diff options
| author | Dehravor <dehravor@gmail.com> | 2014-04-29 16:35:11 +0200 |
|---|---|---|
| committer | Dehravor <dehravor@gmail.com> | 2014-04-29 16:35:11 +0200 |
| commit | 24ae6a6802da5fc3f90b075d21cd4275e7138441 (patch) | |
| tree | 3501d986aaf1ec9df27a873a16bf5b3e5dac2225 /src/server/scripts/EasternKingdoms/ScarletMonastery | |
| parent | 414554aefa8af569a96c952dcf36707c9c77c7cb (diff) | |
Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletMonastery')
11 files changed, 96 insertions, 96 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp index 5370adf8384..787bf7584e5 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp @@ -46,7 +46,7 @@ class boss_arcanist_doan : public CreatureScript public: boss_arcanist_doan() : CreatureScript("boss_arcanist_doan") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new boss_arcanist_doanAI(creature); } @@ -61,7 +61,7 @@ public: bool bCanDetonate; bool bShielded; - void Reset() OVERRIDE + void Reset() override { Polymorph_Timer = 20000; AoESilence_Timer = 15000; @@ -70,12 +70,12 @@ public: bShielded = false; } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { Talk(SAY_AGGRO); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp index edcc78ca8fe..dd173c75232 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp @@ -38,7 +38,7 @@ class boss_azshir_the_sleepless : public CreatureScript public: boss_azshir_the_sleepless() : CreatureScript("boss_azshir_the_sleepless") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new boss_azshir_the_sleeplessAI(creature); } @@ -51,16 +51,16 @@ public: uint32 CallOftheGrave_Timer; uint32 Terrify_Timer; - void Reset() OVERRIDE + void Reset() override { SoulSiphon_Timer = 1; CallOftheGrave_Timer = 30000; Terrify_Timer = 20000; } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void EnterCombat(Unit* /*who*/) override { } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp index a7db667ecfd..207c12f608a 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp @@ -46,7 +46,7 @@ class boss_bloodmage_thalnos : public CreatureScript public: boss_bloodmage_thalnos() : CreatureScript("boss_bloodmage_thalnos") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new boss_bloodmage_thalnosAI(creature); } @@ -61,7 +61,7 @@ public: uint32 FlameSpike_Timer; uint32 FireNova_Timer; - void Reset() OVERRIDE + void Reset() override { HpYell = false; FlameShock_Timer = 10000; @@ -70,17 +70,17 @@ public: FireNova_Timer = 40000; } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { Talk(SAY_AGGRO); } - void KilledUnit(Unit* /*Victim*/) OVERRIDE + void KilledUnit(Unit* /*Victim*/) override { Talk(SAY_KILL); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index ad87b2d8d3d..423f8f26130 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -146,7 +146,7 @@ class npc_wisp_invis : public CreatureScript public: npc_wisp_invis() : CreatureScript("npc_wisp_invis") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_wisp_invisAI(creature); } @@ -162,8 +162,8 @@ public: uint32 delay; uint32 spell; uint32 spell2; - void Reset() OVERRIDE { } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void Reset() override { } + void EnterCombat(Unit* /*who*/) override { } void SetType(uint32 _type) { switch (Creaturetype = _type) @@ -189,13 +189,13 @@ public: DoCast(me, spell); } - void SpellHit(Unit* /*caster*/, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override { if (spell->Id == SPELL_WISP_FLIGHT_PORT && Creaturetype == 4) me->SetDisplayId(2027); } - void MoveInLineOfSight(Unit* who) OVERRIDE + void MoveInLineOfSight(Unit* who) override { if (!who || Creaturetype != 1 || !who->isTargetableForAttack()) @@ -205,7 +205,7 @@ public: DoCast(who, SPELL_SQUASH_SOUL); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (delay) { @@ -226,7 +226,7 @@ class npc_head : public CreatureScript public: npc_head() : CreatureScript("npc_head") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_headAI(creature); } @@ -244,7 +244,7 @@ public: bool withbody; bool die; - void Reset() OVERRIDE + void Reset() override { Phase = 0; bodyGUID = 0; @@ -254,7 +254,7 @@ public: laugh = urand(15000, 30000); } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void EnterCombat(Unit* /*who*/) override { } void SaySound(uint8 textEntry, Unit* target = 0) { @@ -266,7 +266,7 @@ public: laugh += 3000; } - void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE + void DamageTaken(Unit* /*done_by*/, uint32 &damage) override { if (withbody) return; @@ -297,7 +297,7 @@ public: } } - void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit* caster, const SpellInfo* spell) override { if (!withbody) return; @@ -323,7 +323,7 @@ public: } void Disappear(); - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!withbody) { @@ -372,7 +372,7 @@ class boss_headless_horseman : public CreatureScript public: boss_headless_horseman() : CreatureScript("boss_headless_horseman") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_headless_horsemanAI>(creature); } @@ -409,7 +409,7 @@ public: bool wp_reached; bool burned; - void Reset() OVERRIDE + void Reset() override { Phase = 1; conflagrate = 15000; @@ -451,7 +451,7 @@ public: Phase = 0; } - void MovementInform(uint32 type, uint32 i) OVERRIDE + void MovementInform(uint32 type, uint32 i) override { if (type != POINT_MOTION_TYPE || !IsFlying || i != id) return; @@ -491,25 +491,25 @@ public: ++id; } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); DoZoneInCombat(); } - void AttackStart(Unit* who) OVERRIDE + void AttackStart(Unit* who) override { ScriptedAI::AttackStart(who); } - void MoveInLineOfSight(Unit* who) OVERRIDE + void MoveInLineOfSight(Unit* who) override { if (withhead && Phase != 0) ScriptedAI::MoveInLineOfSight(who); } - void KilledUnit(Unit* player) OVERRIDE + void KilledUnit(Unit* player) override { if (player->GetTypeId() == TYPEID_PLAYER) { @@ -552,13 +552,13 @@ public: return NULL; } - void SpellHitTarget(Unit* unit, const SpellInfo* spell) OVERRIDE + void SpellHitTarget(Unit* unit, const SpellInfo* spell) override { if (spell->Id == SPELL_CONFLAGRATION && unit->HasAura(SPELL_CONFLAGRATION)) SaySound(SAY_CONFLAGRATION, unit); } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { me->StopMoving(); //me->GetMotionMaster()->MoveIdle(); @@ -578,7 +578,7 @@ public: } } - void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit* caster, const SpellInfo* spell) override { if (withhead) return; @@ -608,7 +608,7 @@ public: } } - void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE + void DamageTaken(Unit* /*done_by*/, uint32 &damage) override { if (damage >= me->GetHealth() && withhead) { @@ -637,7 +637,7 @@ public: } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (withhead) { @@ -780,7 +780,7 @@ class npc_pulsing_pumpkin : public CreatureScript public: npc_pulsing_pumpkin() : CreatureScript("npc_pulsing_pumpkin") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_pulsing_pumpkinAI(creature); } @@ -796,7 +796,7 @@ public: bool sprouted; uint64 debuffGUID; - void Reset() OVERRIDE + void Reset() override { float x, y, z; me->GetPosition(x, y, z); //this visual aura some under ground @@ -817,9 +817,9 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void EnterCombat(Unit* /*who*/) override { } - void SpellHit(Unit* /*caster*/, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override { if (spell->Id == SPELL_SPROUTING) { @@ -845,13 +845,13 @@ public: } } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { if (!sprouted) Despawn(); } - void MoveInLineOfSight(Unit* who) OVERRIDE + void MoveInLineOfSight(Unit* who) override { if (!who || !me->IsValidAttackTarget(who) || me->GetVictim()) @@ -862,7 +862,7 @@ public: DoStartMovement(who); } - void UpdateAI(uint32 /*diff*/) OVERRIDE + void UpdateAI(uint32 /*diff*/) override { if (sprouted && UpdateVictim()) DoMeleeAttackIfReady(); @@ -875,7 +875,7 @@ class go_loosely_turned_soil : public GameObjectScript public: go_loosely_turned_soil() : GameObjectScript("go_loosely_turned_soil") { } - bool OnGossipHello(Player* player, GameObject* soil) OVERRIDE + bool OnGossipHello(Player* player, GameObject* soil) override { InstanceScript* instance = player->GetInstanceScript(); if (instance) diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp index da9d8345e77..480b354fe29 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp @@ -55,7 +55,7 @@ class boss_herod : public CreatureScript public: boss_herod() : CreatureScript("boss_herod") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new boss_herodAI(creature); } @@ -69,31 +69,31 @@ public: uint32 Cleave_Timer; uint32 Whirlwind_Timer; - void Reset() OVERRIDE + void Reset() override { Enrage = false; Cleave_Timer = 12000; Whirlwind_Timer = 60000; } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { Talk(SAY_AGGRO); DoCast(me, SPELL_RUSHINGCHARGE); } - void KilledUnit(Unit* /*victim*/) OVERRIDE + void KilledUnit(Unit* /*victim*/) override { Talk(SAY_KILL); } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { for (uint8 i = 0; i < 20; ++i) me->SummonCreature(ENTRY_SCARLET_TRAINEE, 1939.18f, -431.58f, 17.09f, 6.22f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -134,7 +134,7 @@ class npc_scarlet_trainee : public CreatureScript public: npc_scarlet_trainee() : CreatureScript("npc_scarlet_trainee") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_scarlet_traineeAI(creature); } @@ -148,11 +148,11 @@ public: uint32 Start_Timer; - void Reset() OVERRIDE { } - void WaypointReached(uint32 /*waypointId*/) OVERRIDE { } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void Reset() override { } + void WaypointReached(uint32 /*waypointId*/) override { } + void EnterCombat(Unit* /*who*/) override { } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (Start_Timer) { diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp index ee5ac9b0620..f58ab1519e4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp @@ -41,7 +41,7 @@ class boss_high_inquisitor_fairbanks : public CreatureScript public: boss_high_inquisitor_fairbanks() : CreatureScript("boss_high_inquisitor_fairbanks") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new boss_high_inquisitor_fairbanksAI(creature); } @@ -58,7 +58,7 @@ public: uint32 Dispel_Timer; bool PowerWordShield; - void Reset() OVERRIDE + void Reset() override { CurseOfBlood_Timer = 10000; DispelMagic_Timer = 30000; @@ -71,13 +71,13 @@ public: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 7); } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { me->SetStandState(UNIT_STAND_STATE_STAND); me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp index c8afa26ca4f..5aa9729a7e8 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp @@ -42,7 +42,7 @@ class boss_houndmaster_loksey : public CreatureScript public: boss_houndmaster_loksey() : CreatureScript("boss_houndmaster_loksey") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new boss_houndmaster_lokseyAI(creature); } @@ -53,17 +53,17 @@ public: uint32 BloodLust_Timer; - void Reset() OVERRIDE + void Reset() override { BloodLust_Timer = 20000; } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { Talk(SAY_AGGRO); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp index 60164977735..e345dc60074 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp @@ -46,7 +46,7 @@ class boss_interrogator_vishas : public CreatureScript public: boss_interrogator_vishas() : CreatureScript("boss_interrogator_vishas") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_interrogator_vishasAI>(creature); } @@ -64,31 +64,31 @@ public: bool Yell60; uint32 ShadowWordPain_Timer; - void Reset() OVERRIDE + void Reset() override { ShadowWordPain_Timer = 5000; Yell60 = false; Yell30 = false; } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { Talk(SAY_AGGRO); } - void KilledUnit(Unit* /*Victim*/) OVERRIDE + void KilledUnit(Unit* /*Victim*/) override { Talk(SAY_KILL); } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { //Any other Actions to do with vorrel? setStandState? if (Creature* vorrel = Creature::GetCreature(*me, instance->GetData64(DATA_VORREL))) vorrel->AI()->Talk(SAY_TRIGGER_VORREL); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index a78dce47784..a8d1f91c443 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -63,7 +63,7 @@ class boss_scarlet_commander_mograine : public CreatureScript public: boss_scarlet_commander_mograine() : CreatureScript("boss_scarlet_commander_mograine") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_scarlet_commander_mograineAI>(creature); } @@ -84,7 +84,7 @@ public: bool _bHeal; bool _bFakeDeath; - void Reset() OVERRIDE + void Reset() override { CrusaderStrike_Timer = 10000; HammerOfJustice_Timer = 10000; @@ -102,13 +102,13 @@ public: _bFakeDeath = false; } - void JustReachedHome() OVERRIDE + void JustReachedHome() override { if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) != NOT_STARTED) instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL); } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { Talk(SAY_MO_AGGRO); DoCast(me, SPELL_RETRIBUTIONAURA); @@ -116,12 +116,12 @@ public: me->CallForHelp(VISIBLE_RANGE); } - void KilledUnit(Unit* /*victim*/) OVERRIDE + void KilledUnit(Unit* /*victim*/) override { Talk(SAY_MO_KILL); } - void DamageTaken(Unit* /*doneBy*/, uint32 &damage) OVERRIDE + void DamageTaken(Unit* /*doneBy*/, uint32 &damage) override { if (damage < me->GetHealth() || _bHasDied || _bFakeDeath) return; @@ -155,7 +155,7 @@ public: } } - void SpellHit(Unit* /*who*/, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit* /*who*/, const SpellInfo* spell) override { //When hit with ressurection say text if (spell->Id == SPELL_SCARLETRESURRECTION) @@ -167,7 +167,7 @@ public: } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -221,7 +221,7 @@ class boss_high_inquisitor_whitemane : public CreatureScript public: boss_high_inquisitor_whitemane() : CreatureScript("boss_high_inquisitor_whitemane") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_high_inquisitor_whitemaneAI>(creature); } @@ -243,7 +243,7 @@ public: bool _bCanResurrectCheck; bool _bCanResurrect; - void Reset() OVERRIDE + void Reset() override { Wait_Timer = 7000; Heal_Timer = 10000; @@ -257,7 +257,7 @@ public: instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); } - void AttackStart(Unit* who) OVERRIDE + void AttackStart(Unit* who) override { if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED) return; @@ -265,23 +265,23 @@ public: ScriptedAI::AttackStart(who); } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { Talk(SAY_WH_INTRO); } - void KilledUnit(Unit* /*victim*/) OVERRIDE + void KilledUnit(Unit* /*victim*/) override { Talk(SAY_WH_KILL); } - void DamageTaken(Unit* /*attacker*/, uint32& damage) OVERRIDE + void DamageTaken(Unit* /*attacker*/, uint32& damage) override { if (!_bCanResurrectCheck && damage >= me->GetHealth()) damage = me->GetHealth() - 1; } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp index 5215fbda633..3ed32b71cbb 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp @@ -39,7 +39,7 @@ class boss_scorn : public CreatureScript public: boss_scorn() : CreatureScript("boss_scorn") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new boss_scornAI(creature); } @@ -53,7 +53,7 @@ public: uint32 MindFlay_Timer; uint32 FrostNova_Timer; - void Reset() OVERRIDE + void Reset() override { LichSlap_Timer = 45000; FrostboltVolley_Timer = 30000; @@ -61,9 +61,9 @@ public: FrostNova_Timer = 30000; } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void EnterCombat(Unit* /*who*/) override { } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp index 4de9c2c80bf..dc564e43af5 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp @@ -42,7 +42,7 @@ class instance_scarlet_monastery : public InstanceMapScript public: instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { } - InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE + InstanceScript* GetInstanceScript(InstanceMap* map) const override { return new instance_scarlet_monastery_InstanceMapScript(map); } @@ -63,7 +63,7 @@ public: uint32 encounter[MAX_ENCOUNTER]; - void Initialize() OVERRIDE + void Initialize() override { memset(&encounter, 0, sizeof(encounter)); @@ -78,7 +78,7 @@ public: DoorHighInquisitorGUID = 0; } - void OnGameObjectCreate(GameObject* go) OVERRIDE + void OnGameObjectCreate(GameObject* go) override { switch (go->GetEntry()) { @@ -87,7 +87,7 @@ public: } } - void OnCreatureCreate(Creature* creature) OVERRIDE + void OnCreatureCreate(Creature* creature) override { switch (creature->GetEntry()) { @@ -100,7 +100,7 @@ public: } } - void SetData(uint32 type, uint32 data) OVERRIDE + void SetData(uint32 type, uint32 data) override { switch (type) { @@ -132,7 +132,7 @@ public: } } - uint64 GetData64(uint32 type) const OVERRIDE + uint64 GetData64(uint32 type) const override { switch (type) { @@ -147,7 +147,7 @@ public: return 0; } - uint32 GetData(uint32 type) const OVERRIDE + uint32 GetData(uint32 type) const override { if (type == TYPE_MOGRAINE_AND_WHITE_EVENT) return encounter[0]; 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