diff options
| author | QAston <none@none> | 2010-07-24 22:41:42 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2010-07-24 22:41:42 +0200 |
| commit | 2352fc7cdfff0e677f6516c0ab2b91d3efc9ab70 (patch) | |
| tree | 470b0d66f513cb62b6be88863003408864d117ae /src/server/scripts/Examples | |
| parent | 687cd83bddfbc5416ba11bff53c8a636747a5802 (diff) | |
*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
*Add hook for handling spell effects in new scripting system.
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/Examples')
| -rw-r--r-- | src/server/scripts/Examples/example_spell.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp new file mode 100644 index 00000000000..149cd09d4c9 --- /dev/null +++ b/src/server/scripts/Examples/example_spell.cpp @@ -0,0 +1,101 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * An example of a spell script file + * to bind a script to spell you have to add entry for it in `spell_script_names` + * where `spell_id` is id of the spell to bind + * and `ScriptName` is the name of a script assigned on registration + */ + +#include "ScriptPCH.h" + +class spell_ex_49375SpellScript : public SpellScript +{ +public: + std::string localVariable; + char * localVariable2; +private: + // effect handler hook - effIndex - effIndex of handled effect of a spell + void HandleDummy(SpellEffIndex effIndex) + { + // we're handling SPELL_EFFECT_DUMMY in effIndex 0 here + sLog.outError("WE ARE HANDLING DUMMY!"); + sLog.outError(localVariable.c_str()); + // make caster cast a spell on a unit target of effect + if (Unit * target = GetEffectUnitTarget()) + GetCaster()->CastSpell(target, 70522, true); + }; + void Register() + { + // we're registering our function here + // function HandleDummy will be called when unit is hit by spell, just before default effect 0 handler + EffectHandlers += EffectHandlerFn(spell_ex_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + // this will prompt an error on startup because effect 0 of spell 49375 is set to SPELL_EFFECT_DUMMY, not SPELL_EFFECT_APPLY_AURA + //EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_APPLY_AURA); + // this will make HandleDummy function to be called on first != 0 effect of spell 49375 + //EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_FIRST_FOUND, SPELL_EFFECT_ANY); + // this will make HandleDummy function to be called on all != 0 effect of spell 49375 + //EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY); + }; + // function called on server startup + // checks if script has data required for it to work + bool Validate(SpellEntry const * spellEntry) + { + // check if spellid 1 exists in dbc + if (!sSpellStore.LookupEntry(70522)) + return false; + return true; + }; + // function called just after script is added to spell + // we initialize local variables if needed + bool Load() + { + localVariable = "WE'RE USING LOCAL VARIABLE"; + localVariable2 = new char; + return true; + // script will be immediately removed from the spell + // for example - we don't want this script to be executed on a creature + // if (GetCaster()->GetTypeID() != TYPEID_PLAYER) + // return false + } + // function called just before script delete + // we free allocated memory + void Unload() + { + delete localVariable2; + } +}; + +// function which creates SpellScript +SpellScript * GetSpellScript_spell_ex_49375() +{ + return new spell_ex_49375SpellScript(); +} + +// this function has to be added to function set in ScriptLoader.cpp +void AddSC_example_spell_scripts() +{ + Script *newscript; + + newscript = new Script; + // name to be put in `spell_script_names` + newscript->Name = "spell_ex_49375"; + // assign create function to the script + newscript->GetSpellScript = &GetSpellScript_spell_ex_49375; + newscript->RegisterSelf(); +}
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