parent250984a7b7b9016fc675dd4cfe0d29d164cc61bd (diff)
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletMonastery')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 23719d2a0f7..5f74d0dcf44 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -383,7 +383,6 @@ struct boss_headless_horseman : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
- me->SetCombatPulseDelay(5);
me->setActive(true);
_events.ScheduleEvent(EVENT_HORSEMAN_CLEAVE, 13s, 0, PHASE_1);
_events.ScheduleEvent(EVENT_RANDOM_LAUGH, 30s, 60s);