diff options
| author | Carbenium <carbenium@outlook.com> | 2020-07-25 21:25:28 +0200 |
|---|---|---|
| committer | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-25 23:16:04 +0200 |
| commit | f5076112cb25bff877a450a14fe20172e9044081 (patch) | |
| tree | 721a8385f336a2d1f22a0f14ffcfa819dbf14efa /src/server/scripts/EasternKingdoms/ScarletMonastery | |
| parent | 27229c10cd6813e69ea6db69384312b1854b2b57 (diff) | |
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletMonastery')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 9b11fbbac44..c26496db152 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -388,7 +388,7 @@ struct npc_head : public ScriptedAI DoPlaySoundToSet(me, Trinity::Containers::SelectRandomContainerElement(HeadlessHorsemanRandomLaughSound)); - if (Creature* speaker = DoSpawnCreature(NPC_HELPER, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_DESPAWN, 1 * IN_MILLISECONDS)) + if (Creature* speaker = DoSpawnCreature(NPC_HELPER, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_DESPAWN, 1s)) speaker->CastSpell(speaker, SPELL_HEADLESS_HORSEMAN___SPEAKS, false); } } @@ -424,7 +424,7 @@ private: Talk(entry); _laughTimer.Reset(3 * IN_MILLISECONDS); - if (Creature* speaker = DoSpawnCreature(NPC_HELPER, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_DESPAWN, 1 * IN_MILLISECONDS)) + if (Creature* speaker = DoSpawnCreature(NPC_HELPER, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_DESPAWN, 1s)) speaker->CastSpell(speaker, SPELL_HEADLESS_HORSEMAN___SPEAKS, false); } @@ -627,9 +627,9 @@ struct boss_headless_horseman : public ScriptedAI void JustDied(Unit* /*killer*/) override { DoTalk(SAY_DEATH); - if (Creature* flame = DoSpawnCreature(NPC_HELPER, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_DESPAWN, 60 * IN_MILLISECONDS)) + if (Creature* flame = DoSpawnCreature(NPC_HELPER, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_DESPAWN, 60s)) flame->CastSpell(flame, SPELL_HEADLESS_HORSEMAN___FIRE); - if (Creature* wisp = DoSpawnCreature(NPC_WISP_INVIS, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_DESPAWN, 60 * IN_MILLISECONDS)) + if (Creature* wisp = DoSpawnCreature(NPC_WISP_INVIS, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_DESPAWN, 60s)) wisp->AI()->SetData(DATA_INVIS_WISP_CREATURE_TYPE, INVIS_WISP_CREATURE_TYPE_BLUE); _instance->SetBossState(DATA_HORSEMAN_EVENT, DONE); @@ -734,7 +734,7 @@ struct boss_headless_horseman : public ScriptedAI Creature* head = nullptr; if (!_headGUID) { - if (Creature* newHead = DoSpawnCreature(NPC_HEADLESS_HORSEMAN_HEAD, frand(0.f, 5.f), frand(0.f, 5.f), 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0)) + if (Creature* newHead = DoSpawnCreature(NPC_HEADLESS_HORSEMAN_HEAD, frand(0.f, 5.f), frand(0.f, 5.f), 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0s)) { _headGUID = newHead->GetGUID(); head = newHead; @@ -828,7 +828,7 @@ struct npc_pulsing_pumpkin : public ScriptedAI Despawn(); - Creature* debuff = DoSpawnCreature(NPC_HELPER, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 14 * IN_MILLISECONDS + 500); + Creature* debuff = DoSpawnCreature(NPC_HELPER, 0.f, 0.f, 0.f, 0.f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 14500ms); if (debuff) { debuff->SetDisplayId(me->GetDisplayId()); |
