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authorSubv <s.v.h21@hotmail.com>2012-08-22 17:26:53 -0500
committerSubv <s.v.h21@hotmail.com>2012-08-22 17:26:53 -0500
commitdc95ce61b46ce2d542ee4c4dbdf35a9e854c4316 (patch)
treee673101dc6554a76dfacb5cf3497dd1d2bde4f41 /src/server/scripts/EasternKingdoms/undercity.cpp
parentcecaab7948d5289439d1334d7bedcaae90e1fe3a (diff)
parent85ed0e32a9b2b029c1db3cf1a914b3940cf72b9b (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts: dep/PackageList.txt src/server/game/Movement/MotionMaster.cpp src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp src/server/game/Movement/MovementGenerators/PointMovementGenerator.h src/server/game/Movement/Spline/MoveSplineInit.h src/server/game/World/World.h
Diffstat (limited to 'src/server/scripts/EasternKingdoms/undercity.cpp')
-rw-r--r--src/server/scripts/EasternKingdoms/undercity.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp
index d5896812007..0d44db01592 100644
--- a/src/server/scripts/EasternKingdoms/undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/undercity.cpp
@@ -29,7 +29,9 @@ npc_highborne_lamenter
npc_parqual_fintallas
EndContentData */
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "ScriptedGossip.h"
/*######
## npc_lady_sylvanas_windrunner
@@ -173,39 +175,39 @@ public:
if (me->GetDistance(victim) > 10.0f)
DoCast(victim, SPELL_MULTI_SHOT);
} else FadeTimer -= diff;
-
+
if (SummonSkeletonTimer <= diff)
{
DoCast(me, SPELL_SUMMON_SKELETON);
SummonSkeletonTimer = 20000 + rand()%10000;
} else SummonSkeletonTimer -= diff;
-
+
if (BlackArrowTimer <= diff)
{
if (Unit* victim = me->getVictim())
{
- DoCast(me->getVictim(), SPELL_BLACK_ARROW);
+ DoCast(victim, SPELL_BLACK_ARROW);
BlackArrowTimer = 15000 + rand()%5000;
}
} else BlackArrowTimer -= diff;
-
+
if (ShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
{
- DoCast(me->getVictim(), SPELL_SHOT);
+ DoCast(victim, SPELL_SHOT);
ShotTimer = 8000 + rand()%2000;
}
} else ShotTimer -= diff;
-
+
if (MultiShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
{
- DoCast(me->getVictim(), SPELL_MULTI_SHOT);
+ DoCast(victim, SPELL_MULTI_SHOT);
MultiShotTimer = 10000 + rand()%3000;
}
- } else MultiShotTimer -= diff;
+ } else MultiShotTimer -= diff;
DoMeleeAttackIfReady();
}