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authorLiberate <none@none>2010-08-29 00:57:51 +0200
committerLiberate <none@none>2010-08-29 00:57:51 +0200
commitf67441b863ae449c2e9e7fab767531e7637d6753 (patch)
tree6bf0fae28da98a10b8c907baf55f30ef68b2523c /src/server/scripts/EasternKingdoms/undercity.cpp
parent7ad5e2ad875e7488175f6c59b68f548372489e4b (diff)
Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to them.
This fixes guards in Major cities. Thanks to Aokromes for testing. Thanks to click for converting all the scripts to work with this change. --HG-- branch : trunk
Diffstat (limited to 'src/server/scripts/EasternKingdoms/undercity.cpp')
-rw-r--r--src/server/scripts/EasternKingdoms/undercity.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp
index 68de91533e9..9a535995c57 100644
--- a/src/server/scripts/EasternKingdoms/undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/undercity.cpp
@@ -218,6 +218,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();