diff options
author | Dehravor <dehravor@gmail.com> | 2014-04-29 16:35:11 +0200 |
---|---|---|
committer | Dehravor <dehravor@gmail.com> | 2014-04-29 16:35:11 +0200 |
commit | 24ae6a6802da5fc3f90b075d21cd4275e7138441 (patch) | |
tree | 3501d986aaf1ec9df27a873a16bf5b3e5dac2225 /src/server/scripts/Examples | |
parent | 414554aefa8af569a96c952dcf36707c9c77c7cb (diff) |
Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
Diffstat (limited to 'src/server/scripts/Examples')
-rw-r--r-- | src/server/scripts/Examples/example_commandscript.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Examples/example_creature.cpp | 18 | ||||
-rw-r--r-- | src/server/scripts/Examples/example_escort.cpp | 18 | ||||
-rw-r--r-- | src/server/scripts/Examples/example_gossip_codebox.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Examples/example_misc.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Examples/example_spell.cpp | 38 |
6 files changed, 44 insertions, 44 deletions
diff --git a/src/server/scripts/Examples/example_commandscript.cpp b/src/server/scripts/Examples/example_commandscript.cpp index eb87a58be77..8b7003c6666 100644 --- a/src/server/scripts/Examples/example_commandscript.cpp +++ b/src/server/scripts/Examples/example_commandscript.cpp @@ -43,7 +43,7 @@ class example_commandscript : public CommandScript return true; } - ChatCommand* GetCommands() const OVERRIDE + ChatCommand* GetCommands() const override { static ChatCommand HelloWorldCommandTable[] = { diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp index 1ef0290af53..d573241137f 100644 --- a/src/server/scripts/Examples/example_creature.cpp +++ b/src/server/scripts/Examples/example_creature.cpp @@ -111,7 +111,7 @@ class example_creature : public CreatureScript // *** HANDLED FUNCTION *** //This is called after spawn and whenever the core decides we need to evade - void Reset() OVERRIDE + void Reset() override { m_uiPhase = 1; // Start in phase 1 m_uiPhaseTimer = 60000; // 60 seconds @@ -125,7 +125,7 @@ class example_creature : public CreatureScript // *** HANDLED FUNCTION *** // Enter Combat called once per combat - void EnterCombat(Unit* who) OVERRIDE + void EnterCombat(Unit* who) override { //Say some stuff Talk(SAY_AGGRO, who); @@ -134,21 +134,21 @@ class example_creature : public CreatureScript // *** HANDLED FUNCTION *** // Attack Start is called when victim change (including at start of combat) // By default, attack who and start movement toward the victim. - //void AttackStart(Unit* who) OVERRIDE + //void AttackStart(Unit* who) override //{ // ScriptedAI::AttackStart(who); //} // *** HANDLED FUNCTION *** // Called when going out of combat. Reset is called just after. - void EnterEvadeMode() OVERRIDE + void EnterEvadeMode() override { Talk(SAY_EVADE); } // *** HANDLED FUNCTION *** //Our Receive emote function - void ReceiveEmote(Player* /*player*/, uint32 uiTextEmote) OVERRIDE + void ReceiveEmote(Player* /*player*/, uint32 uiTextEmote) override { me->HandleEmoteCommand(uiTextEmote); @@ -165,7 +165,7 @@ class example_creature : public CreatureScript // *** HANDLED FUNCTION *** //Update AI is called Every single map update (roughly once every 50ms if a player is within the grid) - void UpdateAI(uint32 uiDiff) OVERRIDE + void UpdateAI(uint32 uiDiff) override { //Out of combat timers if (!me->GetVictim()) @@ -262,12 +262,12 @@ class example_creature : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new example_creatureAI(creature); } - bool OnGossipHello(Player* player, Creature* creature) OVERRIDE + bool OnGossipHello(Player* player, Creature* creature) override { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(907, creature->GetGUID()); @@ -275,7 +275,7 @@ class example_creature : public CreatureScript return true; } - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF+1) diff --git a/src/server/scripts/Examples/example_escort.cpp b/src/server/scripts/Examples/example_escort.cpp index 57fe27ad041..88188a45296 100644 --- a/src/server/scripts/Examples/example_escort.cpp +++ b/src/server/scripts/Examples/example_escort.cpp @@ -79,13 +79,13 @@ class example_escort : public CreatureScript uint32 m_uiDeathCoilTimer; uint32 m_uiChatTimer; - void JustSummoned(Creature* summoned) OVERRIDE + void JustSummoned(Creature* summoned) override { summoned->AI()->AttackStart(me); } // Pure Virtual Functions (Have to be implemented) - void WaypointReached(uint32 waypointId) OVERRIDE + void WaypointReached(uint32 waypointId) override { switch (waypointId) { @@ -108,7 +108,7 @@ class example_escort : public CreatureScript } } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { if (HasEscortState(STATE_ESCORT_ESCORTING)) { @@ -119,13 +119,13 @@ class example_escort : public CreatureScript Talk(SAY_AGGRO2); } - void Reset() OVERRIDE + void Reset() override { m_uiDeathCoilTimer = 4000; m_uiChatTimer = 4000; } - void JustDied(Unit* killer) OVERRIDE + void JustDied(Unit* killer) override { if (HasEscortState(STATE_ESCORT_ESCORTING)) { @@ -142,7 +142,7 @@ class example_escort : public CreatureScript Talk(SAY_DEATH_3); } - void UpdateAI(uint32 uiDiff) OVERRIDE + void UpdateAI(uint32 uiDiff) override { //Must update npc_escortAI npc_escortAI::UpdateAI(uiDiff); @@ -186,12 +186,12 @@ class example_escort : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new example_escortAI(creature); } - bool OnGossipHello(Player* player, Creature* creature) OVERRIDE + bool OnGossipHello(Player* player, Creature* creature) override { player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); player->PrepareGossipMenu(creature, 0); @@ -205,7 +205,7 @@ class example_escort : public CreatureScript return true; } - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { player->PlayerTalkClass->ClearMenus(); npc_escortAI* pEscortAI = CAST_AI(example_escort::example_escortAI, creature->AI()); diff --git a/src/server/scripts/Examples/example_gossip_codebox.cpp b/src/server/scripts/Examples/example_gossip_codebox.cpp index 4ab39f429b1..801159ff6ae 100644 --- a/src/server/scripts/Examples/example_gossip_codebox.cpp +++ b/src/server/scripts/Examples/example_gossip_codebox.cpp @@ -55,7 +55,7 @@ class example_gossip_codebox : public CreatureScript { } - bool OnGossipHello(Player* player, Creature* creature) OVERRIDE + bool OnGossipHello(Player* player, Creature* creature) override { player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); @@ -65,7 +65,7 @@ class example_gossip_codebox : public CreatureScript return true; } - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF+2) @@ -78,7 +78,7 @@ class example_gossip_codebox : public CreatureScript return true; } - bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, char const* code) OVERRIDE + bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, char const* code) override { player->PlayerTalkClass->ClearMenus(); if (sender == GOSSIP_SENDER_MAIN) diff --git a/src/server/scripts/Examples/example_misc.cpp b/src/server/scripts/Examples/example_misc.cpp index 938a5f9e623..1cf0d1375be 100644 --- a/src/server/scripts/Examples/example_misc.cpp +++ b/src/server/scripts/Examples/example_misc.cpp @@ -35,7 +35,7 @@ class AT_example_areatrigger : public AreaTriggerScript { } - bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) OVERRIDE + bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) override { player->Kill(player); return true; @@ -51,7 +51,7 @@ class ItemUse_example_item : public ItemScript { } - bool OnUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/) OVERRIDE + bool OnUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/) override { sScriptMgr->LoadDatabase(); return true; @@ -67,7 +67,7 @@ class GOHello_example_go_teleporter : public GameObjectScript { } - bool OnGossipHello(Player* player, GameObject* /*go*/) OVERRIDE + bool OnGossipHello(Player* player, GameObject* /*go*/) override { player->TeleportTo(0, 1807.07f, 336.105f, 70.3975f, 0.0f); return false; diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp index 9bf91d08ac0..9097f7cd650 100644 --- a/src/server/scripts/Examples/example_spell.cpp +++ b/src/server/scripts/Examples/example_spell.cpp @@ -50,7 +50,7 @@ class spell_ex_5581 : public SpellScriptLoader // function called on server startup // checks if script has data required for it to work - bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE + bool Validate(SpellInfo const* /*spellInfo*/) override { // check if spellid 70522 exists in dbc, we will trigger it later if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGERED)) @@ -60,7 +60,7 @@ class spell_ex_5581 : public SpellScriptLoader // function called just after script is added to spell // we initialize local variables if needed - bool Load() OVERRIDE + bool Load() override { localVariable = "we're using local variable"; localVariable2 = new char(); @@ -73,7 +73,7 @@ class spell_ex_5581 : public SpellScriptLoader // function called just before script delete // we free allocated memory - void Unload() OVERRIDE + void Unload() override { delete localVariable2; } @@ -159,7 +159,7 @@ class spell_ex_5581 : public SpellScriptLoader } // register functions used in spell script - names of these functions do not matter - void Register() OVERRIDE + void Register() override { // we're registering our functions here BeforeCast += SpellCastFn(spell_ex_5581SpellScript::HandleBeforeCast); @@ -192,7 +192,7 @@ class spell_ex_5581 : public SpellScriptLoader }; // function which creates SpellScript - SpellScript* GetSpellScript() const OVERRIDE + SpellScript* GetSpellScript() const override { return new spell_ex_5581SpellScript(); } @@ -208,7 +208,7 @@ class spell_ex_66244 : public SpellScriptLoader PrepareAuraScript(spell_ex_66244AuraScript); // function called on server startup // checks if script has data required for it to work - bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE + bool Validate(SpellInfo const* /*spellInfo*/) override { // check if spellid exists in dbc, we will trigger it later if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGERED)) @@ -218,7 +218,7 @@ class spell_ex_66244 : public SpellScriptLoader // function called in aura constructor // we initialize local variables if needed - bool Load() OVERRIDE + bool Load() override { // do not load script if aura is cast by player or caster not avalible if (Unit* caster = GetCaster()) @@ -316,7 +316,7 @@ class spell_ex_66244 : public SpellScriptLoader } // function registering - void Register() OVERRIDE + void Register() override { OnEffectApply += AuraEffectApplyFn(spell_ex_66244AuraScript::HandleOnEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); OnEffectRemove += AuraEffectRemoveFn(spell_ex_66244AuraScript::HandleOnEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); @@ -347,7 +347,7 @@ class spell_ex_66244 : public SpellScriptLoader }; // function which creates AuraScript - AuraScript* GetAuraScript() const OVERRIDE + AuraScript* GetAuraScript() const override { return new spell_ex_66244AuraScript(); } @@ -379,7 +379,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader } // function registering - void Register() OVERRIDE + void Register() override { OnEffectAbsorb += AuraEffectAbsorbFn(spell_ex_absorb_auraAuraScript::HandleOnEffectAbsorb, EFFECT_0); AfterEffectAbsorb += AuraEffectAbsorbFn(spell_ex_absorb_auraAuraScript::HandleAfterEffectAbsorb, EFFECT_0); @@ -387,7 +387,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader }; // function which creates AuraScript - AuraScript* GetAuraScript() const OVERRIDE + AuraScript* GetAuraScript() const override { return new spell_ex_absorb_auraAuraScript(); } @@ -408,14 +408,14 @@ class spell_ex_463 : public SpellScriptLoader // in our script we allow only players to be affected return target->GetTypeId() == TYPEID_PLAYER; } - void Register() OVERRIDE + void Register() override { DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_ex_463AuraScript::CheckAreaTarget); } }; // function which creates AuraScript - AuraScript* GetAuraScript() const OVERRIDE + AuraScript* GetAuraScript() const override { return new spell_ex_463AuraScript(); } @@ -440,18 +440,18 @@ class spell_ex : public SpellScriptLoader { PrepareSpellScript(spell_ex_SpellScript); - //bool Validate(SpellInfo const* spellEntry){return true;} OVERRIDE + //bool Validate(SpellInfo const* spellEntry){return true;} override //bool Load(){return true;} //void Unload(){ } //void Function(SpellEffIndex effIndex) //OnEffect += SpellEffectFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_EFFECT_ANY); //void Function() //OnHit += SpellEffectFn(spell_ex_SpellScript::Function); - void Register() OVERRIDE + void Register() override { } }; - SpellScript* GetSpellScript() const OVERRIDE + SpellScript* GetSpellScript() const override { return new spell_ex_SpellScript(); } @@ -467,7 +467,7 @@ class spell_ex : public SpellScriptLoader class spell_ex_AuraScript : public AuraScript { PrepareAuraScript(spell_ex) - //bool Validate(SpellInfo const* spellEntry){return true;} OVERRIDE + //bool Validate(SpellInfo const* spellEntry){return true;} override //bool Load(){return true;} //void Unload(){ } @@ -478,12 +478,12 @@ class spell_ex : public SpellScriptLoader //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, SpellModifier*& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); - void Register() OVERRIDE + void Register() override { } }; - AuraScript* GetAuraScript() const OVERRIDE + AuraScript* GetAuraScript() const override { return new spell_ex_AuraScript(); } |