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authorShauren <shauren.trinity@gmail.com>2022-03-30 18:01:24 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-30 18:01:24 +0200
commit5eea9883c2c4cc0cf5d5be6fe52644d205a88ca3 (patch)
treed58aeff3487987082f755f305f8f15062979e767 /src/server/scripts/EasternKingdoms/ScarletMonastery
parente334fdf3ade7c3df8df9e5730434b67fe1ed019a (diff)
Core/GameObjects: Reduce differences between branches part 3 - gameobject updatefield accessors
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletMonastery')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
index efa9bfefef5..94963564991 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
@@ -71,7 +71,7 @@ class instance_scarlet_monastery : public InstanceMapScript
_horsemanState = IN_PROGRESS;
for (uint32 data : {DATA_PUMPKIN_SHRINE, DATA_LOOSELY_TURNED_SOIL})
if (GameObject* gob = GetGameObject(data))
- gob->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ gob->SetFlag(GO_FLAG_NOT_SELECTABLE);
instance->SummonCreature(NPC_HEADLESS_HORSEMAN_HEAD, HeadlessHorsemanHeadSpawnPosition);
instance->SummonCreature(NPC_FLAME_BUNNY, BunnySpawnPosition);