diff options
| author | Shocker <shocker@freakz.ro> | 2012-02-03 19:02:17 +0200 |
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2012-02-03 19:02:17 +0200 |
| commit | 08be716ef8a53a239ca4b2dc1df37dc9c65e8892 (patch) | |
| tree | 479616d7f08bb2998b242439979600b793a310c5 /src/server/scripts/EasternKingdoms/SunwellPlateau | |
| parent | e602619912654ef0b97f02fa97aa7dbb537c2f89 (diff) | |
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Diffstat (limited to 'src/server/scripts/EasternKingdoms/SunwellPlateau')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp | 12 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index cb7f0de165d..337eea13438 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -425,7 +425,7 @@ public: { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->AddUnitState(UNIT_STAT_STUNNED); + me->AddUnitState(UNIT_STATE_STUNNED); ScriptedAI::InitializeAI(); } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp index 2004eec71bc..9b5d941589b 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp @@ -151,7 +151,7 @@ public: summoned->CastSpell(summoned, SPELL_DARKFIEND_VISUAL, false); break; case CREATURE_DARKNESS: - summoned->AddUnitState(UNIT_STAT_STUNNED); + summoned->AddUnitState(UNIT_STATE_STUNNED); float x, y, z, o; summoned->GetHomePosition(x, y, z, o); me->SummonCreature(CREATURE_DARK_FIENDS, x, y, z, o, TEMPSUMMON_CORPSE_DESPAWN, 0); @@ -399,7 +399,7 @@ public: InAction = false; SummonSentinel = false; - me->AddUnitState(UNIT_STAT_STUNNED); + me->AddUnitState(UNIT_STATE_STUNNED); Summons.DespawnAll(); } @@ -472,7 +472,7 @@ public: WaitTimer = 2000; InAction = false; - me->AddUnitState(UNIT_STAT_STUNNED); + me->AddUnitState(UNIT_STATE_STUNNED); } void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) @@ -491,7 +491,7 @@ public: { if (!InAction) { - me->ClearUnitState(UNIT_STAT_STUNNED); + me->ClearUnitState(UNIT_STATE_STUNNED); DoCastAOE(SPELL_DARKFIEND_SKIN, false); AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)); InAction = true; @@ -599,7 +599,7 @@ public: SpellTimer = 5000; Phase = 0; - me->AddUnitState(UNIT_STAT_STUNNED); + me->AddUnitState(UNIT_STATE_STUNNED); DoCastAOE(SPELL_BLACKHOLE_SPAWN, true); } @@ -611,7 +611,7 @@ public: switch (NeedForAHack) { case 0: - me->ClearUnitState(UNIT_STAT_STUNNED); + me->ClearUnitState(UNIT_STATE_STUNNED); DoCastAOE(SPELL_BLACKHOLE_GROW, false); if (Victim) AttackStart(Victim); |
