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author | Liberate <none@none> | 2010-08-29 00:57:51 +0200 |
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committer | Liberate <none@none> | 2010-08-29 00:57:51 +0200 |
commit | f67441b863ae449c2e9e7fab767531e7637d6753 (patch) | |
tree | 6bf0fae28da98a10b8c907baf55f30ef68b2523c /src/server/scripts/EasternKingdoms/undercity.cpp | |
parent | 7ad5e2ad875e7488175f6c59b68f548372489e4b (diff) |
Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to them.
This fixes guards in Major cities.
Thanks to Aokromes for testing.
Thanks to click for converting all the scripts to work with this change.
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/EasternKingdoms/undercity.cpp')
-rw-r--r-- | src/server/scripts/EasternKingdoms/undercity.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp index 68de91533e9..9a535995c57 100644 --- a/src/server/scripts/EasternKingdoms/undercity.cpp +++ b/src/server/scripts/EasternKingdoms/undercity.cpp @@ -218,6 +218,7 @@ public: bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { + pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { pPlayer->CLOSE_GOSSIP_MENU(); |