diff options
author | click <none@none> | 2010-07-09 18:02:46 +0200 |
---|---|---|
committer | click <none@none> | 2010-07-09 18:02:46 +0200 |
commit | 45e2a65fad6549ff93005ff166fba309c20259e0 (patch) | |
tree | 11634aa5284169cf6b7ae94f0ae95c2c4756a620 /src/server/scripts/EasternKingdoms/westfall.cpp | |
parent | 9182ab6ead9ca4f7f08dc5741ec72496a0041e62 (diff) |
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/EasternKingdoms/westfall.cpp')
0 files changed, 0 insertions, 0 deletions