diff options
author | Subv <s.v.h21@hotmail.com> | 2012-08-12 13:14:54 -0500 |
---|---|---|
committer | Subv <s.v.h21@hotmail.com> | 2012-08-12 13:14:54 -0500 |
commit | 75af5ac3535e8726a03f9575357f44f3981989a0 (patch) | |
tree | 223975bf4052be33d6332e0885eb802cb9f59230 /src/server/scripts/EasternKingdoms/hinterlands.cpp | |
parent | 7d75c2818df5545e1633d20403be1c640fcde410 (diff) |
Scripts/Quests: Removed more deprecated quest scripts in Eastern Kingdoms
Diffstat (limited to 'src/server/scripts/EasternKingdoms/hinterlands.cpp')
-rw-r--r-- | src/server/scripts/EasternKingdoms/hinterlands.cpp | 201 |
1 files changed, 1 insertions, 200 deletions
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index a6d01f0ca93..096c0f2e2a6 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -19,13 +19,12 @@ /* ScriptData SDName: Hinterlands SD%Complete: 100 -SDComment: Quest support: 863, 2742 +SDComment: Quest support: 836 SDCategory: The Hinterlands EndScriptData */ /* ContentData npc_00x09hl -npc_rinji EndContentData */ #include "ScriptMgr.h" @@ -149,205 +148,7 @@ public: }; }; -/*###### -## npc_rinji -######*/ - -enum eRinji -{ - SAY_RIN_FREE = -1000403, //from here - SAY_RIN_BY_OUTRUNNER = -1000404, - SAY_RIN_HELP_1 = -1000405, - SAY_RIN_HELP_2 = -1000406, //to here, are used also by 6182 but this is wrong... - SAY_RIN_COMPLETE = -1000407, - SAY_RIN_PROGRESS_1 = -1000408, - SAY_RIN_PROGRESS_2 = -1000409, - - QUEST_RINJI_TRAPPED = 2742, - NPC_RANGER = 2694, - NPC_OUTRUNNER = 2691, - GO_RINJI_CAGE = 142036 -}; - -struct Location -{ - float m_fX, m_fY, m_fZ; -}; - -Location m_afAmbushSpawn[] = -{ - {191.296204f, -2839.329346f, 107.388f}, - {70.972466f, -2848.674805f, 109.459f} -}; - -Location m_afAmbushMoveTo[] = -{ - {166.630386f, -2824.780273f, 108.153f}, - {70.886589f, -2874.335449f, 116.675f} -}; - -class npc_rinji : public CreatureScript -{ -public: - npc_rinji() : CreatureScript("npc_rinji") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) - { - if (quest->GetQuestId() == QUEST_RINJI_TRAPPED) - { - if (GameObject* go = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE)) - go->UseDoorOrButton(); - - if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), quest); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_rinjiAI(creature); - } - - struct npc_rinjiAI : public npc_escortAI - { - npc_rinjiAI(Creature* creature) : npc_escortAI(creature) - { - m_bIsByOutrunner = false; - m_iSpawnId = 0; - } - - bool m_bIsByOutrunner; - uint32 m_uiPostEventCount; - uint32 m_uiPostEventTimer; - int m_iSpawnId; - - void Reset() - { - m_uiPostEventCount = 0; - m_uiPostEventTimer = 3000; - } - - void JustRespawned() - { - m_bIsByOutrunner = false; - m_iSpawnId = 0; - - npc_escortAI::JustRespawned(); - } - - void EnterCombat(Unit* who) - { - if (HasEscortState(STATE_ESCORT_ESCORTING)) - { - if (who->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner) - { - DoScriptText(SAY_RIN_BY_OUTRUNNER, who); - m_bIsByOutrunner = true; - } - - if (rand()%4) - return; - - //only if attacked and escorter is not in combat? - DoScriptText(RAND(SAY_RIN_HELP_1, SAY_RIN_HELP_2), me); - } - } - - void DoSpawnAmbush(bool bFirst) - { - if (!bFirst) - m_iSpawnId = 1; - - me->SummonCreature(NPC_RANGER, - m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f, - TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); - - for (int i = 0; i < 2; ++i) - { - me->SummonCreature(NPC_OUTRUNNER, - m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f, - TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); - } - } - - void JustSummoned(Creature* summoned) - { - summoned->SetWalk(false); - summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ); - } - - void WaypointReached(uint32 waypointId) - { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - switch (waypointId) - { - case 1: - DoScriptText(SAY_RIN_FREE, me, player); - break; - case 7: - DoSpawnAmbush(true); - break; - case 13: - DoSpawnAmbush(false); - break; - case 17: - DoScriptText(SAY_RIN_COMPLETE, me, player); - player->GroupEventHappens(QUEST_RINJI_TRAPPED, me); - SetRun(); - m_uiPostEventCount = 1; - break; - } - } - - void UpdateEscortAI(const uint32 uiDiff) - { - //Check if we have a current target - if (!UpdateVictim()) - { - if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount) - { - if (m_uiPostEventTimer <= uiDiff) - { - m_uiPostEventTimer = 3000; - - if (Player* player = GetPlayerForEscort()) - { - switch (m_uiPostEventCount) - { - case 1: - DoScriptText(SAY_RIN_PROGRESS_1, me, player); - ++m_uiPostEventCount; - break; - case 2: - DoScriptText(SAY_RIN_PROGRESS_2, me, player); - m_uiPostEventCount = 0; - break; - } - } - else - { - me->DespawnOrUnsummon(); - return; - } - } - else - m_uiPostEventTimer -= uiDiff; - } - - return; - } - - DoMeleeAttackIfReady(); - } - }; -}; - void AddSC_hinterlands() { new npc_00x09hl(); - new npc_rinji(); } |